



YES! Finally, someone gets it.
That's all it should be. Two simple steps. Select target, cast spell, it fires off without any extra roadblocks or confirmation. That simple.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung


I think the current aoe feature is fine could it be approved sure. I'm not seeing the point of this thread, either your plan is to attack multiple target's or you don't simple concept. If your concern is over hitting multiple enemy's then I would recommend keeping it off until it's needed. I use the controller and keyboard because I use it to chat and the Z button isn't very far from the controller that's is in my hands.



Try to play a healer that wants to help with some nukes. Seriously bad idea with drastic consequences if you misfire your AOE toggle....I think the current aoe feature is fine could it be approved sure. I'm not seeing the point of this thread, either your plan is to attack multiple target's or you don't simple concept. If your concern is over hitting multiple enemy's then I would recommend keeping it off until it's needed. I use the controller and keyboard because I use it to chat and the Z button isn't very far from the controller that's is in my hands.
The current system is too simple and a serious pain in the neck for magic users.
If I miss people I run to where they are and recast.... :S So i do a lot of running around trying not to get hit while making sure to heal as many people as possible...Sometimes my "fan/cone" for Thaum works perfectly, other times it works more like a line that hits anything in my peripheral AND directly ahead. Admittedly I have not played Conjurer much so I have no idea if Conjurers have the same issue where the "circle" appears to change size on occasion even when casting the same spell. I love the ability to toggle, but there could be some refinement and at minimum a visual cue could make things easier without needing to change much else.
Last edited by Cendres; 06-20-2011 at 05:22 AM.


[QUOTE=Cendres;189344]Try to play a healer that wants to help with some nukes. Seriously bad idea with drastic consequences if you misfire your AOE toggle....
The current system is too simple and a serious pain in the neck for magic users.
Stand by comment reread first sentence could be approved upon not saying it might not have any issue's but sounds like user error.



You said that you don't see the point of this thread. I'm telling you why there's a point. Start by typing what you mean and stand by it if you're going to be flippant about it.Try to play a healer that wants to help with some nukes. Seriously bad idea with drastic consequences if you misfire your AOE toggle....
The current system is too simple and a serious pain in the neck for magic users.
Stand by comment reread first sentence could be approved upon not saying it might not have any issue's but sounds like user error.
Gawd why do I even come to these boards? Full of me me me children. >> (Viion is included in this comment)
Yes macros are supposed to be there to help out, NOT be a requirement to play effectively. This is a problem carried over from FFXI which for some nebulous reason SE just can't get around to work correctly. I don't have this problem in other MMOs.
Last edited by Cendres; 06-20-2011 at 06:14 AM.




Agreed.
/10char
Macros are simply workarounds. If we have to live our lives by macros, then something is broken.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung



What about macros that are used to stack abilities or does that not constitute something being broken?
Anyway, what's wrong with macros? From the keyboard, it's one extra button to hold down. Match them up with your action bar. For example, press 4 for Fire, Ctrl+4 to launch a Fire AoE, or vice versa. Bang, dead simple. You can even label Ctrl+4 Firaga and now everyone's happy.
Why do you think games (online and offline) include macros or an ability to "queue" actions? Because the game is "broken"? Revelation.
Actually, because it helps you be more efficient.



Macros do help you become more efficient. Unfortunately for such a core mechanic a macro isn't the best solution, just a slight improvement. Macros may work in some capacity for now, but the aoe toggle still needs to be examined.
And the macro system for XIV is still quite unsavory. I'd like to see it improved as well, but that is another topic/thread to come.


And yet you want to turn this game into a FFXI-clone, never mind the fact that that game's spell lists were SO convoluted that macros were the only practical way to fire off spells quickly. Sounds like you WANT this game to be broken, just because you hate a particular feature.
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