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  1. #1
    Player
    MissusStick's Avatar
    Join Date
    Feb 2014
    Posts
    8
    Character
    Missus Stick
    World
    Behemoth
    Main Class
    Lancer Lv 50

    phlebotomize

    I have found putting phlebotomize directly after heavy thrust actually produces more damage than after chaos thrust combo. a large portion of that damage comes from the DOT. The chaos thrust combo is a solid 7 -7.5 seconds long. that's at least 2 ticks of 50 ptoency you are losing out on by putting it after the chaos thrust combo. It's also far easier than keeping track of 3 buffs instead of just 2. It does put chaos thrust back almost a whole tick, which would be probably about 25 potency, made up for in the early phlebo. I am confident this raises dps.

    also disembowel is not a +10% damage as you have listed in your DOT section. it reduces piercing resistance by 10%, not knowing what the mob's piercing resistance is, this can either be a large dps increase or a very small one. This too, also increases the priority of phlebo above the disembowel combo.
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    Last edited by MissusStick; 02-24-2014 at 03:17 AM.

  2. #2
    Player
    Exa_Jyn's Avatar
    Join Date
    Dec 2013
    Posts
    14
    Character
    Exa Jyn
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MissusStick View Post
    I have found putting phlebotomize directly after heavy thrust actually produces more damage than after chaos thrust combo. a large portion of that damage comes from the DOT. The chaos thrust combo is a solid 7 -7.5 seconds long. that's at least 2 ticks of 50 ptoency you are losing out on by putting it after the chaos thrust combo. It's also far easier than keeping track of 3 buffs instead of just 2. It does put chaos thrust back almost a whole tick, which would be probably about 25 potency, made up for in the early phlebo. I am confident this raises dps.
    The damage of your Attack/Combo/DoT is determined by your stat-values AT EXECUTION. If you have 15% +dmg from HT when you hit Phlebotomize, that +15%dmg will apply to you initial hit and the entire DoT. Your DoT will not get weaker when HT drops.


    Quote Originally Posted by MissusStick View Post
    also disembowel is not a +10% damage as you have listed in your DOT section. it reduces piercing resistance by 10%, not knowing what the mob's piercing resistance is, this can either be a large dps increase or a very small one. This too, also increases the priority of phlebo above the disembowel combo.
    If all your damage (excl. DoTs) is piercing, then a 10% reduction in piercing resistance is effectively a 10% increase of all your damage. Afaik this works 1:1, I'm sure it's been tested and the calculations in this thread are all along these lines: Disembowel + Attack = Attack *1.1


    @VaShawn: 10k seals are easily farmed. I am constantly getting them topped up just from weekly WP/AK and selling the greens at the Grand Company Supply Quests NPC.
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  3. #3
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Exa_Jyn View Post
    If all your damage (excl. DoTs) is piercing, then a 10% reduction in piercing resistance is effectively a 10% increase of all your damage. Afaik this works 1:1, I'm sure it's been tested and the calculations in this thread are all along these lines: Disembowel + Attack = Attack *1.1
    Which comes to a point i disagree with this thread. Conventional armor/resistance formulas (not just for MMOs) go somewhere along the line of 100/(100+armor/resistance). It makes more sense that a 10% reduction does not mean a straight up 10% increase in damage, if not it makes stacking armor rather moot.

    And using 100/(100+resistance) formula gives at best a 3% increase in damage taken, with values up to 400 resistance (we have 34X ish resistance on our characters as basis)
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  4. #4
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MissusStick View Post
    I have found putting phlebotomize directly after heavy thrust actually produces more damage than after chaos thrust combo. a large portion of that damage comes from the DOT. The chaos thrust combo is a solid 7 -7.5 seconds long. that's at least 2 ticks of 50 ptoency you are losing out on by putting it after the chaos thrust combo. It's also far easier than keeping track of 3 buffs instead of just 2. It does put chaos thrust back almost a whole tick, which would be probably about 25 potency, made up for in the early phlebo. I am confident this raises dps.
    Yes, you are right. Plebotomize does get an extra 2 ticks at the start of you applying it, but you then lose those 2 ticks on Chaos Thrust application, as both DoTs end at the same time. In total, it's a DPS loss as CT DoTs > PL DoTs. The discussion around it was posted in the more earlier pages, around page 25-40. Somewhere there.
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    Last edited by Dervy; 02-24-2014 at 11:36 AM.

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