I have known this game was crap from alpha, but I was one of the people that kept saying: wait til such n such time etc etc. I did however quit the game almost entirely in December, unlike some people that have leveled multiple 50s and are so let down by the lack of content and/or change. I knew when to get out and take a wait and see approach. Which is what I have been doing all this time, while playing offline games, because there are no MMOs out that I want to play (or go back too).
I have logged on here and there to check out certain features like the (imo) good changes to the gamepad targeting. And I am hoping that patch 1.18 will be the start of some really good changes and taking the game in general in a better direction with more "serious" content (I live for endgame and such). To prepare for this I have deleted my old character (which I held no attachment too, which is a really bad sign if you ask me), and created a new character on a much more active and populated server. Hopefully in this way, I can purge (short of purifying them with fire) myself of the memories of my first experience in what looks to be all but a NGE coming. Also with a larger server population I am hoping to be able to find a large social LS that wont be empty within 1 month like happened to me on my old server not once but 4 times.
I am hopeful that Yoshi-P can pull it together and get the game in a better state, but he can only go so far. I sort of feel like they are polishing a poop, and should have been polishing gold. The quality of the material that you start with will effect the outcome of your crafted item afterall. So there are a lot of problems with this game that I don't see going away. Things like the MW and the repair/durability systems, as well as other in games systems and mechanics might always be there unfortunately. There is also I think limitations with their crystal tools engine, and just bad coding in general which is hampering progress and stability (MW crashing etc). But honestly I think their biggest problems weere happening during the designing phase. The lack of vision on this project just has me at a loss for words on what they were thinking. These are just examples, and I am not saying I 100% agree with them all, but at least they seem like good fresh ideas: GW2s dynamic quest system( no talking to this NPC or that NPC things just happen), Tera's action oriented combat (I like the idea in general, but think it effects the holy trinity and strategy in a negative way. Still its very interesting), and SWTOR's Story driven content (which really pisses me off because I could like a game like that if it wasnt Sci-Fi).
I have a few major problems with those games so I dont plan on playing them, but some of the ideas are just really impressive, and I can't help but think why wasn't SE thinking about ideas like this. There is nothing new or innovative in their concepts for this game, and everything that they have done differently seems so stale and is like a step backwards or only really pleases the STF or RPers. SE is known for thier story telling in particular, so I am particularly upset that Bioware (a company I despise for the most part) has shown them up with a f#$%ing story driven MMO. I love single player RPGs for this concept, but they end too soon, and I love playing with people online. So the marriage of highly developed story driven elements with a awesome battle system, and the group play/community aspects would be a perfect set up for a FF MMO (of course the Jury is still out on whether or not Bioware succeded or not). I have mixed feelings on SWTOR. Part of me wants it to fail because its Bioware, and part of me wants it to do really well so that other companies will take up the concept of a highly story driven MMO (In a fantasy setting!!!!) Who knows, maybe SE's new MMO project will do just this.
Yes I know both FFXI and FFXIV have a good amount of story in them especially compared too most other MMOs. But the only really good example I have seen was CoP missions. Imagine an entire game filled with that kind of storytelling. Of course I would still want there to be other options on things to do and some really good progression and endgame, but I see nothing wrong with a highly driven story concept. And to the people that love a sandbox...... gtfo. A sandbox does a few things wrong. It really only caters too RPers and PvP players (a vast minority of players) and its only really a good excuse for developers to be lazy and create no content or static content.
In closing I would just like to say that I had a lot of high hopes for the game, and was let down pretty bad. I will stick around for some of the upcoming changes through the summer, but at some point if SE cant get it right I will leave and just check up on their next MMO........... and play offline RPGs for the next few years unless Everquest Next or Project Copernicus are actually any good.