Quote Originally Posted by Cutriss View Post
Of course not.

Similarly, you don't need a tank or a healer.

But it certainly does make it a lot less frustrating if you have them.

At any rate, my original point remains - just because you like it one way does not mean everyone should be forced to do it that way. My suggested solution, along with matching achievements, allows you to get your sense of accomplishment while allowing others to make progress without frustration.
Maybe im a minority but when it comes to achievements or trying to beat other players time's i couldnt care less. Ultimately there will always be some group who will have found a way to hit the shortest amount of time possible to win said content before you've even begun it. Real incentives/accomplishments are rewards that give you an edge. For example in promies the big reward for that (besides unlocking new areas) were the rings that couldnt easily be matched by any other rings. I think that denying players the rings/best reward at the end if they havent completed the content under cap would be a much more effective incentive, that way the players who just want to fly through can play through the story without being hindered by difficulty. But only those who stepped up to that difficulty get that extra reward.