
They're not playing how they decide, they're playing the game the way it was designed.Vets wouldn't run Castrum or Praetorium if it wasn't for 300 tomes and a few gils in 30 mins or less. End of the story.
-Wahh wahh I cannot find a group to finish my story !!! Please SE, do something to force vets to help ME.
Ok, 300 tomes for running them.
-Wahh wahh the big guys force me to skip cut-scenes ! they should play how I ECIDE and not how they decide !!! MY VISION is superior !!!!!
I don't kick people, but I usualy start the fight even if they aren't there. Same story for the AFK in CT. I'm selfish ? Of course I am, but I assume it, not like you who find "normal" to see 7/23 people waiting for you and only you.


It was designed to be watched, not designed to "not be skipped". Also you answered your own question, the "option" to skip, you have to willingly opt out. It's not the default.


I'm just saying, it wasn't designed for either. It gives everyone the choice to watch or skip it. If they wanted to design it to be watched, they could always make them unskippable if it was their first time seeing it. That would cause problems and frustrations of their own (playing on another character but seen the cutscene before on a different character). If there's one thing I'm sure of after playing many games with unskippable stuff such as unskippable cutscenes, it sucks if it has to be replayed.


And you still aren't getting what I meant. Intended to be watched doesn't mean you HAVE to watch it, hence why you are given the option of skipping if you so choose. However, they are still intended to be watched, otherwise there would be no point to having them in the first place. So yes, they were designed to be watched. Saying it wasn't is like saying you made a movie that was designed to never be watched.I'm just saying, it wasn't designed for either. It gives everyone the choice to watch or skip it. If they wanted to design it to be watched, they could always make them unskippable if it was their first time seeing it. That would cause problems and frustrations of their own (playing on another character but seen the cutscene before on a different character). If there's one thing I'm sure of after playing many games with unskippable stuff such as unskippable cutscenes, it sucks if it has to be replayed.
Worst logic ever. Let's continue the logic : I can attack the mobs/bosses when someone is still in a cutscene, the game was designed that way ! Being able to wait/attack doesn't mean you HAVE to wait/attack !And you still aren't getting what I meant. Intended to be watched doesn't mean you HAVE to watch it, hence why you are given the option of skipping if you so choose. However, they are still intended to be watched, otherwise there would be no point to having them in the first place. So yes, they were designed to be watched. Saying it wasn't is like saying you made a movie that was designed to never be watched.
And please, "rushing isn't helping newbies". Fights in Castrum and Praetorium = kill the adds, than burn the boss.

Fair point on the watching afterwards. Wouldn't a voting option be the best solution? Most people want to skip? Watchers can suck it up or quit. Same goes if most people want to watch.
They weren't designed to be skipped every time either, otherwise there wouldn't be an option to watch.



Did I say they were designed to be skipped every time? On the contrary i even pointed out that they were designed to be watched your first time.
People only have 1 first time. After that, they play to farm tomes and do so skipping cutscenes.
There will always be a significantly larger group of people who have watched the cutscenes than those who haven't.
The end.
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