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  1. #281
    Player
    CptGrimlock's Avatar
    Join Date
    Mar 2011
    Posts
    121
    Character
    Captain Grimlock
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Ilean View Post
    /ragequit

    Really, screw 2handers in this game too?

    I know it's not out yet and the LNC in the video wasn't swinging slow but still scares me that we are getting 480 delay axes on MRD.

    Poor botanist bastards, they are getting 528 delay on their scythes.
    when was this ever mentioned?can you provide a link?
    (0)

  2. #282
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by wind View Post
    What do you think a GCD is? Any action creates one, AA, Spell, ability. I guess i should have been more specific but figured the general population would understand. My bad.

    Better put if AA creates a GCD it 'could potentially' kill people since mages would have to wait that extra bit to THEN cast which by then could be to late. If that helps you understand better.
    If you look closer at the AA video, Auto attacks arent part of the GCD. Yourse till attacking while a WS is going on, you can tell by the rise of TP while a ws is going off. And i have never played an MMO where an AA stops or prevents spell casting. Spell casting would however stop AA.
    (0)

  3. #283
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Well, depending on the amount of work they want to do, each weapon could very well have it's own delay as well as initial class weapon (e.g sword, great axe, polearm etc.) like in FFXI every weapon line has a CD delay like delay:528 for some scythe types, and other scythes are lower or higher etc.
    (1)

  4. #284
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Think BR's will be used far more often now that there is an auto attack, hopefully auto attack continues while in BR mode.

    BR is very effective right now as long as you don't take forever to do them. Most leve monsters don't need them though because of their low health, but SP parties and NM parties get good use out of them.

    Skill chains were nice, but they were not very accomodating outside the few people that were apart of them and were entirely ignored once you got to endgame because WS spam was far better. I think people forget just how useless Skill chains were, maybe nostalgic for their SP parties, but in the end they were pretty bad. BRs allow everyone to get in on the action and they are actually extremely effective. So, I'd honestly consider BR > SC funadmentally better, but like all things FFXIV it will need some work to make it great.
    (0)

  5. #285
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Roaran View Post
    Think BR's will be used far more often now that there is an auto attack, hopefully auto attack continues while in BR mode.

    BR is very effective right now as long as you don't take forever to do them. Most leve monsters don't need them though because of their low health, but SP parties and NM parties get good use out of them.

    Skill chains were nice, but they were not very accomodating outside the few people that were apart of them and were entirely ignored once you got to endgame because WS spam was far better. I think people forget just how useless Skill chains were, maybe nostalgic for their SP parties, but in the end they were pretty bad. BRs allow everyone to get in on the action and they are actually extremely effective. So, I'd honestly consider BR > SC funadmentally better, but like all things FFXIV it will need some work to make it great.
    Except Skillchains were actually fun. Who was left out of skillchains in XI? White mages? Skillchains were necessary in endgame fights up until like 2008 when people started zerging everything. I think you're talking out of your ass when you say "I think people forget how useless SCs were", it's more like people remember how fun and effective they USED to be. BRs are dull. Being effective in a fight doesn't change that.
    (3)

  6. #286
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Demacia View Post
    Except Skillchains were actually fun. Who was left out of skillchains in XI? White mages? Skillchains were necessary in endgame fights up until like 2008 when people started zerging everything. I think you're talking out of your ass when you say "I think people forget how useless SCs were", it's more like people remember how fun and effective they USED to be. BRs are dull. Being effective in a fight doesn't change that.
    the main argument i see about BR is that they are effective and everyone is involved... but fun... not really.
    oh wait, ive seen a post where someone said its fun BECAUSE it does good dmg and its effective... hmmm...
    as a whm i don't need to be part of a BR, i rather MB when i feel like with a light-based attack, which you could do in ffxi.
    Nobody was excluded. And BR spamming is the most dull and boring thing ever. No timing, no skill, just the same spam all over again, it feels like a macro called: kill mob; press kill mob button, mob dies...

    I just love to REACT on things goin on in a battle... Someone does a WS and i can react to it but don't have to. I can try timing AM to really do a ton of dmg at once etc. etc. but i have to time right. Skillchains in ffxi were even different in dmg depending on the timing you did. that is far superior then that current system.

    BR atm fits perfectly in a round based game where you press : "End turn" after finished ... but not in this game

    edit: i don't need an exact copy of ffxi skillchain system IF we get a proper and FUN and active system to use instead. but so far i rather have the good working ffxi system instead some skillchain copy (which BR is), which just took away all the mechanics making the ffxi-system fun to use.
    (1)
    Last edited by Anty; 06-18-2011 at 12:43 AM.

  7. #287
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    I was disappointed. It will have to work.. but the stamina gauge is one thing I really liked about this game, and the combat looks so much slower in my opinion =|
    If you notice, he only uses one move at a time. Does that mean that's what we are limited to now? If so, it ruins multiple counters as a Pugilist, which if landed, are useful as all hell.. and things of the like

    I don't know, not a huge fan of the whole auto attack change in the first place.. It'll grow on me because I have no choice, though. His slow attacking could have been the use of the gamepad though

    Quote Originally Posted by Anty View Post
    it feels like a macro called: kill mob; press kill mob button, mob dies...
    Whats that about Auto Attack? wolol
    (0)
    Last edited by Mudd; 06-18-2011 at 12:52 AM.

  8. #288
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Sephr View Post
    DoM...? Really?

    The whole 'swinging at the air' spirit/phantom dart auto attack they have sucks pretty bad, I was kinda hoping they'd be adjusted to compensate in other ways for not having one.
    Sucks? On thaumaturge, your spells are barely better; on top of that your guild marks get you an AoE version of your regular attack.

    it's fine that it's close range only, e.g. solo, though.
    (0)

  9. #289
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Demacia View Post
    BR's are definitely poorly implemented. I mean it's not a HORRIBLE idea but, it's boring. It's a skillchain that holds your hand for you. It's like playing a fighting game where you mash one button and it does an entire combo.

    Booooooooooooring.
    skill chains were gimping people honestly. i enjoyed them but to be able to get them off you had tell everyone else to hold thier tp. (not people even involved in the WS) and tell them not to use their tp even longer until the mb lasts. BR is a much better design, but it could use more effects, and special effects or some unique animations, if it worked like chrono cross where certain combos had special interactions, people would love it.

    far as the flow of battle, it depended on the battle, but when you got a good partner, doesnt slow the flow at all.
    (2)

  10. #290
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Physic View Post
    skill chains were gimping people honestly. i enjoyed them but to be able to get them off you had tell everyone else to hold thier tp. (not people even involved in the WS) and tell them not to use their tp even longer until the mb lasts. BR is a much better design, but it could use more effects, and special effects or some unique animations, if it worked like chrono cross where certain combos had special interactions, people would love it.

    far as the flow of battle, it depended on the battle, but when you got a good partner, doesnt slow the flow at all.
    Thus you get BR with no real tactical depth, and being horribly unbalanced because it's just a dog pile.
    (1)

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