Page 1 of 217 1 2 3 11 51 101 ... LastLast
Results 1 to 10 of 2170

Thread: The Monk Temple

  1. #1
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74

    The Monk Temple

    Ok since all the other DDs have their own thread, here's one for the coolest Job (and class) in the game at the moment.
    Pick up your gloves, wear your bandanas and feel free discuss everything about "The way of the 100 Fists!"

    Best skills, best gear, best rotations and every cool thing you find about Pugilists and Monks!

    Have fun!
    (43)

  2. #2
    Player
    Yagoua's Avatar
    Join Date
    Feb 2013
    Posts
    6
    Character
    Maleck Cerberus
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I am on the server with you and I concur that Monk is indeed the coolest class. Why use a weapon when you have your fist?
    (5)

  3. #3
    Player
    JayG's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Gannicus Cristo
    World
    Leviathan
    Main Class
    Pugilist Lv 35
    I played PGL up until lvl 20 during open beta and I love the class. Started leveling Archer and Lancer as well but will prob make PGL/Monk my main class.
    (1)

  4. #4
    Player
    Gilthaen's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Cee Jae
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yagoua View Post
    I am on the server with you and I concur that Monk is indeed the coolest class. Why use a weapon when you have your fist?
    The same reason that no war ever is fought with fists... but I'll let you continue RPing
    (4)

  5. #5
    Player
    Dawning-Blue's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Kosmos Cosmos
    World
    Bahamut
    Main Class
    Marauder Lv 50
    I like monk too it's a cool job. It will great if someone can post some tips on how to play it well
    (3)
    Last edited by Dawning-Blue; 08-23-2013 at 07:08 AM.

  6. #6
    Player
    Kimille's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    5
    Character
    Kimille Sigrdrifa
    World
    Excalibur
    Main Class
    Conjurer Lv 43
    Quote Originally Posted by Dawning-Blue View Post
    I like monk too it's a cool job. I will great if someone can post some tips on how to play it well
    I too would like some tips really, if anyone has some to share. It's one of the classes/jobs I'm interested in, but I really feel I know next to nothing about it. It could be that that knowledge will come in time though, or that I may know more than I think I know. c_c

    Supposing I could ask a few questions to get this rolling: Crit rate obviously is good for pgl (and likely mnk dur), but is getting gear with determination also good? Will that help overall damage? I'm really not completely sure on that particular 'stat' for anything, to be honest. :C

    Edit, due to the obnoxious limit...:

    Quote Originally Posted by Gingigod View Post
    Am i the only pug on Coeurl U_U , feel lonely...
    I am on Coeurl, unless something bad happens again. XD;

    Also, THANK YOU EVERYONE! Lots of helpful information for me. I know some of it, but there were details that I greatly lacked, especially with the determination 'stat'(forget who posted info on atm, but <3). I mostly lacked a bit on the longer fights. Often the trash mobs wouldn't last too terribly long, and I could barely get a second 'combo' in. Generally speaking, I'd stay on the flank (didn't have anything to do from behind) when in a party, and moved mostly to dodge any cone/AoE.

    Now I'm excited to play pgl more, and pretty much still have another week before I can do it. :C
    (1)
    Last edited by Kimille; 08-23-2013 at 09:23 PM.

  7. #7
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    In response to Dawning-Blue and Kimille. Editing this to post the rotation instead of leaving it as a question due to the post limit.

    I'll post how I worked my rotation during beta (Phases 3 & 4). Not sure how helpful it'll be, but it may give ya'll ideas or something. This is with the knowledge I have of playing up to Level 35 due to the cap in Phase 3.

