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  1. #1
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Is that really how acc works? o.0

    And why drop Fracture? It and Phlebotomize seem to fit in so nicely with the timings of our buffs and debuffs wearing off. In fights like soldiers and knights in T4 and conflags in T5 though, I don't bother with those two anyway because the things die so fast.

    I also don't do a strict rotation for my buffs, other than general rules like use life surge's crit before popping internal release and try to stack power surge with jump instead of spine shatter. I just try to keep up heavy thrust at all times and always do frac and phle right after. And if a BRD is in the party, I try to prioritize getting disembowel up particularly on the aforementioned things that need to die fast.
    (0)
    Last edited by Riv; 03-01-2014 at 06:34 AM.

  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Riv View Post
    And why drop Fracture?
    Doesn't actually fit into rotation, high TP cost, net DPS loss (FT combo has higher potency/GCD at 226.67 than cross-class Fracture at 220).
    (2)

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Riv View Post
    snip
    Yes, that is how accuracy works. Still working on something to finally prove it, but leveling jobs is a pain in the ass.

    Fracture = Less DPS, less usability, TP burn, waste of an extra utility skill.

    And if you're playing the Dragoon how you've described, you're not doing the optimal DPS you could output if you did it the way we advise you to do so. You shouldn't "prioritise getting disembowl". You should ALWAYS be using the Chaos Thrust Rotation as that's your most powerful skill (500 potency), so keeping this up at all times is mandatory.
    (0)

  4. #4
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Keeping up CT always comes with Disembowel debuff anyway.
    (0)
    IGN: Yvaine Isaulde
    World: Tonberry

  5. #5
    Player
    Manticzeus's Avatar
    Join Date
    Jan 2014
    Posts
    30
    Character
    Xin Zhou
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Downed Titan Ex as the only melee for the first time today and the earrings dropped!
    (1)

  6. #6
    Player
    Manticzeus's Avatar
    Join Date
    Jan 2014
    Posts
    30
    Character
    Xin Zhou
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tetsuya View Post
    Congratulations.
    Was such a relief when he went down. For a split second i thought we wiped until i saw the death animation.
    (0)

  7. #7
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Still have yet to see the Gloves, Mask or Ring.

    Somehow ended up with the BRD body :\
    (0)

  8. #8
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    What's the best rotation for conflags?

    I know HT should be already applied and then ID on Twintania so that Dis is queued up to be used immediately on the conflag, but what's the most optimal rotation to do after that?

    Assume all buffs and jumps are available going into the 1st slow conflag, then dealing with the 2nd fast one, then into the next set of them.

    Without directly looking at the timing I would think besides Jump the other jumps wouldn't be available for the next set.

    Can anyone breakdown the best way to deal with each conflag?
    (0)

  9. #9
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    First conflag shouldn't need any cooldowns. If you don't kill the first one (slow) without buffs, then your overall groups DPS is bad. Usually, Conflag comes after a Fireball. So I start with Heavy thrust after Fireball, then Impulse Drive again on Twintania as the conflag is spawning, then Disembowl + Chaos Thrust & Full Thrust on the conflag. When it's the "fast" conflag (second, 4th, 6th etc), I just do the normal burst rotation, but just switch targets, making sure, as just as said before, HT + ID on Twintania, DI on the conflag as soon as it spawns.

    This works very well, as we have x2 BRD in our group, so me applying Disembowl as soon as possible really increases the damage on conflags.
    (0)

  10. #10
    Player
    Dunsford's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Jori Vorparu
    World
    Siren
    Main Class
    Lancer Lv 50
    your conflag strat really relies on the groups conflag goals. If your group wants to push to do it in only 3 conflags, your best bet is to go through your normal rotation (on the slow conflag) and tab your CT and phlebotomize over to twintania to keep them up. Once the fast conflag comes down just pop everything, IR, BFB, lifesurge, PS, Jump and it'll go down very quickly. Then restart your rotation after that on the next slow conflag. Just use your IR soon as it comes up.

    So on fast conflags as soon as you know the conflag is not on you, that is your time to start buffing yourself.
    (0)

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