Quote Originally Posted by Rowyne View Post
It's not laziness, it's pick-up-and-play quality, which SE has never understood. One reason this game got bad reviews was clunky UI.

The dev team has been addressing the UI and unnecessary confirmations with the synthesis process. We can all agree that was full of redundancies. This is the same concept. Work smarter, not harder.

Can we all agree that we want a world full of people to play with? New players do not feel it's acceptable to be required to write books of macros to be able to perform simple functions. A lot of us only put up with it because it's just what we had to do in FFXI. But I can stand back and see that it's archaic and due to bad UI design.

Many people won't get that far. They'll laugh and say 'eff this'. Most people already did.
I still don't see how pressing a button to toggle AoE is anymore redundant than having two spells that do the same exact thing. The only difference between the two is that you're pressing enter before your spell goes off, and one extra button if you're toggling AoE on and off. It takes me less than a second to do all of this. Unless you're playing with your keyboard upside down I don't see how this is an issue.

A bigger issue would be re-balancing spells, and the entire action bar to accommodate the fact that we're going to have two different versions of EVERY SINGLE one of our spells, just to save you two extra button presses. This isn't even taking into consideration the fact that if the bar were changed, all of the other classes would have to go through re-balancing, due to the extra skill space.

If there's a better way to do toggle, or an option to bind it to a certain key, I'm a-okay with that. Completely removing it however is a step backwards.