


Based on what they've said so far, I doubt they've got any concrete details ready yet. They're still working on the basics, with extra stuff like that coming later.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

It just seems dumb to show off the system with 0% haste when that won't be relevant once good gear rolls out finally.


We can't have it both ways.
We can't ask the Development Team to show us a video of what they are working on, and then tell them they shouldn't have shown us something that is incomplete.
Well, I guess we could ... but it would make us look literally like morons (i.e. an adult with the mental capacity of an 8 year old).
showing it with haste or special gears would defeat the purpose of showing us AA. People with special gears are special, what you want to see now is what AA actually is at its base, not what it may become 2 years from now, that would be false advertising



i cant believe its taking several patches/updates and months of work.... to properly implement Auto Attack....

its not just auto attack they are adding.....
Dance like you mean it !


Auto-attack as a system itself isn't that hard to implement but then with the addition of auto-attack you have to alter and check:
1) monster behavior
2) monster stats (HP, MP, core states, sub stats)
3) monster abilities
4) monster spells
5) monster dps
6) player abilities
7) player stats (HP, MP, core stats, sub stats)
8) player spells
9) player dps
10) group play functioning with auto-attack
11) solo play functioning with auto-attack
I'm sure there are more testing/re calibrating they do as I am not physically there in their studios so I cannot give a complete list.



Lets not forget..Auto-attack as a system itself isn't that hard to implement but then with the addition of auto-attack you have to alter and check:
1) monster behavior
2) monster stats (HP, MP, core states, sub stats)
3) monster abilities
4) monster spells
5) monster dps
6) player abilities
7) player stats (HP, MP, core stats, sub stats)
8) player spells
9) player dps
10) group play functioning with auto-attack
11) solo play functioning with auto-attack
I'm sure there are more testing/re calibrating they do as I am not physically there in their studios so I cannot give a complete list.
12) item stat distribution and function (Food Effect, Potions. etc.)
13) Weapon Delay and stat distribution. DPS
14) Armor stat distribution.
15) Rank up stat distribution for each class (+ Job system?)
16) Class diversifictaion + balancing within the new battle system
17) New weapon Skills, new animations, etc.
This is what is taking them so long, and i am patient about the delay being two more weeks longer than they planned. They are showing that they have learned from past mistakes. YoshiP is making all the right decisions.



Non of that has anything to do with auto attack as its no different than me spamming 1111111Auto-attack as a system itself isn't that hard to implement but then with the addition of auto-attack you have to alter and check:
1) monster behavior
2) monster stats (HP, MP, core states, sub stats)
3) monster abilities
4) monster spells
5) monster dps
6) player abilities
7) player stats (HP, MP, core stats, sub stats)
8) player spells
9) player dps
10) group play functioning with auto-attack
11) solo play functioning with auto-attack
I'm sure there are more testing/re calibrating they do as I am not physically there in their studios so I cannot give a complete list.
mob gets angry when you hit them, thats their behavior, hp/mp not included, abilities is not auto atk, spells is not auto atk, dps well depends if they add any haste or weapon changes but that is coming after as said. Group and solo dont matter because its just a case of everyone hit the mob till it hits death. Again no different from me hitting 1 1 1 1 1 1 1 1 its just doing it for me... like a bot.
Lets not forget..
12) item stat distribution and function (Food Effect, Potions. etc.)
13) Weapon Delay and stat distribution. DPS
14) Armor stat distribution.
15) Rank up stat distribution for each class (+ Job system?)
16) Class diversifictaion + balancing within the new battle system
17) New weapon Skills, new animations, etc.
This is what is taking them so long, and i am patient about the delay being two more weeks longer than they planned. They are showing that they have learned from past mistakes. YoshiP is making all the right decisions.
Whats does stat have to do with anything? if I have 5STR or 500 STR what difference would it make if I AM press 1 1 1 or the machine is pressing 1 1 1? No difference bcause the outcomes are the same.
I like the feature because spamming 1 1 1 was annoying, but I could just do it identical to auto attack.
What I do find pathetic is how Auto Attack is becoming this big achievement in the game, like its a mile stole, a stepping stole, pacman has bloody auto attack its not something revolutionary.
/rant XD
Last edited by viion; 06-16-2011 at 12:02 PM.


Um..Viion have you ever made something that is complex? I mean you get RPG Maker VX for 50 bucks go into the coding area, delete a line of code, leave it alone for a couple weeks then come back and try to find the mistake and fix it. When you fix it you will probably find there is still an error, you have to go and search through thousands of lines of code because when there is an error it just doesn't work, its not like Windows is going to pinpoint the problem for you (because the core coding that makes everything work is messed up)
I hope that makes sense, maybe it doesnt though, but that is why they HAVE to run all the checks that were listed and YES ALL THAT IS PART OF MAKING AUTO ATTACK. Its not just slapping in a system and calling it a day.
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