Nope, can only be used out of combat.
Basically, it's like the same mount mechanics we have now, but it's just that we can still use Chocobo as a mount even if we summon it as a companion.
I.E
Battle Scenario
Player uses Gysahl Greens to summon Chocobo as Companion
Battle ends > Chobo is still out on the field > Player mounts chocobo to find another target > unmount chocobo > Chocobo still a companion without resummoning it using Gysahl Greens.
IGN: Yvaine Isaulde
World: Tonberry
Ah i get it now. So you summon it, then mount it (causing it to disappear) then when you dismount again, it reappears as a companion automatically. The whole time your mounted, your summon timer is paused. As soon as you dismount, it resumes.Nope, can only be used out of combat.
Basically, it's like the same mount mechanics we have now, but it's just that we can still use Chocobo as a mount even if we summon it as a companion.
I.E
Battle Scenario
Player uses Gysahl Greens to summon Chocobo as Companion
Battle ends > Chobo is still out on the field > Player mounts chocobo to find another target > unmount chocobo > Chocobo still a companion without resummoning it using Gysahl Greens.
Gotta admit, i did not think of this. Caster Chocobo would definitely be new and unique. Though... i personally find it quite odd that one could heal in the first place, must less ask it to cast spells such as meteor. :/

Caster Chocobo would get Choco-Meteor as an ultimate skill if they increase the rank cap, if only because Ultima itself is a plot-powered Doomsday Weapon.
Also, Choco-Meteor is the better option simply because people who've run afoul of All Red Chocobo random encounters in Final Fantasy Tactics will love having that kind of power at their fingertips. Or they might go into PTSD. Depends on how many times they ran into that particular encounter.
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