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  1. #1
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
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    346
    Character
    Laura Palmer
    World
    Ultros
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    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    First, gameplay has evolved right alongside graphics. There are tons of things that people expect out of games today that didn't exist or was uncommon a decade ago: voice chat, dedicated servers, engaging and fast paced action, non-linear gameplay (FF13 was a hallway simulator), lots of customization options in terms of characters and UI and whatever, etc.

    Second, SE has been famous for having graphically stunning games since the PS1 era. They ALSO had great gameplay back then too, but their gameplay model has remained virtually unchanged since the PS1. It still kinda worked with the PS2 generation, but they're flopping hard with this generation.
    Agreed. S-E has always been known not just for gameplay but for their graphical prowess. Even in the SNES days, FF6 looked pretty damn good. It's really only in the last ten years that they've fallen from grace.

    Quote Originally Posted by Anty View Post
    you can do both and should do both ... other companies do this , some of them or most of them are a lot smaller then SE is. And have far less money, but they still manage
    I think you're on to something. A lot of other companies also do it faster. S-E lately has been plagued by schedule slip and development bloat.

    Let's look for a second at the biggest disappointment of this generation: Duke Nukem Forever. 15 years of development and generally accepted as a terrible, terrible game.

    FFXIII was in development for 5 years. I'm not going to express an opinion on it but let's just say that it's not exactly popular.

    FFXIV was also in development for 5 years, but it doesn't look like a game with 5 years worth of development in it. There are theories about why this is. The bottom line though is that S-E doesn't know how time management works.

    That's not exactly fatal for a game developer. I mean, Valve put the Valve in "Valve Time" for good reason, but then again they're a privately-owned company with a money-making machine: they can afford to waste time.

    Runic put everyone to shame a few years ago when they pulled an all-nighter and made Torchlight. Seriously, tiny company + red bull + a few months = money. They only made that game so they could get some cash in their pockets to fund the game they really want to make.

    S-E is huge. I read somewhere that they have like 300 people working on FFXIV. So what the hell are they doing? S-E is simply horribly mismanaged.

    It's not that S-E has made a conscious choice to make their games look good but play like hell. Their games don't look that good (exhibit A: clipping through your hat). It's not that they want FFXIV to suck. It's that they can't help it under current leadership.
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  2. #2
    Player
    Seraphita's Avatar
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    Apr 2011
    Location
    Ul'Dah
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    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Agreed. S-E has always been known not just for gameplay but for their graphical prowess. Even in the SNES days, FF6 looked pretty damn good. It's really only in the last ten years that they've fallen from grace.



    I think you're on to something. A lot of other companies also do it faster. S-E lately has been plagued by schedule slip and development bloat.

    Let's look for a second at the biggest disappointment of this generation: Duke Nukem Forever. 15 years of development and generally accepted as a terrible, terrible game.

    FFXIII was in development for 5 years. I'm not going to express an opinion on it but let's just say that it's not exactly popular.

    FFXIV was also in development for 5 years, but it doesn't look like a game with 5 years worth of development in it. There are theories about why this is. The bottom line though is that S-E doesn't know how time management works.

    That's not exactly fatal for a game developer. I mean, Valve put the Valve in "Valve Time" for good reason, but then again they're a privately-owned company with a money-making machine: they can afford to waste time.

    Runic put everyone to shame a few years ago when they pulled an all-nighter and made Torchlight. Seriously, tiny company + red bull + a few months = money. They only made that game so they could get some cash in their pockets to fund the game they really want to make.

    S-E is huge. I read somewhere that they have like 300 people working on FFXIV. So what the hell are they doing? S-E is simply horribly mismanaged.

    It's not that S-E has made a conscious choice to make their games look good but play like hell. Their games don't look that good (exhibit A: clipping through your hat). It's not that they want FFXIV to suck. It's that they can't help it under current leadership.
    I agree wholeheartedly with you, their time management skills have slipped out the window, slammed onto the sidewalk and rolled into the sewer. 5 years to put out console games is REDICULOUS! especially after announcing release dates and pushing them back like 10 times.
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