Too much dancing?
When they make a fight that doesn't have the "dance" people cry it's too hard, when they put in the fight with the dance, people cry that they have to stop dpsing and move.
MMO's use to be around strategy and gear checks, but when they went that route, it took a LONG time to get the gear.. a LONG TIME. People complained that it was too hard to get the needed gear for these fights and didn't want to play. So to keep making money, keep the games going longer, the developers had to make it easier to get gear, and people still complained because they couldn't get the gear.. and then it was made easier, and complaints, and easier, and complain... see the pattern?
People expect and want their ideal game from every single mmo, and complain when it's not.
People complain about moving out of circles, YET in Final Fantasy 11 there wasn't circles to move, you just stood there and focused on your tp, mp, and timing, BUT people found that boring because they don't need to worry about what they were doing (in that game people didn't understand tank mechanics very well, so when a dark knight came along and did one of their combos and pulled hate or a thief SATA and wiped the group, it was the tanks fault, EVEN THOUGH they were the one's who went all out and killed the group), so to combat the boringness of just standing there waiting to do an ability, and try and add a bit of skill to the players so it isn't just outgear the fight and your done, games like WoW started adding fights you had to move around, you are still waiting on cooldowns while moving, but now just not standing there. It was a great idea, now you need not just gear but skill to play and dungeon and raid, but people who lacked the skill complained because they couldn't do it, so after a while to increase revenue to get those people who complained and were quitting, they started giving gear to allow you to overcome the skill. And that is where we are now in the mmo community.
Raid and boss battles that require skill, but that skill can be overcome by gear. Yes there are some fights that the gear check is there, but again look at turn 2 for example.. it is a skill check fight, but people who didn't have the skill to transfer a buff around, found a way to make it a tank n spank fight that required no skill whatsoever, just gear.. now you need gear alone to overcome the fight.. some people say it is a skill check.. ONLY ON HEALER, not on anyone else. Turn 1 was a skill fight with the slimes and position and dps control, but gear again turned it into an almost simple fight. DPS burns, off tank (or rare case bard) makes a slime and feeds until split, then you burn the boss.. the only skill that is still needed is making sure they die at same time.
Pharos is a skill fight, but people are so overgeared for it that it makes it harder because the try and tank n spank knowing they overgeared it.. and look what happenend? Pharos is the most hated dungeon there is.. why? Boss 1, boss 2, and boss 4 all required skill, gear doesn't overcome that, so people have to actually LEARN the boss mechanics and follow them. Boss 1, hit boss and then stop hitting boss and kill dogs otherwise dogs kill healer and group dies. What happenend when people first went in, burn boss, ignore adds, helaer dies "WTF you stupid healer why you die" or "WTF stupid tank, get adds", rinse and repeat.. nobody understood the fight they just figured their i70+ gear would let them overpower the dungeon with a gear check of i57. Boss 2, kill eggs too fast, boss enrages you go splat, kill eggs to slow you get overrun by adds. So first try was destroy eggs, boss kills, 2nd try don't kill eggs and got overrun by adds, 3rd try kill highlighted eggs boss enrages we go splat.. people give up. 3rd boss is just too weak so burn strat works. 4th boss was about add control, healing, positioning during her teleport, and interuppts.. yet most people STILL can't beat that boss, becasue either adds are ignored they grab healer healer can't heal we wipe, or people stand in center and get killed by Siren's attack, or tank doesn't interuppt and everyone takes major damage and a healing debuff that the healer panics because everyone is about to die and doesn't remove while healing at only 30% effective... those are strategy mechanic fights and most people can't do it.