Page 11 of 25 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 247
  1. #101
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    I have been taking a break from the game and these dreaded forums since being notified of no patch for a month. I started reading some new Dev posts while enjoying some and being bored quickly on others(Q&A posts). When I read some player posts talking about this 1:1 ratio I just knew it had to be some speculation on their part. However, after finding a Dev post talking about...

    1 class : 1 job

    Isn't that a step behind FFXI system? My advanced job wasn't predetermined for me based off of my starter.
    I'm hoping this is just the first few stepping stones for easier and efficient balancing instead of just throwing a truckload out there.

    I used to think the chunk of potential the Armory System wielded would be brought out but now i'm unsure. I will still reserve judgement for now(since detail are still scarce) but SE is finally making me worry.


    To Devs: I accepted auto-attack but please don't crush the main system that had me interested in XIV. I'm not saying leave it as is but there have been great ideas on how to improve it without locking jobs to 1 class only(if that's what the 1:1 meant). I would much rather have had a WoW skill tree that let me spec into my job instead of getting predetermined singular outcomes.

    Here's hoping that SE ideas once in light will look much better than the hideous figures we see in the dark.
    (3)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  2. #102
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Akumu View Post
    I have been taking a break from the game and these dreaded forums since being notified of no patch for a month. I started reading some new Dev posts while enjoying some and being bored quickly on others(Q&A posts). When I read some player posts talking about this 1:1 ratio I just knew it had to be some speculation on their part. However, after finding a Dev post talking about...

    1 class : 1 job

    Isn't that a step behind FFXI system? My advanced job wasn't predetermined for me based off of my starter.
    I'm hoping this is just the first few stepping stones for easier and efficient balancing instead of just throwing a truckload out there.

    I used to think the chunk of potential the Armory System wielded would be brought out but now i'm unsure. I will still reserve judgement for now(since detail are still scarce) but SE is finally making me worry.


    To Devs: I accepted auto-attack but please don't crush the main system that had me interested in XIV. I'm not saying leave it as is but there have been great ideas on how to improve it without locking jobs to 1 class only(if that's what the 1:1 meant). I would much rather have had a WoW skill tree that let me spec into my job instead of getting predetermined singular outcomes.

    Here's hoping that SE ideas once in light will look much better than the hideous figures we see in the dark.
    I really hope so. I have faith in SE but the stuff they've said so far scares me.
    (3)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #103
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Akumu View Post
    Isn't that a step behind FFXI system?
    Essentially, yes.

    Quote Originally Posted by Akumu View Post
    I'm hoping this is just the first few stepping stones for easier and efficient balancing instead of just throwing a truckload out there.
    This is also what I'm hoping.

    Quote Originally Posted by Akumu View Post
    I used to think the chunk of potential the Armory System wielded would be brought out but now i'm unsure. I will still reserve judgement for now(since detail are still scarce) but SE is finally making me worry.
    Ditto.

    Quote Originally Posted by Akumu View Post
    Here's hoping that SE ideas once in light will look much better than the hideous figures we see in the dark.
    On this note, I really think it's an issue of proper information dissemination. Not to call anyone on the SE-side of things, as SE seems to want to be much more communicative than before, but you guys really need to be careful about what kind of information you let out, otherwise Bayohne and the other poor community reps have to go on clean-up duty.

    Example: Mention that auto-attack is happening, but offer next to no details on how it'll change things up or how it works, which leads to 10 speculation threads and headaches for all parties involved. Now you offer incomplete details on the job system(that may or may not be finalized), and we get plenty of rage threads and confusion(of which I'm a part of admittedly). Telling people to pay strict attention to only what's written down will only go so far.

    I'd personally prefer that information was withheld longer if it meant that meaningful details were given along with them instead of catchphrases and motos. Sure the wait might sting a bit(only because I'm excited to play a good game!), but I'd feel more in the loop and thus grateful.
    (4)

  4. #104
    Player

    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    49
    Quote Originally Posted by TheVedis View Post
    Instead of going about this in the way you are

    why not keep making the push for eventualy multiple jobs per class?

    cuz lets face it, thats it the logical thing to do instead of whining and moaning that the initial launch of the job system isnt how you want it to be
    I agree on this. Why not give SE suggestions about how to implement the new job system. Instead you guys are flaming eachother which is absurd. I dont know how SE is supposed to take anyone seriously when they are acting as such. I think this is a very legitmate post, and anything added should be to debate, or further support this post, not flame it too the ground. We have enough of that in these forums already....
    (0)

  5. #105
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dragonlord View Post
    I agree on this. Why not give SE suggestions about how to implement the new job system. Instead you guys are flaming eachother which is absurd. I dont know how SE is supposed to take anyone seriously when they are acting as such. I think this is a very legitmate post, and anything added should be to debate, or further support this post, not flame it too the ground. We have enough of that in these forums already....
    I've been giving them suggestions since before these forums were open. They've announced their plans through dev posts. I don't agree with their plans as they describe them because they are not Final Fantasy. So I'm voicing my concerns. That is what these forums were for.
    (2)

  6. #106
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I'm all for multiple jobs per class (I think 1:1 is pretty bad if it's the permenant design, it really is a choice-killer), just not the SAME job on multiple classes. It's never going to reach the goal of bringing back the typical FF classics. We can all reference specific FF games with 'anomalies' to the job system forever, but when someone thinks of a paladin, it's all about the sword and shield, classically speaking.

