Quote Originally Posted by Perrin_Aybarra View Post
I don't see your point except that you want everything to be easy for everyone.
You remember COP quite fondly. And I know many others do.

I too had a strong sense of accomplishment when I beat COP, and also when I beat TOAU. However, much of that content requires five competent and time-available friends. Otherwise, you're rolling the dice over and over and over again. How many people got stuck on Promyvions and spend months throwing themselves at it before they finally got access to Tavnazia?

Short version of the above - Static parties are great but not everyone has the luxury of working with one, and pickup parties tend to suck.

So that said, I worked in the system. My wife would have sooner quit than repeatedly throw herself at the wall like that. And once the level caps got lifted, we still had fun with the content. Weird duo setups on Ouryu. We went into 8-4 with 5 people and then I couldn't even enter the battle because I got an extra cutscene in Empyreal Paradox as everyone was entering and by the time I was done, Sehlteus had already engaged and I was locked out. Still a good time had by all.

By incorporating time attack records (that DON'T disappear when the servers reset) and TWEWY-like adjustable challenge levels to droprates for loot-oriented content, you can give players the option for challenge where they want it, and easymode when they don't.