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  1. #1
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,810
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shai View Post
    All my efforts for naught!
    Well this is a disappointment.

    would really like to get some more information first.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #2
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    I confirmed with the dev. team that in the future they are planning to remove the AoE magic toggle.
    Sucks to hear this. I'm starting to think that Matsui isn't creative at all...or maybe is a man with closed mind to new things...he worked in FFXI, liked it so he cannot deal with anything different than that. Its not that hard to adjust current things instead of removing everything.

    At this pace soon enough they will decide that Lalafats are too short for the new battle animations so they will remove them from game too... :/

    Quote Originally Posted by darkstarpoet1 View Post
    yay another thing that the development team is screwing up. great job. please please give us tanaka back.
    +1. This messing needs to stop. If the battle team can only deal with FFXI battle system, then go work there and leave the spot for some open minded battle team that can try and understand this game's current system.

    Quote Originally Posted by darkstarpoet1 View Post
    exactly further proof that the development team we have in place now are completely lost and in way over their head. they don't care if it is a step forwards or a step backwards as long as they are changing stuff.
    You're indeed a poet! ^^ 100% agree with you.
    (1)
    Last edited by Lienn; 06-22-2011 at 06:24 AM.

  3. #3
    Player

    Join Date
    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Bayohne View Post
    I confirmed with the dev. team that in the future they are planning to remove the AoE magic toggle.
    THANK YOU THANK YOU THANK YOU A THOUSAND TIMES THANK YOU
    (3)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #4
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Bayohne View Post
    I confirmed with the dev. team that in the future they are planning to remove the AoE magic toggle.
    Might as well ask the dev team if, in the future, they plan on changing the game title to Final Fantasy XI-2 as well. Seems like most dev updates are pointing towards that.

    Perhaps, there will no longer be a 30 action limit, and we will see 6+ action bars at once where we can just drag skills or spells we know and can use over to them. Other MMO's do this after all, wouldn't be bad.

    But considering this is Final Fantasy and it will be tailored for PS3, there will more likely be a mini-menu like in XI where you can select your spells to cast.....
    (1)
    Last edited by Reika; 06-22-2011 at 11:42 AM.

  5. #5
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Well this is an interesting development.

    This opens up the possiblity of Disciples Of War being able to cast AoE spells in the near future. Not sure how that's going to fly.
    (0)

  6. #6
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Did not read the whole thread.

    I think what they were trying to do was make it old school Final Fantasy style, where pushing right (or the R button) would target all enemies, while pushing left (or the left shoulder button) would target all allies.

    In a 3D rendered environment, that doesn't always work, so they decided to do a single button to switch between the two.

    Perhaps if they included an option to tell it to default to AoE on or off, rather than forcing you to switch back and forth. Know what I'm sayin'?

    EDIT: Yeah, the post right above mine says about the same thing. ^_^
    (0)

  7. #7
    Player
    Delmontyb's Avatar
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    Mar 2011
    Location
    Gridania
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    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    This will be interested to see in game, I'm so used to it now, but I am hoping we do have AOE versions of spells.
    (0)
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  8. #8
    Player
    Laughlyn's Avatar
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    Mar 2011
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    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Tibian View Post
    AOE Toggle needs to be removed. Terrible terrible terrible concept.

    Is this being addressed in the battle update?

    SE needs to make individual AOE spells or somehow remake the AOE mechanics. The toggle is too much of a hassle to deal with, especially when aggro'd groups don't even yield SP until they turn red.
    I kinda agree with OP, and yet i do kind like the current system.
    Sometimes you just wish some spells were auto-matic AoE, such as mainly the Buff spells should always be active AoE spells.
    Since the dont seem to enrage any hate atm anyway.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  9. #9
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I would just make it so you press extra key while targeting like in regular FF RPG style, highlight one mob for single target, and do like circle area, or mobs in range to highlight for AOE.
    (0)

  10. #10
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I don't agree with this at all. Every mage would end up with half the number of spells on their action bar, and that would be wicked lame.

    Either learn to use macros or deal with the extra button press, it's not hard. The 'z' key works well.
    (4)

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