Then why did you do it? You told us that Firaga makes the game feel more like FF. Last I checked there's 2 MMO with "Final Fantasy" and countless dozens of "Final Fantasy" games that are standalone. You made this argument, not us. You should have said "It would make this game feel more like FFXI" but that would sound ridiculous, wouldn't it? You know where that argument gets you on this forum.
If it is so widespread (all 30 people) they should have come up with some solid answers as to why it would make the game better to remove the system other than "it would feel more like XI" and "I like Firaga." The option to AOE exists in XI and in XIV and the enmity and claim values are being adjusted (hopefully for the better) so devs are already working on that aspect of the argument. You're 30 like fan club don't help your case. They just appear as useless as your argument.The amount of likes means other people agree with my opinion(s). So therefore, the entire concept of examining the AOE toggle isn't as far-fetched as you want to believe.
You've told me the system causes you confusion & delay. I've told you that after 9 months, it causes me no confusion and no delay. I have never lagged out or let anyone die because I was too busy toggling Cure. I have had people die because the target system itself is an abomination and their countless tweaks to it only bandaid a gaping wound - but I don't blame targeting inadequacy (which is both UI & user error) on the AOE toggle.I've given you reasons which I feel are incredibly legitimate. You just seem to throw them away and call them insignificant whereas I have acknowledged the fact that the AOE toggle can remain in some capacity with a bit of work. I've also explained why the removal of the system could add further depth to the game, which you also seem to ignore or cannot seem to grasp the concept.
You have said it can add further depth to the game, but failed to explain how or why you think so. Just saying things doesn't make them obvious or clear to everyone. I can also say the AOE toggle adds depth to the game. (I don't think it does, but I can say that). There's no difference between Fire II (toggled AOE) and Firaga. It's the same spell and the same mechanic. Does it need to cost more MP, cause more enmity, have a bigger animation? Yeah sure, why not. That would actually IMPROVE the game, but the "toggle" itself is just the same as selecting a different spell.
Noticeable differences are that we have 30 Action Bar spaces and limited Slot costs so effectively doubling the # of spells in the game would be a serious disadvantage over the current system. They could work around that, but you're talking about working out entirely new UI systems simply because you don't like pushing 1 extra button. How is that reasonable?
You want to demand the toggle is more intuitive and streamlined? Go for it. Anyone anywhere can argue anything should be more intuitive and streamlined (especially without giving examples) and who could argue? "NO I LIKE IT NOT STREAMLINED." Yeah, no one is going to say that. They may argue your idea/examples of fixing a problem are not in line with their idea and that's their right as is my right to tell you that scrapping Toggle and adding double the spells adds nothing to the game that isn't already there with 1 extra click per spell.
No, I'm arguing because I'm tired of these ridiculous ideas gaining momentum and devs taking them seriously without fans around to stand up and say "No, this is absurd. 30 likes do not indicate we want this." You're differing the argument on to me because your stance isn't holding any water. I tear into it like a pinata every attempt you've made at justifying why this grand sweeping change is necessary. It's not. All you want from an AOE/No-AOE system exists, all the depth and decision making and tough choices and game winning strategy - it already exists. Just learn to use it and if anything ask for them to make it easier to use.You're here mainly argue, not even discuss the concept of removing or altering it because you prefer it. If anything you're the one blinded by personal preferences.
Stop trying to divert dev attention from real changes that need to be made. We wasted 6 months building auto-attack because of the 111111 argument. We could have had player run companies and delivery boxes by now. I'm tired of this stupid petty shit getting the forefront attention when the game works the way you want it to work already.
No where in that rant does it say "I'm championing this cause because I like Toggle!" so stop pretending it does.