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  1. #1
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    Join Date
    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by Cairdeas View Post
    I think the worst thing SE did with this game, Especially for the english and europeaon players was call Weapons Classes and give them flourishy names. They should have never called them classes or given them special names and just called them by the weapon name. Explained that there are no classes. Weapons teach you special skills as you train with them, kept them called ranks, then created a title system that automatically called you what job you reflected.

    If you equip a sword, a bunch of cure spells, and defensive skills with a maybe a shield, the game detects that you've done so and calls you a Paladin. Etc.

    But on the other hand swapping out the sword for a spear doesn't remove the fact that you're a defensive white magic spell caster. So you're still a Paladin.
    Now given THAT context, I can agree that it would've been nice to have it that way. Sort of like FFXIII paradigms that assign you a name given what you have equipped spells and equipment -wise.

    However, given what they're trying to achieve in the current context, the job system they have in place with the addition of hopefully more than one job per class (i'll be pretty gutted if they dont add more down the line), it just makes more sense. They want a system that's reminiscent of previous FF's, so that's what we're getting.

    Edit: Thinking about it, it would've been nice to have something like IX's system where you learn abilities from individual weapon and armour use. So you could equip a certain shield and learn defender after using it for a while, equip another higher level one a bit later and maybe learn phalanx. You could equip an axe and eventually learn beast killer.

    The only problem with this system would be that everyone would end up using the same stuff, similar to what we have now ingame. It would be hard to balance encounters unless these 'titles' you earned came with specific buffs. Like equipping the stuff to turn you into a paladinw ould also grant a defence boost, enmity boost, cure potency etc.
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    Last edited by Sephr; 06-17-2011 at 08:13 PM.

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sephr View Post
    Now given THAT context, I can agree that it would've been nice to have it that way. Sort of like FFXIII paradigms that assign you a name given what you have equipped spells and equipment -wise.

    However, given what they're trying to achieve in the current context, the job system they have in place with the addition of hopefully more than one job per class (i'll be pretty gutted if they dont add more down the line), it just makes more sense. They want a system that's reminiscent of previous FF's, so that's what we're getting.

    Edit: Thinking about it, it would've been nice to have something like IX's system where you learn abilities from individual weapon and armour use. So you could equip a certain shield and learn defender after using it for a while, equip another higher level one a bit later and maybe learn phalanx. You could equip an axe and eventually learn beast killer.

    The only problem with this system would be that everyone would end up using the same stuff, similar to what we have now ingame. It would be hard to balance encounters unless these 'titles' you earned came with specific buffs. Like equipping the stuff to turn you into a paladinw ould also grant a defence boost, enmity boost, cure potency etc.
    Obviously it would.

    Without the Job Title in the system I described you wouldn't get any passive Traits. Unlocking the title by equipping the skills necessary for it would grant you special Traits. The longer you play with that title active the more Attuned to it you get and you can get merit points to buff up or add new job traits. But in the end your playing the character how you want, Your equipment doesn't matter, your skills do.

    But with that system stat assignment would have to be done by the skills you have equipped. Equip defender and get +10 Vit + 5% Def. Equip Red Lotus Blade get +5 Str, + 5 Fire Attunement, + 5 Weapon Skill Accuracy.

    Etc.

    I wish I could find someone to bankroll a personal development team for me. I have so many freaking ideas in my head that would all culminate in making an awesome MMO. :/
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    Last edited by Cairdeas; 06-17-2011 at 08:20 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.