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  1. #1
    Player
    Nyremis's Avatar
    Join Date
    Feb 2014
    Posts
    31
    Character
    Nyremis Verathe
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Also, if we are talking about design ideas for new tanks. I don't know much of what has been in Final Fantasy games previously, only what is currently present. I feel if they had a Tank class/job focused on the opposite of what a Paladin is centered around, but benefiting from doing the opposite. Like for the WAR if they choose to not mitigate damage they tend to do more dps, but at the cost of taking more damage, so what if we had a Tank class that actually benefited from not using buffs.

    So, the more damage the Tank received without mitigating any of it, the more bonus DPS they would receive. The Tank class/job would have to find a balance in taking damage to boost their dps and switching to taking damage to boost their ability to mitigate damage. It sounds similar to what we have currently, but it is still different than both the WAR/PLD tanks currently.
    (0)

  2. #2
    Player
    Nyremis's Avatar
    Join Date
    Feb 2014
    Posts
    31
    Character
    Nyremis Verathe
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Their main focus would be always aiming to take more damage to either benefit how much dps they put out or how much damage they can mitigate to keep from dying to certain in-game mechanics. This would be different as they wouldn't need skills that mitigate damage or increase dps, but maybe instead focus on giving them a little utility. I mean the warrior takes more damage, but has higher health to compensate for that or they can not use Defiance and dish out more dps, but with no real added bonus for doing so. Paladins can switch between Shield Oath or Sword Oath. Where as this Tank would have Stances that would put their dps higher than both current tanks, but still under DPS roles as long as they take unmitigated damage, or they can choose to not get the added bonus to their DPS and be able to mitigate damage. Just my thoughts.
    (0)
    Last edited by Nyremis; 03-04-2014 at 02:57 AM.

  3. #3
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    hmmm I think they need to make a new tank, neither better nor worse than current tanks in dps or defence, but make it flashy as hell. Make it real eye candy, something players would feel good using simply for that cool factor. DPSers and healers can see their progress directly in their healing/damaging and lends to e-peen appeal....but yh tanks need a revolution.

    The problem with FF is that tanking is too simple. In Tera, a really skilled tank could hold agro and dish out dps that wasn't very insignificant....a crappy tank would would either lose agro through not dealing enough damage, or turtle up behind a block skill far too much, and lose agro through not dealing damage at all.NOT saying we need a system like tera, but ppl enjoyed playing tanks there....the damage was nothing at all like a dps but there was satisfaction to it because tanking itself wasn't a total walk in the park.
    (0)

  4. #4
    Player
    Ravinous's Avatar
    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Ravinous Kalin
    World
    Diabolos
    Main Class
    Marauder Lv 42
    What the main problem is, and has been since the dawn of MMO's. The main reason why there is always a shortage of Tanks, and Healers. That the majority of the player base (in any MMO) does not want the responsibility of those two roles. In any party who is the first classes to be blamed if something goes wrong. The healer, and the Tank. "OMFG HEALER L2HEAL BETTER!!!" "FFS TANK WHY CAN'T YOU KEEP THREAT GAH YOU ALL SUCK I'M OUT I HOPE YOU ALL DIE IN A FIRE!!!".
    (2)

  5. #5
    Player
    Fiorana's Avatar
    Join Date
    Oct 2013
    Posts
    61
    Character
    Lafaiel Khan
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I've said this before, but the only people that will level newer tank classes are the people that play tank now, its the not the class/job so much as the baggage that comes with it that keep the majority of people from playing them.
    (1)

  6. #6
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    This issue will never be a lack of interesting tanks to appeal to people. The issue is the responsibility of tanking that a majority of people would rather not deal with. It's much easier to do what you're told and do damage as a fun class than it is to control the pace of a dungeon, marking targets, tank swapping, kiting and any other responsibility a tank might hold. You will find this trend in every MMO, not just this one. Fun is subjective but a majority of players are DPS for these reasons. Adding a new tanking class inflates the amount initially but it's always trended back to the issue of DPS being a dime a dozen.
    (0)

  7. #7
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    They need to release more diversity for gameplay, right now playing a pld is boring, you only use one combo to keep enmity, everyone plays in the same way, we need our own play style. I know everyone is sick of people saying back in xi or back in 1.0 we had better choices, but its true, 1.0 gave a lot of customization, so you would see a pugilist tanking the dodores easily as evasion tank, gladiators using different skills not just the same rotation, marauder being an AoE tank, so you would play according to the situation...

    Right now the armory system isn't working, you have 2 subjob choices and a very straight forward choosing, using the logic, I would prefer several choices as we had in 1.23, im all up for the role restriction but it is too restricted, theres a few games that I've been playing and im overwhelmed on the quantity of choices they give and how different the class is played with this.

    Just saying we need more freedom

    BTW, I remember all those classes being a DPS, not just a tank, gladiators had lesser numbers but could hold damage better, marauder was a very good dps with all the AoE skills it had, pugilist was very good dps in one on one bosses and I didn't felt like a burden the tank role, actually was fun.
    (1)
    Last edited by elreed; 03-04-2014 at 04:12 AM.

  8. #8
    Player
    Ericyu's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Ericyu Ill
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    If no one wants to tank with a PLD or WAR. What makes you think a 3rd tanking class will fix this? You need to fix the current problem now and make them fun to play before you start adding more tank classes and still yield the same results. Start at the core,add some flashy animations, make them look inticing to play, people like seeing big numbers so make it happen even if you have the rebalance all the dungeons. That's better than having over 75% of your playerbase sitting in rev toll starring at their party finder/duty window hoping a tank pop up for hours.
    (0)
    Last edited by Ericyu; 03-04-2014 at 04:15 AM.

  9. #9
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Valendore View Post
    You must be one of those thick skinned people that are not bothered when people yell at you.
    With all the abuse Dragoons get, don't you think they'd be unpopular if that were the determining factor? If all you want is big numbers, well, did you notice that WAR bashes out 1k+ crits in unchained+berserk? And why is it that players are so quick to declare that all tanks are fundamentally tank players?

    There is no one factor that leads to a shortage of tanks.

    Quote Originally Posted by Ericyu View Post
    If no one wants to tank with a PLD or WAR. What makes you think a 3rd tanking class will fix this?
    If no one wants to play the DPS job MNK, what makes you think that they would want to play the DPS job BLM? They do they same thing, after all.

    Quote Originally Posted by Lord_Zlatan View Post
    Make it so that in one stance they take little and do next to little damage. in this stance, their enmity dwindles quickly. They switch to attack stance where they get hit hard, and hit really hard, while enmity ticks higher...
    Uh, so you can't tank at all, just hit a button to survive AND drop enmity. That makes you a great DPS and a useless tank.
    (2)

  10. #10
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ericyu View Post
    If no one wants to tank with a PLD or WAR. What makes you think a 3rd tanking class will fix this? You need to fix the current problem now and make them fun to play before you start adding more tank classes and still yield the same results. Start at the core,add some flashy animations, make them look inticing to play, people like seeing big numbers so make it happen even if you have the rebalance all the dungeons. That's better than having over 75% of your playerbase sitting in rev toll starring at their party finder/duty window hoping a tank pop up for hours.
    This is a FF game, people get into the Jobs themselves as much if not more than the role. PLD and WAR are a little bland as far as Jobs go. Something more exotic may draw in more players. For instance SAM as a tank class (Katana based would obviously be most popular) would probably draw in a lot of tanks that may not otherwise do it. Or maybe a Soldier (SLD) Job with Cloud's greatsword as a relic?
    (2)

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