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  1. #1
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by Cutriss View Post
    You remember COP quite fondly. And I know many others do.

    I too had a strong sense of accomplishment when I beat COP, and also when I beat TOAU. However, much of that content requires five competent and time-available friends. Otherwise, you're rolling the dice over and over and over again. How many people got stuck on Promyvions and spend months throwing themselves at it before they finally got access to Tavnazia?

    Short version of the above - Static parties are great but not everyone has the luxury of working with one, and pickup parties tend to suck.

    So that said, I worked in the system. My wife would have sooner quit than repeatedly throw herself at the wall like that. And once the level caps got lifted, we still had fun with the content. Weird duo setups on Ouryu. We went into 8-4 with 5 people and then I couldn't even enter the battle because I got an extra cutscene in Empyreal Paradox as everyone was entering and by the time I was done, Sehlteus had already engaged and I was locked out. Still a good time had by all.

    By incorporating time attack records (that DON'T disappear when the servers reset) and TWEWY-like adjustable challenge levels to droprates for loot-oriented content, you can give players the option for challenge where they want it, and easymode when they don't.
    you didn't need a static to beat it. I had a static on one character and on my other i didn't, actually i beat cop faster on the one without static. You need to organize more perhaps but ... its 6 people, its not that much. Thats what an mmo should be about. - at least the main direction - its so sad that the market starts to de-socialize the mmos more and more.
    A lot of the current mmos out there feel like single player rpgs without proper content... and you get the reminder that other people play it looking at the crappy global chat where one brain fart meets the other....

    Mmo communities needing each other also tend to be much more helpful, friendly etc. etc. then if you can solo/duo most of your way. Thats a fact.
    (1)

  2. #2
    Player
    Cutriss's Avatar
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    Mar 2011
    Location
    Gridania
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    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Anty View Post
    you didn't need a static to beat it.
    Of course not.

    Similarly, you don't need a tank or a healer.

    But it certainly does make it a lot less frustrating if you have them.

    At any rate, my original point remains - just because you like it one way does not mean everyone should be forced to do it that way. My suggested solution, along with matching achievements, allows you to get your sense of accomplishment while allowing others to make progress without frustration.
    (2)
    Last edited by Cutriss; 06-21-2011 at 07:45 AM.

  3. #3
    Player
    Alaltus's Avatar
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    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Cutriss View Post
    Of course not.

    Similarly, you don't need a tank or a healer.

    But it certainly does make it a lot less frustrating if you have them.

    At any rate, my original point remains - just because you like it one way does not mean everyone should be forced to do it that way. My suggested solution, along with matching achievements, allows you to get your sense of accomplishment while allowing others to make progress without frustration.
    Maybe im a minority but when it comes to achievements or trying to beat other players time's i couldnt care less. Ultimately there will always be some group who will have found a way to hit the shortest amount of time possible to win said content before you've even begun it. Real incentives/accomplishments are rewards that give you an edge. For example in promies the big reward for that (besides unlocking new areas) were the rings that couldnt easily be matched by any other rings. I think that denying players the rings/best reward at the end if they havent completed the content under cap would be a much more effective incentive, that way the players who just want to fly through can play through the story without being hindered by difficulty. But only those who stepped up to that difficulty get that extra reward.
    (0)

  4. #4
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Alaltus View Post
    Maybe im a minority but when it comes to achievements or trying to beat other players time's i couldnt care less. Ultimately there will always be some group who will have found a way to hit the shortest amount of time possible to win said content before you've even begun it. Real incentives/accomplishments are rewards that give you an edge. For example in promies the big reward for that (besides unlocking new areas) were the rings that couldnt easily be matched by any other rings. I think that denying players the rings/best reward at the end if they havent completed the content under cap would be a much more effective incentive, that way the players who just want to fly through can play through the story without being hindered by difficulty. But only those who stepped up to that difficulty get that extra reward.
    I would be willing to compromise that way if people are so bent on getting the easy way out of things. Give them the story but the unique rewards for completion with a cap.

    Things like time attack record is kinda crapy, doesn't give any real accomplishment other than saying you outleveled the content so much you facerolled that much faster...
    (1)

  5. #5
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
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    Conjurer Lv 51
    Quote Originally Posted by Perrin_Aybarra View Post
    I would be willing to compromise that way if people are so bent on getting the easy way out of things. Give them the story but the unique rewards for completion with a cap.

    Things like time attack record is kinda crapy, doesn't give any real accomplishment other than saying you outleveled the content so much you facerolled that much faster...
    1. In my suggestion, the time trials would be tiered for the "suggested level" and then beyond, so you could compete for best completion time at your capped level, as well as have fun seeing how quickly you can blow it away 20 levels higher.

    2. Don't forget that the end of COP was effectively capped for the better part of a few years. You're saying that people who steamrolled Promyvion and Diabolos but did Tenzen/Promathia at the same level as everyone else don't deserve rings?
    (0)

  6. #6
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Cutriss View Post
    1. In my suggestion, the time trials would be tiered for the "suggested level" and then beyond, so you could compete for best completion time at your capped level, as well as have fun seeing how quickly you can blow it away 20 levels higher.

    2. Don't forget that the end of COP was effectively capped for the better part of a few years. You're saying that people who steamrolled Promyvion and Diabolos but did Tenzen/Promathia at the same level as everyone else don't deserve rings?
    I understand better you time trial now, while they could be ok to have, they in no mean promote to do the fights at the desgined level.

    Not sure I get your question, but if you are asking me if the people who facerolled through CoP after they removed the cap so for exemple did the promies at level 90 instead of 30 for the 1st ones and 50 for the vzhal (sp? lol) and diabolos at 90 while it was designed for level 60 if I remember, and finished the last fight of the story at again 90 when it was designed for level 75 (or lower?) Then yes, imo, they do not deserve the ring at the end. Unlocking the story areas and seeing the story is well enough for those people while the ones that did it at capped levels, came up with strategies to beat those fights and persevered and triumphed, they deserve the reward at the end as a proof of hardship. Clearly they deserve it more from where I stand. And please don't think me as an elitist jerk because I am not, I would say the same thing if I was on the other side and went through those missions when there was no challenge involved.
    (1)

  7. #7
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
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    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Perrin_Aybarra View Post
    Not sure I get your question, but if you are asking me if the people who facerolled through CoP after they removed the cap so for exemple did the promies at level 90 instead of 30 for the 1st ones and 50 for the vzhal (sp? lol) and diabolos at 90 while it was designed for level 60 if I remember, and finished the last fight of the story at again 90 when it was designed for level 75 (or lower?) Then yes, imo, they do not deserve the ring at the end. Unlocking the story areas and seeing the story is well enough for those people while the ones that did it at capped levels, came up with strategies to beat those fights and persevered and triumphed, they deserve the reward at the end as a proof of hardship. Clearly they deserve it more from where I stand. And please don't think me as an elitist jerk because I am not, I would say the same thing if I was on the other side and went through those missions when there was no challenge involved.
    I was really speaking more to the people who completed it after the caps were lifted but before leveling to 80.
    Quote Originally Posted by weeble View Post
    theres only one real reason to not want caps on missions, it's straight up lazyness.
    I'm pretty sure I already delineated a reason to not want them. Laziness on your part was deciding not to read my posts.
    (0)