Results -9 to 0 of 100

Threaded View

  1. #11
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Hiroradius View Post
    Too much dancing?

    When they make a fight that doesn't have the "dance" people cry it's too hard, when they put in the fight with the dance, people cry that they have to stop dpsing and move.

    MMO's use to be around strategy and gear checks, but when they went that route, it took a LONG time to get the gear.. a LONG TIME. People complained that it was too hard to get the needed gear for these fights and didn't want to play. So to keep making money, keep the games going longer, the developers had to make it easier to get gear, and people still complained because they couldn't get the gear.. and then it was made easier, and complaints, and easier, and complain... see the pattern?

    People expect and want their ideal game from every single mmo, and complain when it's not.

    I like what you’re getting at here… Right now it seems like dancing is the only “check” in the game. I would prefer more variety. Perhaps Titan could be an individual avoidance check, Garuda could be a coordinated movement check, and Ifrit could be a gear check. That kind of almost seems like what they were going for, but instead it feels like they’re all 100% dance checks. Gear taking an insanely long time seems like a relic of the past… but getting all ilv 70 before level 50, and LONG before you need it has removed any feeling of gear check. There are gear checks... but the gear is readily available to anyone with crafting and/or gil. Also, other classic mmo mechanics seem to be absent: threat is pretty trivial on most fights, mana is only a problem for healers when people fail at dancing...

    Quote Originally Posted by Vesuvias View Post
    ill give my two cents on this one, I have always felt that they tried to mix oldschool tank and spank mechanics, with "true action combat" and it doesn't work. As it becomes less about positioning and knowing when to use certain skill in your chain and how many buttons can i spam till i have to move, especially as playing as a black mage.
    Totally agree! “how many buttons can I spam before I move” reminds me of old school Street Fighter, or some lame FPS.
    (0)
    Last edited by Simaril; 03-03-2014 at 10:22 PM.