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  1. #1
    Player
    mouseno4's Avatar
    Join Date
    Sep 2013
    Posts
    330
    Character
    Zophia Costa
    World
    Kujata
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Thorauku View Post
    Increase EXP for chocobo!

    And able to use mount chocobo while it's out. But ofcourse, with restriction, you can only use Chocobo mount during that time.
    As in, its out doing damage and right click on it and boom your character mounts it?
    (0)

  2. #2
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by mouseno4 View Post
    As in, its out doing damage and right click on it and boom your character mounts it?
    Nope, can only be used out of combat.

    Basically, it's like the same mount mechanics we have now, but it's just that we can still use Chocobo as a mount even if we summon it as a companion.

    I.E

    Battle Scenario

    Player uses Gysahl Greens to summon Chocobo as Companion
    Battle ends > Chobo is still out on the field > Player mounts chocobo to find another target > unmount chocobo > Chocobo still a companion without resummoning it using Gysahl Greens.
    (0)
    IGN: Yvaine Isaulde
    World: Tonberry

  3. #3
    Player
    mouseno4's Avatar
    Join Date
    Sep 2013
    Posts
    330
    Character
    Zophia Costa
    World
    Kujata
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Thorauku View Post
    Nope, can only be used out of combat.

    Basically, it's like the same mount mechanics we have now, but it's just that we can still use Chocobo as a mount even if we summon it as a companion.

    I.E

    Battle Scenario

    Player uses Gysahl Greens to summon Chocobo as Companion
    Battle ends > Chobo is still out on the field > Player mounts chocobo to find another target > unmount chocobo > Chocobo still a companion without resummoning it using Gysahl Greens.
    Ah i get it now. So you summon it, then mount it (causing it to disappear) then when you dismount again, it reappears as a companion automatically. The whole time your mounted, your summon timer is paused. As soon as you dismount, it resumes.

    Quote Originally Posted by Antanias View Post
    Choco-meteor
    Gotta admit, i did not think of this. Caster Chocobo would definitely be new and unique. Though... i personally find it quite odd that one could heal in the first place, must less ask it to cast spells such as meteor. :/
    (0)

  4. #4
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Caster Chocobo would get Choco-Meteor as an ultimate skill if they increase the rank cap, if only because Ultima itself is a plot-powered Doomsday Weapon.

    Also, Choco-Meteor is the better option simply because people who've run afoul of All Red Chocobo random encounters in Final Fantasy Tactics will love having that kind of power at their fingertips. Or they might go into PTSD. Depends on how many times they ran into that particular encounter.
    (0)

  5. #5
    Player
    Siren's Avatar
    Join Date
    Aug 2012
    Posts
    87
    Character
    Reika Nikaidoh
    World
    Excalibur
    Main Class
    Conjurer Lv 74
    Chocobo WHM could rez if your KO'd/ Dragoon one gets the flying Leap and Caster gets Ultima O_o
    (2)

  6. #6
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Chocobo Digging, same as XI, except used when its summoned rather than when riding. Just throw some generic gathering items in, the odd Chocobo Treasure (really, this should have been all the solo maps we have now...) for vanity crap, and a lot of this.

    Enhancer/Debuffer Chocobo would be nice, too.
    (0)
    Last edited by Sotek; 03-02-2014 at 05:49 PM.

  7. #7
    Player
    mouseno4's Avatar
    Join Date
    Sep 2013
    Posts
    330
    Character
    Zophia Costa
    World
    Kujata
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Sotek View Post
    Chocobo Digging, same as XI, except used when its summoned rather than when riding. Just throw some generic gathering items in, the odd Chocobo Treasure (really, this should have been all the solo maps we have now...) for vanity crap, and a lot of this.

    Enhancer/Debuffer Chocobo would be nice, too.
    But what would an enhancer/debuffer do that would make it a viable option for anyone? Sure there are heaps of debuffs to choose from... but none of which are potent enough to have a role attached to it.
    (0)

  8. #8
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by mouseno4 View Post
    But what would an enhancer/debuffer do that would make it a viable option for anyone? Sure there are heaps of debuffs to choose from... but none of which are potent enough to have a role attached to it.
    Well, to be fair I don't really find any of the current Chocobo roles to be potent enough to be worthwhile, short of the DPS one. I don't really see much of a problem with a enhancer/debuffer if a caster is on the table, considering caster is just DPS from a distance. Either they'd be perfectly balanced, in which case it's just variety for varieties sake, or one will do more DPS, in which case why have the other?

    Way I see it, enhancer/debuffer/caster would all just be for hybrid builds. Going all out on enhancer/debuffer could also mitigate a substantial amount of damage, and something like Choco Sleep would just be great in general.
    (0)
    Last edited by Sotek; 03-02-2014 at 07:18 PM.

  9. #9
    Player
    mouseno4's Avatar
    Join Date
    Sep 2013
    Posts
    330
    Character
    Zophia Costa
    World
    Kujata
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Sotek View Post
    Well, to be fair I don't really find any of the current Chocobo roles to be potent enough to be worthwhile, short of the DPS one. I don't really see much of a problem with a enhancer/debuffer if a caster is on the table, considering caster is just DPS from a distance. Either they'd be perfectly balanced, in which case it's just variety for varieties sake, or one will do more DPS, in which case why have the other?

    Way I see it, enhancer/debuffer/caster would all just be for hybrid builds. Going all out on enhancer/debuffer could also mitigate a substantial amount of damage, and something like Choco Sleep would just be great in general.
    Fair enough.
    (0)

  10. #10
    Player Yahavage's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    347
    Character
    Yahavage Silvanesti
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Chocobo Hot and Cold (from IX) or bust!
    (1)

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