Let's start by you really don't know anything you can play as you want and what spell you want but as soon you enter a party. In ffxi you needed the right sub job in ffxiv you need the right spell later on when they add endgame but now like they added the job system that fix most of the issue.
In wow if you did not have a good gearscore you was not allow in matter how good you think you are.
And no way in hell would it happen where everyone can just log in and be what they want wear what they want and be what they want to be. In every online game i played there rules and players set this rules there always a set up how to kill something does not mean you not allow to try something new but when you join a endgame linkshell or you team up with players they would make you wear this or put this on or use this spell or do this or that. Your not in control when you in a linkshell or party.
If you want to wear,do whatever you want sadly you have to play solo or just with friends. In ffxi this happen to me many time i was kick from party for not having something as dumb as AF Feet for sam lol.
In ffxiv if they did not have jobs people would make builds and make people follow it players make the rules not SE.
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I don't really understand the argument that's been going on for the last couple of pages.... job specializations are going to be there to enhance the class that you have already picked to play and level. I don't get why people would not want to get cool new abilities and specializations for the classes that they supposedly love?- i.e. have put the time and effort into leveling.
As for the "cookie cutter" thing- to some extent players expectations for certain classes are already forming anyway and isn't this normal for any kind of MMORPG? Don't players want to maximize their party setups in order to make their life easier for certain fights, events etc? Conjurers have Cure, but a lot of nuking spells- still in party they are expected to heal if they are the only mage. Pugilists are very good tanks for multiple enemies and Marauder for single enemies (that I have seen anyway), so in parties with no Gladiator a Pugilist or Marauder will be expected to tank. I don't see any way around this, and it is not forcing people into a "cookie cutter" situation, just making the most of class abilities that they already would have equipped or access to natively etc.
Flexibility is the key(In my opinion) E.g. My THM natively has a curing ability- Sacrifice III- so I level CON to compliment it and make the most of the fact that my class can effectively heal in parties. Pugilists have some access to hate pulling tools (Featherfoot and Taunt), and because of their native evasion and ability to tank, they will also add GLA and MRD abilities to compliment and be flexible in a party.
At least with the job system as it sounds at the moment, there will not currently be an exact repeat of the FFXI subjob system- e.g. on my Red Mage alone I had Ninja, Dark Knight, White Mage, Black Mage, Paladin, Blue Mage, Beastmaster and Scholar subs for different situations... I've probably forgotten some but it was 8 months ago or so.
Last edited by Shika; 06-17-2011 at 06:21 PM.
I personally didn't get what was so great about Cross class specialization when most spells were cross class. Why not make more spells not cross class, and even a couple spells class specific. Right now the two mage classes are flavorless with the amount of cross classing you can do between them from rank 1-50 basically. With Melee the concept is cooler, you want to cross class your weapon skills with corresponding weapon types, they should expand upon this if anything, but then give classes a reason to play them, give them uniqueness. Why can't you handle uniqueness in a class, or pre-made jobs? I really don't effing get it.
because it will not be an advancement of the class you love, it will be a specialization into a classic party role, aka tank, physical dd, magical DD, healer. They arent simply making a monk, they are giving you the option to lower your choices, and increase a boost to one specific role, the problem is aside from maybe glad rng and lnc, the other 4 jobs could fit many different roles, add to that that while before you could create a drk like pugilist, or a paladin like marauder, you will basically have to be whatever they say your class is supposed to be.
Now, the option to freeclass will still exist, but one has to wonder, unless the jobs are cooler/ more effective no one will play them, so essentially you could end up with a decided role you hate.
perfect example, who is a whm? there are DD con and DD thaum, how would a DD COn feel if they made his specialty healing? probably not good.
however this is what many people asked for, so here it is
Level Synch was such a god-send for players like me who liked to play quirky builds. My friends could care less what I wore or what we did in parties when we were all together we were just having a blast murdering stuff and getting some exp on the side.
We had Beastmaster parties, lowman manaburns, Thief tanks. Sometimes it's fun to do something thats not cookie cutter. I do hope that eventually they implement some sort of level synch system into this game as well. The system was a breath of fresh air the game totally needed.
Of course it had it's downsides "SMN burns lol" but that was a mechanics issue more than a issue with lvl synch.