    This is how I personally went about it. After opening up with Touch of Death to get the DoT going, I would continue with:

    Bootshine -> Twin Snakes (for the damage buff) -> Demolish (second DoT and begin stacking Greased Lightning) -> Bootshine -> True Strike -> Snap Punch -> Bootshine -> Twin Snakes (buff runs out usually right before using it again) -> Snap Punch (both DoTs are still going) -> Bootshine -> True Strike -> Demolish (get the DoT going again) -> Bootshine -> Twin Snakes -> Snap Punch -> Bootshine -> True Strike -> Snap Punch -> Bootshine -> Twin Snakes -> Demolish -> Touch of Death (both DoTs renewed) -> repeat

    This is how my typical rotation would go without interruption (though there are always distractions). Interlaced with buff applications such as Featherfoot & Internal Realase as well as Haymaker for its slow, should it be available.

    Basically, start with getting both DoTs on the enemy, applying your buffs, and activating the other buff from Twin Snakes. Go through two 'rounds' of Snap Punch before applying Demolish DoT again. Go through Demolish twice before applying Touch of Death DoT again. Use Twin Snakes every other 'round' to keep the buff up. I treat it as a Touch of Death DoT lasting two Demolish DoTs and one Demolish DoT lasting two Twin Snakes damage buffs.

    Of course, keep your positioning in mind. Try to be behind enemies as often as possible. If this helps at all, then I'm glad.


    [May make this a separate post once able. The limit's a pain.]

    Quote Originally Posted by Tonitrui View Post
    DoTs right now, until proven otherwise do not fit in our rotation.
    I very much disagree. It'd be unwise to underestimate our DoTs. Now, as far as I know, the way DoTs work in this game is that the damage ticks every three seconds, yes? In that case:

    Touch of Death lasts for 30 seconds with a potency of 25 after the initial 20 potency attack. That means it ticks 10 times during the time it's on. Giving Touch of Death an overall potency of 270.

    Demolish lasts for 18 seconds with a potency of 40. It doesn't have an initial hit, but it keeps the Greased Lightning stacks up. During the time it's up, it has an overall potency of 240.

    The only skill we have available to us that comes close to the damage these two dish out is Mercy Stroke (200 potency); which is a Marauder skill that requires the enemy to be below 20% health.

    There's also Snap Punch that can have a potency of 180, but only if performed behind a target.

    If fitting those two skills into your rotation is what you're worried about, then that's really just the challenge of mastering this class/job. It may be odd at first, but it's not too difficult once you get the hang of it.

    Quote Originally Posted by Perthaneus-Magnum View Post
    I am disappointed that NO ONE has listed FRACTURE (another available DoT) from MRD to their rotation. I keep all three up when going through my combos.
    Forgive me. Wasn't paying enough attention as I was looking through the skills.

    So we also have Fracture available to us from Marauder. Lasts for 18 seconds (since we lack the trait) with a potency of 20. Initial potency of 100, as well. Making an overall potency of 220.

    With all three ticking at the same time, over the course of one Touch of Death, two Demolishes, and two Fractures (simultaneously, of course), the three DoTs will have put out a combined total of 1190 potency. We would be having that additional damage stacked on top of the damage being dished out by our main skills. I like this very much.

    Of course, it goes without saying that these values don't really matter on trash mobs since they'll be dead before the DoTs utilize their full potential. If anything, work in just a single Demolish whilst fighting trash mobs and save both Touch of Death & Fracture for tougher foes.
    (24)
    Last edited by Vensaval; 08-27-2013 at 10:32 AM.

  8. #8
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    Played quite a few classes in the beta and by far, pugilist/monk is the most fluid and striking, and of course the most fun to play
    (5)

  9. #9
    Player
    PotatoCat's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Paige Brewer
    World
    Diabolos
    Main Class
    Pugilist Lv 24
    I LOVE Monk, most fun class in the whole roster imo.
    (4)

  10. #10
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Dawning-Blue View Post
    I like monk too it's a cool job. It will great if someone can post some tips on how to play it well
    Use flanking and back attacking correctly with weaponskills and keep your buffs up, you'll be golden! It was so sad to see PGLs in beta phases standing still and spamming 1-2-3 with no knowledge of the skill tooltips...
    (11)

Page 1 of 217 1 2 3 11 51 101 ... LastLast