Quote Originally Posted by Serio View Post
One problem that I could see with scrapping the current class system and building from scratch is that the current Class system is designed for solo play (especially since you can equip abilities of other jobs). However, making each Class soloable also means balancing abilities/stats/gear, which is not necessarily good for a party setup (ex: the healer was trying to nuke and the PUG was on defense and trying to cure everybody =P). The Jobs system would basically refine the class for party scenarios to make partying more dynamic.

If jobs are refined for partying, they probably won't be good for soloing, which is why they're being built around the class system. Otherwise it would be FFXI all over again, where you pretty much HAD to party. It was great party dynamics because every job was a specialty, but at the same time made soloing a pain (even if u /whm or /nin). We have to remember that part of the game's appeal is that if you can't find a party, or are just trying to squeeze in a quick leve, you can solo relatively painlessly and get decent xp.
I see what you are saying in the solo vs. party situation but honestly if SE made some decent content like for solo players to group up in easy then this wouldn't even be an issue. If they did something like campaign or redid the Leve system then solo would be viable. They could even allow you to call your Companion to fight at your side while solo to fill a needed role like cures or tank.