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  1. #1
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    Rowyne Olde
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    Balmung
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    Conjurer Lv 80
    Quote Originally Posted by Tiraelina View Post
    First of all I don't care about how controllers function, I imagine alot of players that want improved KB/M support are the same way. Outside of controllers there isn't much need for target locking in the first place.

    The issue that alot don't understand is that it's not intuitive or optimal to ever need to take your hand off the mouse to cast a spell let alone anything else. It's called Keyboard and Mouse for a reason. Trying clicking on your target to confirm a target to see how much of a pain in the rear it is.

    Blizzard doesn't want the interface getting in the way of actually playing the game, something alot of developers downright fail at. I miss my 3 stack of bars with all of the buttons having ctrl/alt/shift bindings rather than clunky page switching. Every ability I could want 1 button press away.
    QFT.

    Being a raid healer in WoW is, sadly, way more complicated than any of the trivial party play in this game, and getting a heal off takes two actions (select target, and one button push for the spell) and all of 1 second total. It's this way in Aion, and Warhammer, and most likely Rift (though I haven't played it) and any number of other MMOs you can name, I'm sure.

    The setup in FFXIV is horribly inefficient. And to be quite honest, I don't care about catering to controller users at this point. It is the PC market that will make or break an MMO. And because SE ignored the keyboard and mouse players, this contributed to the reason it's on life support.

    Sorry to sound so frustrated, but I'm tired of my gameplay being affected by controller limitations. >.<

    Quote Originally Posted by Sonic_the_Hedgehog View Post
    There really should be two separate UIs.
    I couldn't agree more. This one-size-fits-all crap is just making both sides unhappy.

    Quote Originally Posted by Evangela View Post
    If you need 3 steps to cast a spell, that's not fine

    because in other MMOs they only need 1 button
    ^ This.
    (3)
    Last edited by Rowyne; 06-21-2011 at 06:56 AM.

  2. #2
    Player
    normalforce's Avatar
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    Apr 2011
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    Enyae Demetra
    World
    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Rowyne View Post

    Quote Originally Posted by Evangela View Post
    If you need 3 steps to cast a spell, that's not fine

    because in other MMOs they only need 1 button
    ^ This.
    I can agree with everything but this...

    Select target, press spell macro.

    Did I miss something?
    (0)

  3. #3
    Player
    Rowyne's Avatar
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    Balmung
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    Quote Originally Posted by normalforce View Post
    I can agree with everything but this...

    Select target, press spell macro.

    Did I miss something?
    Yes, you're missing the fact that you had to set up a macro ahead of time to get the game to do something it should just do correctly. Otherwise, what's the point of having an action bar?

  4. #4
    Player
    normalforce's Avatar
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    Enyae Demetra
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    Quote Originally Posted by Rowyne View Post
    Yes, you're missing the fact that you had to set up a macro ahead of time to get the game to do something it should just do correctly. Otherwise, what's the point of having an action bar?
    So, the argument against macros is one made out of laziness?

    I like the AoE toggle, it's useful to me. So, I believe the game is working correctly as is.
    (1)

  5. #5
    Player
    Rowyne's Avatar
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    Quote Originally Posted by normalforce View Post
    So, the argument against macros is one made out of laziness?
    It's not laziness, it's pick-up-and-play quality, which SE has never understood. One reason this game got bad reviews was clunky UI.

    The dev team has been addressing the UI and unnecessary confirmations with the synthesis process. We can all agree that was full of redundancies. This is the same concept. Work smarter, not harder.

    Can we all agree that we want a world full of people to play with? New players do not feel it's acceptable to be required to write books of macros to be able to perform simple functions. A lot of us only put up with it because it's just what we had to do in FFXI. But if you can stand back and look at it objectively, you can see that it's archaic and due to bad UI design.

    Many people won't get that far. They'll laugh and say 'eff this'. Most people already did.
    (2)
    Last edited by Rowyne; 06-21-2011 at 08:16 AM.

  6. #6
    Player
    Tsuga's Avatar
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    Mar 2011
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    Ul'dah
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    Tsuga Lem
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    Balmung
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    Conjurer Lv 70
    Quote Originally Posted by Rowyne View Post
    It's not laziness, it's pick-up-and-play quality, which SE has never understood. One reason this game got bad reviews was clunky UI.

    The dev team has been addressing the UI and unnecessary confirmations with the synthesis process. We can all agree that was full of redundancies. This is the same concept. Work smarter, not harder.

    Can we all agree that we want a world full of people to play with? New players do not feel it's acceptable to be required to write books of macros to be able to perform simple functions. A lot of us only put up with it because it's just what we had to do in FFXI. But I can stand back and see that it's archaic and due to bad UI design.

    Many people won't get that far. They'll laugh and say 'eff this'. Most people already did.
    I still don't see how pressing a button to toggle AoE is anymore redundant than having two spells that do the same exact thing. The only difference between the two is that you're pressing enter before your spell goes off, and one extra button if you're toggling AoE on and off. It takes me less than a second to do all of this. Unless you're playing with your keyboard upside down I don't see how this is an issue.

    A bigger issue would be re-balancing spells, and the entire action bar to accommodate the fact that we're going to have two different versions of EVERY SINGLE one of our spells, just to save you two extra button presses. This isn't even taking into consideration the fact that if the bar were changed, all of the other classes would have to go through re-balancing, due to the extra skill space.

    If there's a better way to do toggle, or an option to bind it to a certain key, I'm a-okay with that. Completely removing it however is a step backwards.
    (1)

  7. #7
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Tsuga View Post
    If there's a better way to do toggle, or an option to bind it to a certain key, I'm a-okay with that. Completely removing it however is a step backwards.
    toggle is already bound to a key. select the spell and press z only if you need to change. that is easier than searching through twice the amount of spells.
    (0)


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