The job specialization is for your specific class so to me yes it is an advancement; otherwise what is the point of them putting it in? We don't know if it is going to lower our choices, because they haven't given us specifics yet. Also doesn't mean that you can't have more than one class with their own job specialization leveled.
This kind of goes without saying lol. I'm sure if ppl moan enough on the forums again then they will change them if players are that unhappy with the way the the job system works. Doesn't mean that we shouldn't try it. I personally don't like the system at the moment and would prefer more advancement and specialization. If I'm playing PUG, why should I be able to equip nuking spells? I'm not a mage class... That's just my opinion, but for me it spoils the whole point of having classes in the game- they're all wishy washy.Now, the option to freeclass will still exist, but one has to wonder, unless the jobs are cooler/ more effective no one will play them, so essentially you could end up with a decided role you hate.
Personally, i'd rather they didn't.
Jobs are there for specific situations, not to replace classes. In a tough raid situation, you're going to want a specialised tank who's able to deal with it better, rather than a gladiator who's more versatile but will take more damage etc.
You guys need to accept that just because the game's in development, doesn't mean they're going to mould it into the preferred state for you personally.
We have no idea how they're going to change skills round, but you're right we might well have a h2h style thief rather than a dagger-wielding one. But well done for the hyperbole there, trying to work up the community isn't what we need, and I expected more of you.The Chance of a proper Thief Job returning are now completely gone. Gladiator has the Daggers, and Gladiator has Paladin. GG, Thief fans, you can now leave, you are no longer wanted.
Weak point. These kind of situations will probably not come up, and if they do you can suck it up and switch class/job, this game is all about being able to switch classes easily, but you are OBSESSED with being able to do everything on one class.The Choice of being able to stay your favorite job, but pick a secondary weapon choice for special occasions like when a specific monster is immune or resistant to the damage your current weapon deals are now gone. You will be forced to come as a class and job you do not want to play as for certain fights because "Oh, these crabs are immune to blunt damage." type events.
What on earth is this even based on? All of those jobs could be specialisations of new or current classes, don't just make shit up for the sake of trying to upset the community to try and get support.The ability to create unique new jobs gets thrown out the window. Were you waiting for the new version of Puppet Master? What about Summoner? Corsair? Etc.
LOL Too bad, these options will now most likely permanently disappear now.
Oh noes, what ever will they do without you and your campaigns for lance-wielding-white mages?But this decision has all but ruined FFXIV for me. I'm glad I got my moneys worth out of the play time I've had since the game went retail, but unless you can relieve my fears about how boring this system will be. I wont be here to pay when its asked of me.
You're a saint. No really, you're pretty much a forum celebrity to we 500 people who actually visit.Me. The person who petitioned for months to get new races added and even got a positive answer for the petition. Really am writing a lolfail thread. I can't freaking believe it.
Much love.
they actually did say it will lower your options, and put you into a more specific role.
we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.essentially you give up access to some abilities, to get access to specific abilities for your job, also jobs are meant to fulfill party roles,certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded.
So essentially its like, we will limit your build options, and give you specific skills/buffs traits that will make you better at a specific role. this is quite excellent if it is the role you chose to play, not so excellent if it is not. furthermore, its going to be 1 to 1, so if what your class specializes into is not something you enjoy, well, oh well.
Its problematic on another level, because they want to fit people into certain roles, with the classes they have now, they are likely to shorhorn any more different type of class, into an old role that doesnt fit thier current incarnations, like thaumaturge becoming a whm.
the worst part is, they will probably try to make a class a whm now, when a whm may be better made in a different class, say arcanist or mystic, or something totally new.
not to mention it will essentially limit the playstyles from like 14 back to 7 (assuming each class has at least two major playstyle directions, and usually they do) making it even more necessarry to bring out new jobs sooner rather than later, and no small amount either. ffxi had 11 jobs built in from the start, while 14 allowed you to make some of them through combinations (like thf drk whm blm debuffer etc) the new job system will lower that a bit, if it works as advertised.
But oh well, this is what some people voted for, when they said changes that may alter the basics of the game, i didnt vote for that, but many did, so they basically have a cart blanche to do whatever signed off by the masses.
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