I don't think it's a matter of how many tank classes are there. It's a matter of how many people that is willing to play tanking in general.
I don't think it's a matter of how many tank classes are there. It's a matter of how many people that is willing to play tanking in general.
If they made a new tanking class called Soldier who wields a large Cloud-style Buster sword and gave the class all of Cloud's limit breaks as abilities....there would be an explosion of tanks in this game.
It's not the role. It's the way the player feels about the character archetype.
Paladins and Warriors just aren't very "cool" as compared to other classes like Dragoons, Summoners, and Black Mages.
Not to be mean but I don't really want my tank to be this guy. Like I don't want my tank to be someone called DarkNarutoCloudSephirothXX UchihaIchigoWhatever. People like being cool but the fad is going down fast and what is left is tanking. They'll ask for their tanky to be able to specialize in DPS. Like some people want to turn their Warrior into DPS because Warriors look awesome and wild but tanking is so "boring" dude.
Lol ... Did you ever read the Summoners' topic ? Many are complaining they don't feel cool at all. They want their big awesome summons like in FFXI.
just going to say I have a lvl50 healer and lvl50 dps.
If they released a dark knight/shadow knight type of tank I would level it![]()
I wonder what portion of Warriors usually play tanks. It was an issue, at least back in beta, where players would be MRD and not realize that they were playing a tank until people yelled at them in dungeons.
TBH, I think there's some truth to the idea that different tanks would attract some more players, but I think many of the approaches are wrongheaded. Dark Knight wouldn't do much -- some people would try it, but many would just turn away and not care about more of the same. WAR already scratches that itch. Instead, try a Mystic Knight, give it an AoE where it flashes in a circle with a flaming blade to generate aggro on nearby targets, see if you don't get a few new faces showing up to try their hand. Or maybe an Evoker who calls the spirits of beasts on enemies or a Dimensional Mage or a Berserker or any number of other ideas which attract players who just aren't interested in more of the same.
I completely disagree. I don't care how cool they could make a tank class. It won't change that fact that many players do not like the responsibility, demands, or criticism that goes along with playing a tank. You must be one of those thick skinned people that are not bothered when people yell at you.If they made a new tanking class called Soldier who wields a large Cloud-style Buster sword and gave the class all of Cloud's limit breaks as abilities....there would be an explosion of tanks in this game.
It's not the role. It's the way the player feels about the character archetype.
Paladins and Warriors just aren't very "cool" as compared to other classes like Dragoons, Summoners, and Black Mages.
I agree to a certain extent, but also disagree. Yeah, currently you either need thick skin or don't play the Tank role due to how disrespectful people tend to be towards that role.I completely disagree. I don't care how cool they could make a tank class. It won't change that fact that many players do not like the responsibility, demands, or criticism that goes along with playing a tank. You must be one of those thick skinned people that are not bothered when people yell at you.
To say a new tank class/job would not be incentive enough for more people to opt to play the role, I disagree with that. I personally would be more inclined to do so with a fresh, creative tank class/job, and my biggest reason for not wanting to play a Tank class/job currently is because of how other people treat you while being the Tank regardless if you do everything right or not. I enjoy tanking and all the responsibility that it entails.
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