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Thread: DX 11 : D

  1. #91
    Player
    Assirra's Avatar
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    Feb 2014
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    Character
    M'irau Rhya
    World
    Odin
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    Astrologian Lv 90
    Quote Originally Posted by Axidrain View Post
    Lol! Some color correction at the expense instability and major dips on your fps. No thank you.
    Unless you add AA to sweetfx there is actually zero fps drop (well maybe 1).
    Also, been using it for a while in other games and i have no idea what instability you are even talking about.
    (1)

  2. #92
    Player Skyl1n3's Avatar
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    Aug 2013
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    530
    Character
    Sky Lionheart
    World
    Phoenix
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    Lancer Lv 51
    Quote Originally Posted by Assirra View Post
    Unless you add AA to sweetfx there is actually zero fps drop (well maybe 1).
    Also, been using it for a while in other games and i have no idea what instability you are even talking about.
    If you edit the settings file yourself and enable things such as Bloom and HDR then it will cause an FPS dip, maybe not a lot but it still does, and about the instability I've had it a couple times before, almost as if the game doesn't like a particular setting and it'll just crap out and not even make it to the title screen.

    Furthermore, FXAA is blurry as hell and I don't consider SMAA as being proper anti-aliasing compared to say 8xMSAA which gives a much better overall image quality as the AA is executed during rendering instead of just being a less-than-accurate post-processed AA method a la SMAA... but unfortunately due to the nature of how FFXIV ARR renders its visuals it doesn't support forced MSAA
    (0)

  3. #93
    Quote Originally Posted by LlenCoram View Post
    I was going to ask just this. Comparing the two photos, all it looks like it's doing is increasing the contrast. I don't see what's so good about.
    Nothing about contrast is changed. I just toyed with bloom, hdr, and simply activated the vignette effect on sweetfx which basically darken the edges of the screen. Lightning is totally, absolutely different, Spells are much more noticeable when you actually use them, and textures are kinda more detailed too, you actually see the colors, which you just dont without the mod, because well it's absolutely bland.

    sweetfx can sharpen image, vanilla ARR looks way too blurry. Look at walls in #81 post.
    This, pretty much.
    (0)
    Last edited by Sygmaelle; 03-03-2014 at 10:53 AM.

  4. #94
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Sygmaelle View Post
    Nothing about contrast is changed. I just toyed with bloom, hdr, and simply activated the vignette effect on sweetfx which basically darken the edges of the screen. Lightning is totally, absolutely different, Spells are much more noticeable when you actually use them, and textures are kinda more detailed too, you actually see the colors, which you just dont without the mod, because well it's absolutely bland.



    This, pretty much.
    The contrast is literally changed. I mean, by definition of what color and contrast is. Sharpening doesn't really add more detail. It creates more contrast between each individual color.
    Here is your original image:

    Here I have increased normal saturation up by 80%:

    Increased the saturation by around 20%:

    And added one sharpening sweep:

    And this is the image you took after adding SweetFX:


    I don't know much about SweetFX's bloom option, but I gather it might be emphasizing white color to to give it more prominence, and thus more contrast.

    Now I wouldn't say it makes it look bad by any means, but it is what it is. The effect achieved is mostly a result of contrast.
    (4)
    Last edited by Gramul; 03-03-2014 at 11:57 AM.

  5. #95
    Yeah what I meant is that I didn't really toy with any contrast option that is labelled as such, because you can also do that ^^'

    Just added HDR / Bloom from sweetfx, used luma sharpen (my bad, forgot that one), vignette and done.

    Otherwise just look at this : http://forum.square-enix.com/ffxiv/t...=1#post1916529


    I mean, this game is absolutely not that graphical letdown everyone is about. And again, the only mmo I know that got it all graphic wise is The Secret World, but DX 11 and crazy detailed textures come with a price : 41 gb game. You can't do that on a PS3 I guess

    FF XIV got an amazing scenery, an absolutely solid art direction, depth of field is pretty good too and on pc you can toy with rendering tools to make it look even better.

    Btw, The Secret World, which got the heaviest usage of tesselation out there in a mmo + other visual cookies (aswell as beein the first to be TXAA friendly) :

    http://nsa29.casimages.com/img/2012/...2338838717.png

    http://nsa30.casimages.com/img/2012/...2003718027.png

    http://nsa29.casimages.com/img/2012/...2603920702.png

    http://nsa30.casimages.com/img/2012/...4353126123.png

    http://nsa29.casimages.com/img/2012/...1403428697.png

    http://nsa29.casimages.com/img/2012/...5125841841.png

    http://nsa30.casimages.com/img/2012/...1494435287.png



    Otherwise, the next big thing on both pc and console, for graphic nerds that like multiplayer, is called The Division

    http://www.youtube.com/watch?v=ir5qGJjf41k
    (0)
    Last edited by Sygmaelle; 03-03-2014 at 05:34 PM.

  6. #96
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I do like that the game has gotten more detail in the world design. I just don't care for the lack of detail in the textures and models when compared to 1.0.

    Also, I wish they'd chill on the glowy bits on all the end game gear. I find it a little obnoxious. The designers are capable of making some really lovely gear. They shouldn't need to rely on flashy gimmicks to make something look powerful.
    (6)

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