    That's not to say that a Pugilist shouldn't be able to get a tanking specialisation (i'd love a pugilist tank job), but I think it kills some of the potential abilities they can use when all tanks use the same basic skills and traits. Furthermore, seeing a monk go round in JSE designed for paladins would suck and go against that 'classical' feel. Alternatively, designing armour for all the jobs to fit each class wouldn't really be practical either. I'd rather each job had its own character which was reflected in its quests, ala FFXI. It's hard to get that character across when instead of being a valorous knight, a paladin is based on a bloodthirsty marauder or whatever.

    I hope in the future when we have jobs, you can see someone in their classic armour and recognise what they are straight away. I can remember joining up to FFXI back when people wore AF a lot (early US release), really made me want to aspire to level those jobs to get it. I can't help but feel that'd be lost if jobs were more convoluted vague sets of skills that can be passed around everything.

    Quote Originally Posted by Cairdeas View Post
    I've been giving them suggestions since before these forums were open. They've announced their plans through dev posts. I don't agree with their plans as they describe them because they are not Final Fantasy. So I'm voicing my concerns. That is what these forums were for.
    I'd say jobs using specific weapons and that IS final fantasy, what do you believe defines it, out of interest?

    Also, where'd your angry mandy go? D:
    (1)

  7. #107
    Player

    Join Date
    Mar 2011
    Posts
    212
    I've hated the armory system since day one. It was great on paper, but the reality is that a weapon doesn't define a fighting style/job/class/character or anything. I'd go into my logic, but i made that post the first day these forums opened and i could care less to repeat myself.

    I agree with this thread, but its all stills speculation. SE hasn't said how the system is going to work. And that is the main issue. For me, character development is a huge part of a MMO. And not much at all has even been mentioned. If they know what they are going to do they should tell us, if they have ideas they should post them so we can at least have an idea.

    We don't know what is being changed until the patch hits, if anything we get vague hints but nothing solid. It could be worthless and they could be wasting their time *cough* market wards *cough* or it could be a great idea. Either way they are spending a lot of time making changes to a live game. They should be a hell of a lot more upfront about everything. Realistically if they keep anything that ties a job/class/anything to an item of any sort... i'm done.

    Then again i'd already say more than 75% of the original player base dumb enough to pay for a beta client (me included) is pretty done with this game already.
    (0)
    Content was edited by Moderator due to violation of Forum Guidelines.

  8. #108
    Player

    Join Date
    Mar 2011
    Posts
    768
    Hm, me and Cairdeas actually have something in common here.

    Always thought from the beginning how lame it was that a single class couldn't use multiple weapons. If jobs are indeed like that as well it'll just add a notch under the "shitty ideas" belt this game proudly wears.
    (2)

  9. #109
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I'd say jobs using specific weapons and that IS final fantasy, what do you believe defines it, out of interest?

    Also, where'd your angry mandy go? D:

    I dunno lol.

    The Final Fantasy job system to me is about not being tied to a specific thing and having the ability to mix and match once you have something mastered.

    You spent a long time training as a Thief and now you can play as Viking after unlocking it through the story? Well now your a Viking, your using great axes and big beefy weapons, but your still able to use those thief skills should you chose to help subvert the foe your fighting.

    Final Fantasy, Especially Final Fantasy XIV have always been about Horizontal Leveling. Sure you can level vertically but thats not the fun part. The fun Part is leveling Horizontally. Which all of the previous Final Fantasy's Besides FF1, let you do.

    Leveling Horizontally fleshes out your character, Leveling Vertically just make them stronger over all.


    This version of the "Job" System is completely vertical leveling, It doesn't really flesh out a character, it pidgeon holes them into one task ignoreing other tasks even if that class previously could perform said tasks.

    IE.
    Conjurer can both heal and deal damage. If Black Mage ends up being the job it gets, you can no longer heal so there for your leveling vertically and losing skills depth for skill specialization. Black Mage would end up being purely Elemental Magic Damage Dealing and maybe some debuffing. As it should be, on its own, but unlike past FF's you can't enhance it by adding skills you already know to it.


    Also for everyone saying we do not know how the Job System will work go read the dev trackers.
    (4)
    Last edited by Cairdeas; 06-17-2011 at 11:25 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #110
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    We don't really know how it's going to play out as of yet, though I do find it weird jobs won't be able to use other skills AND they're weakening spells (or limiting them) based on which class you're using too.

    We'll have to wait and see how it plays out. I don't really have a problem with only using one weapon type because I never get attached to any particular class really, if I prefer another weapon I'll just use it and take a class change with it, but I can see how others might prefer that way.

    That said, I'd rather they tried to make the system as clean and simple as possible, and if that means only 1 weapon type (at least in the short term, though some classes already have 2 weapon types so it doesn't have to stay that way, they can just lable something as a xxx job/class arm, it doesnt really cause a problem).

    Would be nice to know more about these stupid systems

    Edit: The more I think about it, the more I wonder why they don't just make it so you don't have to pay to allot skills native to your class/job, then have a few points available to select other skills. That way you couldn't radically deviate from the class design, but you could add your own mark to it, especially if alloted spells came with stat bonuses and that.

    Just seems like it would've made more sense to do it that way.
    (0)
    Last edited by Sephr; 06-17-2011 at 11:30 PM.

Page 11 of 25 FirstFirst ... 9 10 11 12 13 21 ... LastLast