I know the playerbase isn't going to change, but saying "We're going to continue to do this practice even though it makes us look bad" isn't really helpful either.
Honestly, the community in FFXIV 1.0 was generally pretty great. There was a large portion of the player base that opted to go out of their way to help new players acclimate and feel comfortable as they progressed through the game, and yeah - there were jerks (there always are) but the majority of the interactions I saw were on the positive end. But suddenly with ARR, there's this influx into the playerbase of people just acting like huge dicks running around shouting down all the new players, sneering the word "casuals" at them like they're some sort of paragon of MMO gaming, and constantly coming onto the forums to complain about the game just handing out gear. And then people get surprised when the new players feel left out and complain about how much they hate the playerbase for being unwelcoming?
At what point should the vets actually take a stand against this sort of behavior? Look, I know it won't stop, and thinking there's a way to change it is foolish, but seriously. Seeing Legacy players who stand by and let it occur, or even participate in it is frustrating and disappointing. And yeah, I know that there are newbies out there who are going to scream at the top of their lungs about people being mean to them when they're simply being offered constructive advice. I know there's going to be new players who refuse to learn how to play their classes properly. I get all of that, trust me, I do. I'm a vet from both FFXI and XIV 1.0, I get it.
And yeah, Square Enix is partially at fault here because they should have foreseen this, but then again - they focus on the Japanese playerbase, and probably didn't figure that it'd be a problem. (Same with the griefing issues with Ready Check, Vote Kick, and Vote Abandon.)
Yeah, they offered up 300 tomes as a reward because the old dungeons were barren and it was hard to find other new players to join you. But they did it because they expected the vets to assist the new players. Waiting a total of ten extra minutes in a dungeon because someone chose to watch the cutscenes isn't that much extra time out of your day. Go have a smoke, get a drink, stand up and stretch. But then people say "Well, Vets want to run it fast! Our time is important to us!". Okay, that's fine - but running it fast doesn't help the new players. They get railed on for not being "good enough" at the mechanics of the game constantly, but then you expect them to be able to speed run two level 50 dungeons (meant to prepare you for the endgame content) as FRESH 50s and then get surprised when they're terrible at doing most endgame content? Kinda hard to learn how to play when you have people pressuring you to speed run.
Also, everyone's time is important to them. If you are in a rush to get a dungeon done, perhaps don't queue up for Castrum or Prae without a preformed party. You might end up with four out of eight individuals who haven't run it before, totally have no idea what they're doing and getting pushed through Castrum in a speed run, effectively "crash the car" and wipe the party out.
I'm just saying that the veteran players should consider these things. You guys are invested in the game, the new players aren't as much. It can force them out of something they've enjoyed and that's not good for anyone, honestly.
If it "keeps" happening then stop doing it. Yes you pay 15 bucks like everyone else to play the game BUT you can watch all CSs in your home and yes I am sorry that you are getting kicked and you should report them. BUT if it keeps happening, no matter how much you tell people you are also playing and paying for the game it wont matter. I always ask if anyone wants to watch CSs when I am MT and I just wait. (I study or play my 3DS while waiting) But I know most people don't (Even in the JP community). Fact is you can not change people and the mass of people doesn't like waiting so suck it up and skip it and watch it at home or get kicked more but don't complain that you keep getting kicked when you know very well it is totally up to you to change cause there is no way you will change others.
可愛い悪魔
I don't condone kicking. However, it is entirely expected that other party members will not wait for that person to finish cutscenes, and will progress in the instance.
A big contributor to the PF being released was this very issue. As such, there is an explicit option for casual, cutscenes included play when advertising a party on it. There really isn't much else to be said about this.
Fair point on the watching afterwards. Wouldn't a voting option be the best solution? Most people want to skip? Watchers can suck it up or quit. Same goes if most people want to watch.
They weren't designed to be skipped every time either, otherwise there wouldn't be an option to watch.
It was designed to be watched, not designed to "not be skipped". Also you answered your own question, the "option" to skip, you have to willingly opt out. It's not the default.
I'm just saying, it wasn't designed for either. It gives everyone the choice to watch or skip it. If they wanted to design it to be watched, they could always make them unskippable if it was their first time seeing it. That would cause problems and frustrations of their own (playing on another character but seen the cutscene before on a different character). If there's one thing I'm sure of after playing many games with unskippable stuff such as unskippable cutscenes, it sucks if it has to be replayed.
And you still aren't getting what I meant. Intended to be watched doesn't mean you HAVE to watch it, hence why you are given the option of skipping if you so choose. However, they are still intended to be watched, otherwise there would be no point to having them in the first place. So yes, they were designed to be watched. Saying it wasn't is like saying you made a movie that was designed to never be watched.I'm just saying, it wasn't designed for either. It gives everyone the choice to watch or skip it. If they wanted to design it to be watched, they could always make them unskippable if it was their first time seeing it. That would cause problems and frustrations of their own (playing on another character but seen the cutscene before on a different character). If there's one thing I'm sure of after playing many games with unskippable stuff such as unskippable cutscenes, it sucks if it has to be replayed.
As Tank in Roulette Story Run´s .. i mostly am able to dictate the Speed of the run, and to be honest, i always encourage first timers to watch their Cutscenes and enjoy the story...
My Group gave me time and in my opinion, everybody should get this chance...
The Group may progress, i wait for the first timer and come later ^^
Never a mind was changed on an internet board, no matter how good your arguments are...
Worst logic ever. Let's continue the logic : I can attack the mobs/bosses when someone is still in a cutscene, the game was designed that way ! Being able to wait/attack doesn't mean you HAVE to wait/attack !And you still aren't getting what I meant. Intended to be watched doesn't mean you HAVE to watch it, hence why you are given the option of skipping if you so choose. However, they are still intended to be watched, otherwise there would be no point to having them in the first place. So yes, they were designed to be watched. Saying it wasn't is like saying you made a movie that was designed to never be watched.
And please, "rushing isn't helping newbies". Fights in Castrum and Praetorium = kill the adds, than burn the boss.
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