Page 10 of 25 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 247
  1. #91
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jynx View Post
    Level Synch was such a god-send for players like me who liked to play quirky builds. My friends could care less what I wore or what we did in parties when we were all together we were just having a blast murdering stuff and getting some exp on the side.

    We had Beastmaster parties, lowman manaburns, Thief tanks. Sometimes it's fun to do something thats not cookie cutter. I do hope that eventually they implement some sort of level synch system into this game as well. The system was a breath of fresh air the game totally needed.

    Of course it had it's downsides "SMN burns lol" but that was a mechanics issue more than a issue with lvl synch.
    I think that mess up the game for me everyone just level up in the best low level camps like bird camp at level 37. Also it made everyone gimp like hell in endgame no one care about level up there skills. But in ffxiv it would make more sense seeing how we don't have to level up anything like healing,dark and so on.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #92
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I think the worst thing SE did with this game, Especially for the english and europeaon players was call Weapons Classes and give them flourishy names. They should have never called them classes or given them special names and just called them by the weapon name. Explained that there are no classes. Weapons teach you special skills as you train with them, kept them called ranks, then created a title system that automatically called you what job you reflected.

    If you equip a sword, a bunch of cure spells, and defensive skills with a maybe a shield, the game detects that you've done so and calls you a Paladin. Etc.

    But on the other hand swapping out the sword for a spear doesn't remove the fact that you're a defensive white magic spell caster. So you're still a Paladin.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #93
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Cairdeas View Post
    I think the worst thing SE did with this game, Especially for the english and europeaon players was call Weapons Classes and give them flourishy names. They should have never called them classes or given them special names and just called them by the weapon name. Explained that there are no classes. Weapons teach you special skills as you train with them, kept them called ranks, then created a title system that automatically called you what job you reflected.

    If you equip a sword, a bunch of cure spells, and defensive skills with a maybe a shield, the game detects that you've done so and calls you a Paladin. Etc.

    But on the other hand swapping out the sword for a spear doesn't remove the fact that you're a defensive white magic spell caster. So you're still a Paladin.
    Now given THAT context, I can agree that it would've been nice to have it that way. Sort of like FFXIII paradigms that assign you a name given what you have equipped spells and equipment -wise.

    However, given what they're trying to achieve in the current context, the job system they have in place with the addition of hopefully more than one job per class (i'll be pretty gutted if they dont add more down the line), it just makes more sense. They want a system that's reminiscent of previous FF's, so that's what we're getting.

    Edit: Thinking about it, it would've been nice to have something like IX's system where you learn abilities from individual weapon and armour use. So you could equip a certain shield and learn defender after using it for a while, equip another higher level one a bit later and maybe learn phalanx. You could equip an axe and eventually learn beast killer.

    The only problem with this system would be that everyone would end up using the same stuff, similar to what we have now ingame. It would be hard to balance encounters unless these 'titles' you earned came with specific buffs. Like equipping the stuff to turn you into a paladinw ould also grant a defence boost, enmity boost, cure potency etc.
    (0)
    Last edited by Sephr; 06-17-2011 at 08:13 PM.

  4. #94
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sephr View Post
    That said, we havent had much class balancing yet so I'm not sure why it's the topic anyway? The point made was that it's pretty impossible to balance classes EXACTLY, and whilst in WoW it's true they've done quite a good job finally with cataclysm, there are still setups that can yield greater results with less input. But that IS inevitable, and as long as it's not too big a gap, it's not really a problem.
    Agreed. I think that what has some of us worried is the knowledge that group comps in XI varied from effective to massively gimped. The job system there should never have been an excuse for that sort of thing to be, and the same applies to XIV. That way you play the jobs you like rather than jobs you have to play to be effective.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #95
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sephr View Post
    Now given THAT context, I can agree that it would've been nice to have it that way. Sort of like FFXIII paradigms that assign you a name given what you have equipped spells and equipment -wise.

    However, given what they're trying to achieve in the current context, the job system they have in place with the addition of hopefully more than one job per class (i'll be pretty gutted if they dont add more down the line), it just makes more sense. They want a system that's reminiscent of previous FF's, so that's what we're getting.

