

It was designed to be watched, not designed to "not be skipped". Also you answered your own question, the "option" to skip, you have to willingly opt out. It's not the default.


I'm just saying, it wasn't designed for either. It gives everyone the choice to watch or skip it. If they wanted to design it to be watched, they could always make them unskippable if it was their first time seeing it. That would cause problems and frustrations of their own (playing on another character but seen the cutscene before on a different character). If there's one thing I'm sure of after playing many games with unskippable stuff such as unskippable cutscenes, it sucks if it has to be replayed.


And you still aren't getting what I meant. Intended to be watched doesn't mean you HAVE to watch it, hence why you are given the option of skipping if you so choose. However, they are still intended to be watched, otherwise there would be no point to having them in the first place. So yes, they were designed to be watched. Saying it wasn't is like saying you made a movie that was designed to never be watched.I'm just saying, it wasn't designed for either. It gives everyone the choice to watch or skip it. If they wanted to design it to be watched, they could always make them unskippable if it was their first time seeing it. That would cause problems and frustrations of their own (playing on another character but seen the cutscene before on a different character). If there's one thing I'm sure of after playing many games with unskippable stuff such as unskippable cutscenes, it sucks if it has to be replayed.
Worst logic ever. Let's continue the logic : I can attack the mobs/bosses when someone is still in a cutscene, the game was designed that way ! Being able to wait/attack doesn't mean you HAVE to wait/attack !And you still aren't getting what I meant. Intended to be watched doesn't mean you HAVE to watch it, hence why you are given the option of skipping if you so choose. However, they are still intended to be watched, otherwise there would be no point to having them in the first place. So yes, they were designed to be watched. Saying it wasn't is like saying you made a movie that was designed to never be watched.
And please, "rushing isn't helping newbies". Fights in Castrum and Praetorium = kill the adds, than burn the boss.
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