Quote Originally Posted by Shika View Post
The job specialization is for your specific class so to me yes it is an advancement; otherwise what is the point of them putting it in? We don't know if it is going to lower our choices, because they haven't given us specifics yet. Also doesn't mean that you can't have more than one class with their own job specialization leveled.



This kind of goes without saying lol. I'm sure if ppl moan enough on the forums again then they will change them if players are that unhappy with the way the the job system works. Doesn't mean that we shouldn't try it. I personally don't like the system at the moment and would prefer more advancement and specialization. If I'm playing PUG, why should I be able to equip nuking spells? I'm not a mage class... That's just my opinion, but for me it spoils the whole point of having classes in the game- they're all wishy washy.
they actually did say it will lower your options, and put you into a more specific role.

we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded.
essentially you give up access to some abilities, to get access to specific abilities for your job, also jobs are meant to fulfill party roles,

So essentially its like, we will limit your build options, and give you specific skills/buffs traits that will make you better at a specific role. this is quite excellent if it is the role you chose to play, not so excellent if it is not. furthermore, its going to be 1 to 1, so if what your class specializes into is not something you enjoy, well, oh well.

Its problematic on another level, because they want to fit people into certain roles, with the classes they have now, they are likely to shorhorn any more different type of class, into an old role that doesnt fit thier current incarnations, like thaumaturge becoming a whm.

the worst part is, they will probably try to make a class a whm now, when a whm may be better made in a different class, say arcanist or mystic, or something totally new.

not to mention it will essentially limit the playstyles from like 14 back to 7 (assuming each class has at least two major playstyle directions, and usually they do) making it even more necessarry to bring out new jobs sooner rather than later, and no small amount either. ffxi had 11 jobs built in from the start, while 14 allowed you to make some of them through combinations (like thf drk whm blm debuffer etc) the new job system will lower that a bit, if it works as advertised.

But oh well, this is what some people voted for, when they said changes that may alter the basics of the game, i didnt vote for that, but many did, so they basically have a cart blanche to do whatever signed off by the masses.