Yes, you're missing the fact that you had to set up a macro ahead of time to get the game to do something it should just do correctly. Otherwise, what's the point of having an action bar?
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
So, the argument against macros is one made out of laziness?
I like the AoE toggle, it's useful to me. So, I believe the game is working correctly as is.
It's not laziness, it's pick-up-and-play quality, which SE has never understood. One reason this game got bad reviews was clunky UI.
The dev team has been addressing the UI and unnecessary confirmations with the synthesis process. We can all agree that was full of redundancies. This is the same concept. Work smarter, not harder.
Can we all agree that we want a world full of people to play with? New players do not feel it's acceptable to be required to write books of macros to be able to perform simple functions. A lot of us only put up with it because it's just what we had to do in FFXI. But if you can stand back and look at it objectively, you can see that it's archaic and due to bad UI design.
Many people won't get that far. They'll laugh and say 'eff this'. Most people already did.
Last edited by Rowyne; 06-21-2011 at 08:16 AM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
I still don't see how pressing a button to toggle AoE is anymore redundant than having two spells that do the same exact thing. The only difference between the two is that you're pressing enter before your spell goes off, and one extra button if you're toggling AoE on and off. It takes me less than a second to do all of this. Unless you're playing with your keyboard upside down I don't see how this is an issue.It's not laziness, it's pick-up-and-play quality, which SE has never understood. One reason this game got bad reviews was clunky UI.
The dev team has been addressing the UI and unnecessary confirmations with the synthesis process. We can all agree that was full of redundancies. This is the same concept. Work smarter, not harder.
Can we all agree that we want a world full of people to play with? New players do not feel it's acceptable to be required to write books of macros to be able to perform simple functions. A lot of us only put up with it because it's just what we had to do in FFXI. But I can stand back and see that it's archaic and due to bad UI design.
Many people won't get that far. They'll laugh and say 'eff this'. Most people already did.
A bigger issue would be re-balancing spells, and the entire action bar to accommodate the fact that we're going to have two different versions of EVERY SINGLE one of our spells, just to save you two extra button presses. This isn't even taking into consideration the fact that if the bar were changed, all of the other classes would have to go through re-balancing, due to the extra skill space.
If there's a better way to do toggle, or an option to bind it to a certain key, I'm a-okay with that. Completely removing it however is a step backwards.
toggle is already bound to a key. select the spell and press z only if you need to change. that is easier than searching through twice the amount of spells.
http://crystalknights.guildwork.com/
Oh, I'm aware of this. I use z all of the time to toggle, which is why this system makes perfect sense to me.
I'm just saying that if we had the option to bind it to other keys that it would eliminate one of the drawbacks that all of the whiners in this thread are complaining about. For whatever reason some people seem to think that it's difficult to press z when they're casting.
Trust me, I'm arguing FOR toggle. I feel like it's one of the major things that SE got right with this game vs. every other MMO ever.
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