    Edit: Thinking about it, it would've been nice to have something like IX's system where you learn abilities from individual weapon and armour use. So you could equip a certain shield and learn defender after using it for a while, equip another higher level one a bit later and maybe learn phalanx. You could equip an axe and eventually learn beast killer.

    The only problem with this system would be that everyone would end up using the same stuff, similar to what we have now ingame. It would be hard to balance encounters unless these 'titles' you earned came with specific buffs. Like equipping the stuff to turn you into a paladinw ould also grant a defence boost, enmity boost, cure potency etc.
    Obviously it would.

    Without the Job Title in the system I described you wouldn't get any passive Traits. Unlocking the title by equipping the skills necessary for it would grant you special Traits. The longer you play with that title active the more Attuned to it you get and you can get merit points to buff up or add new job traits. But in the end your playing the character how you want, Your equipment doesn't matter, your skills do.

    But with that system stat assignment would have to be done by the skills you have equipped. Equip defender and get +10 Vit + 5% Def. Equip Red Lotus Blade get +5 Str, + 5 Fire Attunement, + 5 Weapon Skill Accuracy.

    Etc.

    I wish I could find someone to bankroll a personal development team for me. I have so many freaking ideas in my head that would all culminate in making an awesome MMO. :/
    (0)
    Last edited by Cairdeas; 06-17-2011 at 08:20 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #96
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Haha, I'm sure all devs walk into a project with great ideas, what's practical is, unfortnately, a different beast entirely.
    (0)

  7. #97
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Locking jobs to classes on a 1-to-1 basis would completely undermine what SE was trying to achieve with the Armory System in the first place, which is the ability to mix and match stats, abilities, etc. Jobs in and of themselves don't undermine this idea, as while you may be locked into specific ability sets, you're still mixing and matching roles with weapon classes.

    Unfortunately, I can probably make a mental picture of what may be going on at the dev table:

    "Well, we've listened to the feedback provided by the polls and we're ready to rename class-I mean create a job system!"

    "Wait sir! It looks like the playerbase isn't entirely keen on JUST a simple class renam-I mean job system!"

    "What!? But we're giving them what they wanted!"

    "Well sir, they're saying that a job system is cool, but they don't want to be locked into just one job per class. They want to be able to switch jobs on the fly just like classes."

    "Well crap! We didn't have any immediate plans for anything like that! Well we can't just tell them that we weren't actually thinking of implementing that! Tell the community reps to come up with something!"

    Man I hope I'm wrong.
    (0)

  8. #98
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Malakhim View Post
    Locking jobs to classes on a 1-to-1 basis would completely undermine what SE was trying to achieve with the Armory System in the first place, which is the ability to mix and match stats, abilities, etc. Jobs in and of themselves don't undermine this idea, as while you may be locked into specific ability sets, you're still mixing and matching roles with weapon classes.

    Unfortunately, I can probably make a mental picture of what may be going on at the dev table:

    "Well, we've listened to the feedback provided by the polls and we're ready to rename class-I mean create a job system!"

    "Wait sir! It looks like the playerbase isn't entirely keen on JUST a simple class renam-I mean job system!"

    "What!? But we're giving them what they wanted!"

    "Well sir, they're saying that a job system is cool, but they don't want to be locked into just one job per class. They want to be able to switch jobs on the fly just like classes."

    "Well crap! We didn't have any immediate plans for anything like that! Well we can't just tell them that we weren't actually thinking of implementing that! Tell the community reps to come up with something!"

    Man I hope I'm wrong.

    Maybe if we're loud enough they'll at least unlock the acceptable jobs for cross class.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #99
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Cairdeas View Post
    Maybe if we're loud enough they'll at least unlock the acceptable jobs for cross class.
    It's not happening, let it go. Some of us don't even want that system, as was clearly shown in your last thread about it.

    The system they're using could be great if they allow for more than 1 job per class. They've already said that some stuff associated with the job system hasn't been announced yet.
    (0)

  10. #100
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sephr View Post
    It's not happening, let it go. Some of us don't even want that system, as was clearly shown in your last thread about it.

    The system they're using could be great if they allow for more than 1 job per class. They've already said that some stuff associated with the job system hasn't been announced yet.
    This system is the Ragnarok Job System. Its boring and lame and NOT Final Fantasy. :/
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

Page 10 of 25 FirstFirst ... 8 9 10 11 12 20 ... LastLast