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  1. #1
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mixxy View Post
    OP, what about people who just play the game for fun? Personally, I don't care how difficult the game is. I'm not playing an MMO for bragging rights. I only care if they've found a way to make it fun. FFXIV is about as easy as a major MMO can get, but its also a great amount of fun. So if you want pure difficulty, you could go play one of those awful Korean MMOs. You know, the ones where it takes 8 months to get to max level and you need the best gear in the game to do the easiest content in the game? Those aren't very fun though.

    tldr: Quality > Difficulty
    ^ This opinion is the reason why we have the ff14 we have. Catering to people who play the game for fun, not bragging rights. While there's nothing wrong with that it seems that SE/Yoshi are scared to add content that hardcore players want because casuals will say it's too hard and leave. The are better off taking the casual easy route and making more money by retaining more casuals than adding hardcore content and losing casuals when they get fed up because they can't beat said content.
    (8)

  2. #2
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    Quote Originally Posted by Nadrojj View Post
    ^ This opinion is the reason why we have the ff14 we have. Catering to people who play the game for fun, not bragging rights. While there's nothing wrong with that it seems that SE/Yoshi are scared to add content that hardcore players want because casuals will say it's too hard and leave. The are better off taking the casual easy route and making more money by retaining more casuals than adding hardcore content and losing casuals when they get fed up because they can't beat said content.
    I think the content is hard but maybe i just suck. Took me 40 tries to beat Titan Extreme. Took me 20 tries to beat Garuda extreme. Took me 5 tries (as tank) to beat Ifrit Extreme. Took us 3 weeks on Turn 4. It's been 3 weeks on Twintania and furthest we've gotten is Snakes. This seems to be pretty challanging... but again, maybe we just arn't that good. Or maybe we're worse than the average player.
    (2)

  3. #3
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zell View Post
    I think the content is hard but maybe i just suck. Took me 40 tries to beat Titan Extreme. Took me 20 tries to beat Garuda extreme. Took me 5 tries (as tank) to beat Ifrit Extreme. Took us 3 weeks on Turn 4. It's been 3 weeks on Twintania and furthest we've gotten is Snakes. This seems to be pretty challanging... but again, maybe we just arn't that good. Or maybe we're worse than the average player.
    No worries.. the majority has not beaten T5, a lot of people did not even enter Coil yet at all. There is no rating which would say "hey, you are an average player". As long as you enjoy playing with your mates and enjoy the content, that makes you a "better" player then the usual elitist prick. But that's just how i see it, other people probably have an different opinion.

    Quote Originally Posted by Synapse View Post
    TDLR: Tho not the majority, SE need to feed the hardcore to keep the game alive.
    That is straight bullshit. Neither the Hardcore or the Casuals are the ones keeping the Game alive. Those who are pay the Game monthly are the ones who keep the Game alive and those can be from both groups, or none of them and just be an "average", which is probably the biggest part of the community. And also.. dps calculations are not exclusive made by "hardcore" players, they are made by people into those kind of Stuff. I know a couple of them and they are not really hardcore, they just like math lol.
    (11)
    Last edited by Nero; 03-05-2014 at 06:03 AM.

  4. #4
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zell View Post
    I think the content is hard but maybe i just suck. Took me 40 tries to beat Titan Extreme. Took me 20 tries to beat Garuda extreme. Took me 5 tries (as tank) to beat Ifrit Extreme. Took us 3 weeks on Turn 4. It's been 3 weeks on Twintania and furthest we've gotten is Snakes. This seems to be pretty challanging... but again, maybe we just arn't that good. Or maybe we're worse than the average player.
    It's all relative, it's a learning curve for sure. Once you get the mechanics down with your group you'll be able to clear it first try every time. We got stuck on road blocks along the way (admittedly we haven't beat t5, but that's mainly because once the news about the echo came out people just decided they'd rather not put the time in to beat it before the nerf, which makes me wish they never announced the echo) we took a few weeks to learn titan and clear, a few weeks on t4, but once we got it down we were fine. Once you start clearing this stuff you'll see it's not that difficult, just takes coordination and making sure no one really screws up. I was more referring to the fact that they need more engaging content, more grind type content to keep players engaged. Open world content, no more dungeons, rare monsters, rare drops, things like this keep players logging in hoping to get their hands on items. 14 has none of that right now, everyone is i90 myth/allagan, and you'll see the same thing next patch, everyone will be wearing a mix of the same stuff. Nothing to really set you apart from your peers, and that's a shame. While players hated it the open world 24 hours spawns in final fantasy 11 kept players logging in for years, just for a shot at a rare item. While I don't want to see that exact model introduced, if they did something along these lines it would't be a "monday" game.

    The issue I have with them catering the game more toward casuals is that they have players who want to play this and want to put in a ton of time, there is just nothing for them to do.
    (9)

  5. #5
    Player
    Athol's Avatar
    Join Date
    Jan 2014
    Posts
    22
    Character
    Athol Broze
    World
    Gilgamesh
    Main Class
    Arcanist Lv 24
    Quote Originally Posted by Nadrojj View Post
    ^ This opinion is the reason why we have the ff14 we have. Catering to people who play the game for fun, not bragging rights. While there's nothing wrong with that it seems that SE/Yoshi are scared to add content that hardcore players want because casuals will say it's too hard and leave. The are better off taking the casual easy route and making more money by retaining more casuals than adding hardcore content and losing casuals when they get fed up because they can't beat said content.
    I play this game casually. I mostly craft and I hope they add more challenging content for you guys. I have zero interest in hardcore mmo grinding this game and it has allowed me to enjoy it a lot. No mmo is perfect and they seem to be doing a good job developing this game.
    (1)

  6. #6
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nadrojj View Post
    ^ This opinion is the reason why we have the ff14 we have. Catering to people who play the game for fun, not bragging rights. While there's nothing wrong with that it seems that SE/Yoshi are scared to add content that hardcore players want because casuals will say it's too hard and leave. The are better off taking the casual easy route and making more money by retaining more casuals than adding hardcore content and losing casuals when they get fed up because they can't beat said content.
    some of us don't feel like faceroll easy is fun.
    (7)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  7. #7
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Nadrojj View Post
    ^ This opinion is the reason why we have the ff14 we have. Catering to people who play the game for fun, not bragging rights. While there's nothing wrong with that it seems that SE/Yoshi are scared to add content that hardcore players want because casuals will say it's too hard and leave. The are better off taking the casual easy route and making more money by retaining more casuals than adding hardcore content and losing casuals when they get fed up because they can't beat said content.
    i would consider myself causal even though i play quite a lot. I also do coil here and there. - i wouldnt say its super hard though. It all comes down to teamwork and ppl doing their jobs, but nothing special imo.
    But i think the devs think that causals all lobotomized ppl. that cannot react and start crying if they dont get geared up within a week...
    (1)