Bah, The aoe toggle is good. Now my experiance with dom's is limited to r30 thm. but the aoe toggle is really handy.
Moving the widget from only showing up while casting to a top level, on screen one would be optimal. the toggle is already available at the top level with the /aoe command. that way you could just hit z or how ever its mapped to the controller and that's that.
I Really fail to understand the logic of lets avoid the toggle and get to casting quicker by adding More spells and action bars. the end result would be the same or even more user actions to reach the same result.
Now could aoe mode come at the cost of a slight bump to mp cost, casting time, or per target efficiency? Yea it probably could. Might even add a layer of tactics on top of battle.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
And if you're not incompetent these 3 steps can be done in one to two seconds!
If this system were streamlined anymore then everyone would just bitch about the fact that it's too easy to cast spells.
Masochism at its finest.
I agree entirely.Bah, The aoe toggle is good. Now my experiance with dom's is limited to r30 thm. but the aoe toggle is really handy.
Moving the widget from only showing up while casting to a top level, on screen one would be optimal. the toggle is already available at the top level with the /aoe command. that way you could just hit z or how ever its mapped to the controller and that's that.
I Really fail to understand the logic of lets avoid the toggle and get to casting quicker by adding More spells and action bars. the end result would be the same or even more user actions to reach the same result.
Now could aoe mode come at the cost of a slight bump to mp cost, casting time, or per target efficiency? Yea it probably could. Might even add a layer of tactics on top of battle.
I would have no problem with hate/MP cost/casting time all being increased by use of AoE, but that has NOTHING to do with the toggle itself, and having additional AoE spells is not necessary for these adjustments to be made.
Intuitive controls do not need to be sacrificed to make the game/classes challenging.
Last edited by Tsuga; 06-21-2011 at 06:12 AM.
QFT.First of all I don't care about how controllers function, I imagine alot of players that want improved KB/M support are the same way. Outside of controllers there isn't much need for target locking in the first place.
The issue that alot don't understand is that it's not intuitive or optimal to ever need to take your hand off the mouse to cast a spell let alone anything else. It's called Keyboard and Mouse for a reason. Trying clicking on your target to confirm a target to see how much of a pain in the rear it is.
Blizzard doesn't want the interface getting in the way of actually playing the game, something alot of developers downright fail at. I miss my 3 stack of bars with all of the buttons having ctrl/alt/shift bindings rather than clunky page switching. Every ability I could want 1 button press away.
Being a raid healer in WoW is, sadly, way more complicated than any of the trivial party play in this game, and getting a heal off takes two actions (select target, and one button push for the spell) and all of 1 second total. It's this way in Aion, and Warhammer, and most likely Rift (though I haven't played it) and any number of other MMOs you can name, I'm sure.
The setup in FFXIV is horribly inefficient. And to be quite honest, I don't care about catering to controller users at this point. It is the PC market that will make or break an MMO. And because SE ignored the keyboard and mouse players, this contributed to the reason it's on life support.
Sorry to sound so frustrated, but I'm tired of my gameplay being affected by controller limitations. >.<
I couldn't agree more. This one-size-fits-all crap is just making both sides unhappy.
^ This.
Last edited by Rowyne; 06-21-2011 at 06:56 AM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Yes, you're missing the fact that you had to set up a macro ahead of time to get the game to do something it should just do correctly. Otherwise, what's the point of having an action bar?
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
So, the argument against macros is one made out of laziness?
I like the AoE toggle, it's useful to me. So, I believe the game is working correctly as is.
It's not laziness, it's pick-up-and-play quality, which SE has never understood. One reason this game got bad reviews was clunky UI.
The dev team has been addressing the UI and unnecessary confirmations with the synthesis process. We can all agree that was full of redundancies. This is the same concept. Work smarter, not harder.
Can we all agree that we want a world full of people to play with? New players do not feel it's acceptable to be required to write books of macros to be able to perform simple functions. A lot of us only put up with it because it's just what we had to do in FFXI. But if you can stand back and look at it objectively, you can see that it's archaic and due to bad UI design.
Many people won't get that far. They'll laugh and say 'eff this'. Most people already did.
Last edited by Rowyne; 06-21-2011 at 08:16 AM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
I still don't see how pressing a button to toggle AoE is anymore redundant than having two spells that do the same exact thing. The only difference between the two is that you're pressing enter before your spell goes off, and one extra button if you're toggling AoE on and off. It takes me less than a second to do all of this. Unless you're playing with your keyboard upside down I don't see how this is an issue.It's not laziness, it's pick-up-and-play quality, which SE has never understood. One reason this game got bad reviews was clunky UI.
The dev team has been addressing the UI and unnecessary confirmations with the synthesis process. We can all agree that was full of redundancies. This is the same concept. Work smarter, not harder.
Can we all agree that we want a world full of people to play with? New players do not feel it's acceptable to be required to write books of macros to be able to perform simple functions. A lot of us only put up with it because it's just what we had to do in FFXI. But I can stand back and see that it's archaic and due to bad UI design.
Many people won't get that far. They'll laugh and say 'eff this'. Most people already did.
A bigger issue would be re-balancing spells, and the entire action bar to accommodate the fact that we're going to have two different versions of EVERY SINGLE one of our spells, just to save you two extra button presses. This isn't even taking into consideration the fact that if the bar were changed, all of the other classes would have to go through re-balancing, due to the extra skill space.
If there's a better way to do toggle, or an option to bind it to a certain key, I'm a-okay with that. Completely removing it however is a step backwards.
It also bears mentioning that you don't have to select AoE on or off each time you cast. If you're nuking for an NM that doesn't have a group, leave it off and never touch it. If you're only healing then you probably just want to leave it on.
It's not 1 step in every other MMO, it's at least 2 which means FFXIV only has the added (occasional) extra button press.
Select target, use skill.
Select skill, toggle AoE, confirm target.
One step that is a whole single button press. Again this community continues to disgust me with the constant whining over a single button press.
Could it be explained better? Of course. Could they make the keybind re-mappable? Of course. Could they fiddle with hate/MP cost for AoE? You bet they could! But are those what this topic is about? Absolutely not.
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