when was this ever mentioned?can you provide a link?
If you look closer at the AA video, Auto attacks arent part of the GCD. Yourse till attacking while a WS is going on, you can tell by the rise of TP while a ws is going off. And i have never played an MMO where an AA stops or prevents spell casting. Spell casting would however stop AA.What do you think a GCD is? Any action creates one, AA, Spell, ability. I guess i should have been more specific but figured the general population would understand. My bad.
Better put if AA creates a GCD it 'could potentially' kill people since mages would have to wait that extra bit to THEN cast which by then could be to late. If that helps you understand better.
Well, depending on the amount of work they want to do, each weapon could very well have it's own delay as well as initial class weapon (e.g sword, great axe, polearm etc.) like in FFXI every weapon line has a CD delay like delay:528 for some scythe types, and other scythes are lower or higher etc.
Think BR's will be used far more often now that there is an auto attack, hopefully auto attack continues while in BR mode.
BR is very effective right now as long as you don't take forever to do them. Most leve monsters don't need them though because of their low health, but SP parties and NM parties get good use out of them.
Skill chains were nice, but they were not very accomodating outside the few people that were apart of them and were entirely ignored once you got to endgame because WS spam was far better. I think people forget just how useless Skill chains were, maybe nostalgic for their SP parties, but in the end they were pretty bad. BRs allow everyone to get in on the action and they are actually extremely effective. So, I'd honestly consider BR > SC funadmentally better, but like all things FFXIV it will need some work to make it great.
Except Skillchains were actually fun. Who was left out of skillchains in XI? White mages? Skillchains were necessary in endgame fights up until like 2008 when people started zerging everything. I think you're talking out of your ass when you say "I think people forget how useless SCs were", it's more like people remember how fun and effective they USED to be. BRs are dull. Being effective in a fight doesn't change that.Think BR's will be used far more often now that there is an auto attack, hopefully auto attack continues while in BR mode.
BR is very effective right now as long as you don't take forever to do them. Most leve monsters don't need them though because of their low health, but SP parties and NM parties get good use out of them.
Skill chains were nice, but they were not very accomodating outside the few people that were apart of them and were entirely ignored once you got to endgame because WS spam was far better. I think people forget just how useless Skill chains were, maybe nostalgic for their SP parties, but in the end they were pretty bad. BRs allow everyone to get in on the action and they are actually extremely effective. So, I'd honestly consider BR > SC funadmentally better, but like all things FFXIV it will need some work to make it great.
the main argument i see about BR is that they are effective and everyone is involved... but fun... not really.Except Skillchains were actually fun. Who was left out of skillchains in XI? White mages? Skillchains were necessary in endgame fights up until like 2008 when people started zerging everything. I think you're talking out of your ass when you say "I think people forget how useless SCs were", it's more like people remember how fun and effective they USED to be. BRs are dull. Being effective in a fight doesn't change that.
oh wait, ive seen a post where someone said its fun BECAUSE it does good dmg and its effective... hmmm...
as a whm i don't need to be part of a BR, i rather MB when i feel like with a light-based attack, which you could do in ffxi.
Nobody was excluded. And BR spamming is the most dull and boring thing ever. No timing, no skill, just the same spam all over again, it feels like a macro called: kill mob; press kill mob button, mob dies...
I just love to REACT on things goin on in a battle... Someone does a WS and i can react to it but don't have to. I can try timing AM to really do a ton of dmg at once etc. etc. but i have to time right. Skillchains in ffxi were even different in dmg depending on the timing you did. that is far superior then that current system.
BR atm fits perfectly in a round based game where you press : "End turn" after finished ... but not in this game
edit: i don't need an exact copy of ffxi skillchain system IF we get a proper and FUN and active system to use instead. but so far i rather have the good working ffxi system instead some skillchain copy (which BR is), which just took away all the mechanics making the ffxi-system fun to use.
Last edited by Anty; 06-18-2011 at 12:43 AM.
I was disappointed. It will have to work.. but the stamina gauge is one thing I really liked about this game, and the combat looks so much slower in my opinion =|
If you notice, he only uses one move at a time. Does that mean that's what we are limited to now? If so, it ruins multiple counters as a Pugilist, which if landed, are useful as all hell.. and things of the like
I don't know, not a huge fan of the whole auto attack change in the first place.. It'll grow on me because I have no choice, though. His slow attacking could have been the use of the gamepad though
Whats that about Auto Attack? wolol
Last edited by Mudd; 06-18-2011 at 12:52 AM.
Sucks? On thaumaturge, your spells are barely better; on top of that your guild marks get you an AoE version of your regular attack.
it's fine that it's close range only, e.g. solo, though.
skill chains were gimping people honestly. i enjoyed them but to be able to get them off you had tell everyone else to hold thier tp. (not people even involved in the WS) and tell them not to use their tp even longer until the mb lasts. BR is a much better design, but it could use more effects, and special effects or some unique animations, if it worked like chrono cross where certain combos had special interactions, people would love it.
far as the flow of battle, it depended on the battle, but when you got a good partner, doesnt slow the flow at all.
Thus you get BR with no real tactical depth, and being horribly unbalanced because it's just a dog pile.skill chains were gimping people honestly. i enjoyed them but to be able to get them off you had tell everyone else to hold thier tp. (not people even involved in the WS) and tell them not to use their tp even longer until the mb lasts. BR is a much better design, but it could use more effects, and special effects or some unique animations, if it worked like chrono cross where certain combos had special interactions, people would love it.
far as the flow of battle, it depended on the battle, but when you got a good partner, doesnt slow the flow at all.
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