palette swap or no, I want the purple plate armor


palette swap or no, I want the purple plate armor





Question - What does RAID mean? I thought it was when you have large number or people (usually more than your regular party like Dynamis in FFXI) does 4 people + 8 people limit dungeons actually considered RAID?
I know if you do those large scale RAID dungeons with fewer people than it normally takes then sure, it still can be considered since the dungeon itself is still made for RAID... I dunno, to me it don't feel right when SE says RAID and being only 4-8 people.



It's always lovely to see people assume a bunch of nonsense from two pictures (without even reading the text, mind you), that look nothing like the dungeons we can currently play on, by the way. Let alone the fact that we have no idea on how they'll play.
I'll wait to see what the dungeons look and play like before crying wolf. Because you know, I have a brain and I can use it.
Last edited by Abriael; 06-21-2011 at 12:54 AM.



It's always lovely to see people assume a bunch of nonsense from two pictures (without even reading the text, mind you), that look nothing like the dungeons we can currently play on, by the way. Let alone the fact that we have no idea on how they'll play.
I'll wait to see what the dungeons look and play like before crying wolf. Because you know, I have a brain and I can use it.
^ One of the smartest comments i've seen in this Thread today.
http://www.youtube.com/watch?v=W7hB8N9NaHQIt's always lovely to see people assume a bunch of nonsense from two pictures (without even reading the text, mind you), that look nothing like the dungeons we can currently play on, by the way. Let alone the fact that we have no idea on how they'll play.
I'll wait to see what the dungeons look and play like before crying wolf. Because you know, I have a brain and I can use it.
Welcome to your new dungeon.
But yeah, it's all about how it plays, hopefully we get some insight soon.
We absolutely have seen what they look like already, and that particular dungeon layout shows up at least twice in various blocked off areas currently.Can easy blame some trolls that continue to say "same dugeons retextured", when it's obviously not true to anyone that has eyes. The environments shown in the areas have no equivalent in the current dungeons.
And if you feel underwhelmed for two low resolution sneak peek pictures, then it's self-inflicted, as someone already said.
That was cool, but I don't see anything in it that looks like the screenshot we got?http://www.youtube.com/watch?v=W7hB8N9NaHQ
Welcome to your new dungeon.
But yeah, it's all about how it plays, hopefully we get some insight soon.



Welcome to being wrong.
The area shown in that movie..
1: looks nothing like what's shown in the pictures
2: is not in any way near camp dragonhead.
So no, we saw absolutely nothing of the new dungeons besides two low resolution pictures that look nothing like the current dungeons.
Next please.
It's not "making excuses". It's debunking silly, baseless assumptions made of nothhing and biased to the extreme.
And yes, that's quite helpful by definition.
Last edited by Abriael; 06-21-2011 at 01:39 AM.

I agree with the video being wrong and not judging the dungeon layout itself til it comes out or we get more SC's. But, it's not debunking because that requires scientific evidence or minimal deviation of pattern. The pattern is thus: announcement of big change, patch that implements change, no additions or tweaks to added content, next big announcement. They have added content, none of which has fundamentally changed the game in anyway and doesn't support much more than a slight deviation from going back to doing leves and behest.
They added sidequests that are unsupported by content beyond rank 10 and NM's that are soloable by any high level mage. That really is all they added: they tweaked leves, anima, rewards, market wards to be more like an auction house ....sort of it but no changes that really mean anything. The pattern is lack of focus and continued implementation and support of added features so far.



It's debunking because the pictures showed look nothing like the dungeons we are currently playing on. Ergo the usual, baseless and biased whines have no reason to be.
The pattern you're describing is your own, personal interpretation, and has really little to do with realistic game development.
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