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  1. #151
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Abriael View Post
    It's debunking because the pictures showed look nothing like the dungeons we are currently playing on. Ergo the usual, baseless and biased whines have no reason to be.

    The pattern you're describing is your own, personal interpretation, and has really little to do with realistic game development.
    The same could be said about your debunking. The pattern is not my own interpretation, it is there in game currently as proof....we have had a few patches since then and they have not improved on those things. The most ridiculous thing is we both want the game to succeed: you just don't want to be "mean" to SE because you feel bad. I praise their work, but I can also recognize and have no issues with saying aloud that specific areas need improvement and that additions need to be continuously fleshed out/fixed before adding in to many new things that require just as much if not more commitment.
    (0)

  2. #152
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    MMO dictionary

    RAID = multi-parties
    (0)

  3. #153
    Player
    Focant's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Reaux View Post
    The SE bashing isn't just in the forums and it;s not JUST because of FFXIV. It is in every major gaming medium. Since the merger anything not Dragon Quest has been a flop with the exception of remakes. This is a series of mistakes that have disenchanted people so it is not baseless saying that they will disappoint because they keep disappointing. As a major corporation they deserve no sympathy, they are in this to make money and they don't feel bad when they release something sub-par to us. I offer constructive non-emotional whiney feedback in the proper forums. but that doesn't we can't also voice disappointment/joy/concern of which I do.

    Ex: Dungeons = yay
    New Gear = yay
    New Battle system = Well, could be fun but I don't like having to relearn my job and all the new ways the skills will be because basically what we have now is a placeholder til they finish testing whatever they have. But I better look cute in the BLM outfit they posted months ago.
    The heads of the corporation perhaps but how can you justify saying no one at SE takes any pride in their work? I can't with 100% assurance say you're wrong but why make that assumption? Why treat them as if they have no hope of ever pleasing you if at the same time you want them to?

    Anyways, I haven't played a lot of classic Square or Enix games and I've enjoyed the recent releases well enough. They weren't works of the century sure but did I have fun? Yeah. XI especially was incredibly fun as far as I'm concerned. So perhaps our difference of opinion is just based on our history with the company. I still think they are capable of making a game I enjoy.

    You can be weary of future developments based on the track record you're familiar with; however, that does not justify baseless hate or blaming SE for setting your own expectations too high.
    (0)
    Arturia Rivaut - WIPE! - Besaid/Balmung

  4. #154
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Evangela View Post
    MMO dictionary

    RAID = multi-parties
    What language was the dictionary written in?
    (1)

  5. #155
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by DurtiMonkeyToe View Post
    What language was the dictionary written in?
    1337$P34K engrish is my guess.
    (1)

  6. #156
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Abriael View Post
    Which is, by the way, not true. Spreading misleading information as per usual.





    The two halves above are in clear contradiction.
    How so? You can't offer constructive criticism to someone but not feel bad for their situation? I don't feel sorry for the company pushing this to market. But seeing as I want the game to be enjoyable and I am an un-paid beta tester I am giving the the feedback they requested. If they so choose to not take the feedback, that is ok. Once they launch the subscription model I will leave if it is unenjoyable. That is not to say in order to make it enjoyable they must listen to me and only me. I have read other suggestions and fixes that seem just as entertaining, even some that are in their planned layout.

    However if the game causes them to go bankrupt, like it is currently, I won't lament.
    (1)

  7. #157
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Reaux View Post
    However if the game causes them to go bankrupt, like it is currently, I won't lament.
    It's statements like this that are neither constructive or even true and this is why you get arguments from others in the community.
    (0)

  8. #158
    Quote Originally Posted by Misha View Post
    All I'm going to say is hope they at LEAST made the nm's in the dungeons unique mobs in name AND looks... not just copy paste like the rest of what seems to be in the screenshots :S ... but very much doubt it...
    It's just a dungeon. They don't need unique models for something so small that exists in vanilla. If it was in a brand new area, yeah it better have new models, but they're merely utilizing areas that weren't accessible too us yet.

    Quote Originally Posted by DurtiMonkeyToe View Post
    What language was the dictionary written in?
    The Evangela Dictionary of Personal Beliefs.
    (2)

  9. #159
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    It's statements like this that are neither constructive or even true and this is why you get arguments from others in the community.
    Not untrue, SE released a statement to share holders stating that they have had severe losses and will continue to do so if they don't show stronger support for console games and garner revenue for "certain online services" So much that they also demanded each of the companies they own create at least 1 new IP in the next year. As for being constructive. This specific forum "General Discussion" is not for that. It is simply for us to discuss things. Any constructive feedback I have goes in the correct forum for it. Just as I did during closed beta testing.
    (1)
    Last edited by Reaux; 06-21-2011 at 02:32 AM.

  10. #160
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shura View Post
    I personally am expecting something similar to Salvage; the reason for this is, if u read the description of the 2 areas being introduced, both sound like a maze with multiple paths. Maze like areas mean there are a lot of different paths to take and could mean that it is not the same possible route every time u enter. This brings me back to an earlier post somewhere, could have been in the letter or posted by the devs on the japanese side(i dont remember where i read it) but i remember them saying something about how the route you take will change so it is not repetitive. The new information says these will be 60mins limited, which seems kinda short unless they plan to make it time consuming in other ways; which brings me to the "conditions" they mention "obtained by vanquishing formidable foes, fulfilling certain conditions within the area, and" this could mean like in salvage, route can change and be limited depending on the path you take, which would mean u would have to repeat the instance multiple times to get all gear or maybe even to gain access to the boss like in promyvion in ffxi, which required you to do multiple runs to gain items to eventually pop the boss.
    Hi All,

    I think from a "1st Impression" point-of-view, SE really screwed up on this (and I'm pulling for them!). The 1st Screenshot you show of your 2 "New Raid Dungeons!" - the content your remaining playerbase is super excited about - and you show Re-Used Textures and Re-Used Monsters, along with Re-Textured, Copied Items?

    That being said, I'm hoping for the best. I agree with Shura's thoughts here (well said!).

    I hope we'll see New Monsters and Interesting, Exciting Areas within. As Yoshida-san said, they need another 2 - 3 weeks (final Art Touches / Polish, etc.?), so perhaps the New Monsters / Newer, Interesting Sections of the Dungeons aren't ready yet? And maybe they wanted to give us *some* kind of information now, since so many on the forum have been demanding some information?

    Given that, I think the 60 minute Time Limit seems OK, if they make it so there are Alternate Routes, Different Sections of the Dungeon to Conquer.

    In the original version of Dynamis-Xarcabard (early years), there was no way you could battle through Dynamis-Xarcabard to get all the Attestations (of Celerity, Might, etc.), as well as kill Shadow Lord. There were different NMs / sections of Dynamis to conquer, and you repeated it to get more drops, rewards, Beastmen Currency, etc. You had different goals and areas to challenge if you were helping your friends get an Attestation vs. killing Shadow Lord, etc.

    And as Shura said, Promyvion also had similar setups, so it's not just 1 path, 1 same experience.

    It's a bit underwhelming from the screenshots they've shown so far, but I'm holding out hope that it is something like the above. That there are multiple paths / multiple conditions / scenarios / NMs that makes it worth repeating and going back to, again and again.

    I still loved going to Dynamis-Xarcabard even on my ~50th time going in. We can only hope that there are some new, original Monsters and Bosses and Challenges within both of these Dungeons, and an over-arching goal that makes this content last for a bit.
    (2)

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