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  1. #131
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Platinumstorm View Post
    No. There were two different spells like protect and protectra.
    http://www.gamefaqs.com/ps/197338-fi...y-ix/faqs/9856

    So, why does this keep saying "Deals X type of damage to single/multiple enemies"?
    (0)

  2. #132
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I like the AoE toggle the only thing I would like is a target ring of some sort. I like changing the effect of a nuke or buff with 1 button, but I dont like having to guesstimate on if the random mob is just inside or outside of the AoE range, especially with how mobs like to randomly wander about, including the ones you have claimed.

    I know it gets rid of immersion a bit, but so does the button itself popping up so it wouldn't be too much extra to add. It's just annoying to have to constantly run and readjust mid cast because a sheep felt like saying hello or because at the last second a mole waltzes over and it becomes too late to cancel or move to change the AoE area.
    (0)

  3. #133
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Viridiana View Post
    http://www.gamefaqs.com/ps/197338-fi...y-ix/faqs/9856

    So, why does this keep saying "Deals X type of damage to single/multiple enemies"?
    I'm sorry, I read IX as XI due to fast reading. I don't remember IX's system well at all. I beat it and a day and thought it was less than memorable for me, even though others have taken a liking to it. It was one of my least favorite FF experiences.
    (1)

  4. #134
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Platinumstorm View Post
    I'm sorry, I read IX as XI due to fast reading. I don't remember IX's system well at all. I beat it and a day and thought it was less than memorable for me, even though others have taken a liking to it. It was one of my least favorite FF experiences.
    Ah, thought that might've been the case. I'm just glad my memory didn't fail me.
    (0)

  5. #135
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by TheVedis View Post
    yes, because aoe is perfect when you got a bunch of mobs that arent your target in the area
    sounds like a more than suitable penalty to me, screw up and you die.
    (2)

  6. #136
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reaux View Post
    I like the AoE toggle the only thing I would like is a target ring of some sort. I like changing the effect of a nuke or buff with 1 button, but I dont like having to guesstimate on if the random mob is just inside or outside of the AoE range, especially with how mobs like to randomly wander about, including the ones you have claimed.

    I know it gets rid of immersion a bit, but so does the button itself popping up so it wouldn't be too much extra to add. It's just annoying to have to constantly run and readjust mid cast because a sheep felt like saying hello or because at the last second a mole waltzes over and it becomes too late to cancel or move to change the AoE area.
    I guess this is more of an issue with mob positioning and movement than the AoE itself. Maybe if they dont add a target ring but add a reticle or symbol on all PCs/NPCs that will be affected by said spell. Like if I cast Stygian Spikes the same reticle that pops on a single sub target can pop on all people in the AoE that the spell will actually hit. This would let us know if the party members we actually want getting hit with it are there or if they are just out of range. Same for mobs and it would also assist in getting less accidental agro if we had that kind of visual prompt. Does any of this make sense?

    Adding in multiples of a spell would be cumbersome. Many PC games use the 1-9/0 keys on a hotbar and I like it for speedy fast battles like XIV. It also keeps the UI more minimal making it better to look at. I would hate to develop an Everquest/WoW style UI where it also requires tons of add-ons to make things work or because they have the same spell but each upgrade gets its on individual Icon. I still play XI and sometimes dislike switching between PLD/WHM for the reason that I can't just slap a button to make Protect or Shell AoE but need whole separate macros.
    (0)

  7. #137
    Quote Originally Posted by Platinumstorm View Post
    I'm sorry, I read IX as XI due to fast reading. I don't remember IX's system well at all. I beat it and a day and thought it was less than memorable for me, even though others have taken a liking to it. It was one of my least favorite FF experiences.
    Probably because you definitely didn't do everything if you beat it in only a day, no game to me is memorable if I blow through it lol.

    And yes, aside XI, quite a bit of FF (and RPG in general) you hit a button after you selected your spell and it would be single target or AoE. VII had the gimped -all materia.
    (0)

  8. #138
    Player

    Join Date
    Mar 2011
    Posts
    35
    Quote Originally Posted by Tibian View Post
    AOE Toggle needs to be removed. Terrible terrible terrible concept.
    Agree.
    Instead of just FIRE with action slot cost 3 and impractical toggle button, there should be FIRE w/ slot cost 1 and FIRAGA w/ slot cost 2. FIRAGA should consume MUCH more MP too. Same thing with tier 2 spells, with Cure/Sac, with buffs, etc.

    Seriously, what was wrong with -ga spells in previous FF games? Ive never heard anyone complaining about it.
    (1)

  9. #139
    Quote Originally Posted by Chory View Post
    Seriously, what was wrong with -ga spells in previous FF games? Ive never heard anyone complaining about it.
    "We want this game as different as possible from FFXI."
    (2)

  10. #140
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Isn't there already one-button casting in the way of the number keys that corresponds to to the slot? Unless they changed the way it works since I last played on keyboard, I thought the 1-0 keys executes the spell on the current target, skipping the sub-target cursor. All they need to do is make aoe toggle key (z by default) work all the time even when you don't have a target selected.
    (0)
    Last edited by Zuellni; 06-20-2011 at 04:29 AM.

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