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Thread: Jobs start @50?

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  1. #1
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Sorel View Post
    Well this is a Job Title System. "Your Job is your hat". It just that your only allowed to wear a certain hat when you're holding a particular stick. One stick can still have multiple hats.
    I'm going to give it a shot, but still, this is pretty much counter to everything I enjoy about the game now.

    With how the job system has now been described it would have been easier if they just removed the Class names and implemented the job system from the ground up mimicing FF3/t/11 etc.

    I'd enjoy that more then this clusterbomb that is being implemented. Because at least then theres a chance I can still use my prefered weapon on my prefered job when its still socially acceptible as such. IE Paladins and Samurai with Lances or Warriors with Great Axes, Great Swords, and Hand Axes. Or Great Swords for everyone.

    1 Job, 1 Weapon is boring, And will be boring forever. I don't know why anyone would support such nothingness.
    (1)
    Last edited by Cairdeas; 06-17-2011 at 06:07 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    SydeBeheln's Avatar
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    Side Beheln
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    Goblin
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    Marauder Lv 54
    Quote Originally Posted by Cairdeas View Post
    I'm going to give it a shot, but still, this is pretty much counter to everything I enjoy about the game now.

    With how the job system has now been described it would have been easier if they just removed the Class names and implemented the job system from the ground up mimicing FF3/t/11 etc.


    I'd enjoy that more then this clusterbomb thats being implemented. Because atleast then theres a chance I can still use my prefered weapon on my prefered job when its still socially acceptible as such. IE Paladins with Lances or Warriors with Great Axes. Or Great Swords for everyone.

    Then they would have to rewrite everything in the game, including the lore, the guilds, all the cut-scene's..etc.
    And pretty much have to wipe everyone's progress, and since they said from day 1 that wouldn't be the case, the only other alternative, was to build on top of what we already had.
    (0)

  3. #3
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    AlexiaKidd's Avatar
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    Alex Kidd
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    Spriggan
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    Marauder Lv 90
    Quote Originally Posted by Cairdeas View Post
    I'm going to give it a shot, but still, this is pretty much counter to everything I enjoy about the game now.

    With how the job system has now been described it would have been easier if they just removed the Class names and implemented the job system from the ground up mimicing FF3/t/11 etc.

    I'd enjoy that more then this clusterbomb that is being implemented. Because at least then theres a chance I can still use my prefered weapon on my prefered job when its still socially acceptible as such. IE Paladins and Samurai with Lances or Warriors with Great Axes, Great Swords, and Hand Axes. Or Great Swords for everyone.
    For once I agree, I would prefer if they just scrapped the current system and rebuilt with Jobs from the get go instead of trying to shoehorn them in somehow so as not to upset current players. If they just scrapped and rebuilt with Jobs they could still let us keep our equivalent Ranks/Level and transfer them to the new Jobs so it wouldn't be that big of a deal.

    Who knows though maybe they have actually come up with something great, but to me it seems like they are trying to go back to a more FFXI setup but trying not to piss off the current player base and I hope that won't be a mistake by doing that and trying to shoehorn the Job system around the class system as opposed to building it from the ground up.
    (6)

  4. #4
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    Quote Originally Posted by AlexiaKidd View Post
    For once I agree, I would prefer if they just scrapped the current system and rebuilt with Jobs from the get go instead of trying to shoehorn them in somehow so as not to upset current players. If they just scrapped and rebuilt with Jobs they could still let us keep our equivalent Ranks/Level and transfer them to the new Jobs so it wouldn't be that big of a deal.

    Who knows though maybe they have actually come up with something great, but to me it seems like they are trying to go back to a more FFXI setup but trying not to piss off the current player base and I hope that won't be a mistake by doing that and trying to shoehorn the Job system around the class system as opposed to building it from the ground up.
    One problem that I could see with scrapping the current class system and building from scratch is that the current Class system is designed for solo play (especially since you can equip abilities of other jobs). However, making each Class soloable also means balancing abilities/stats/gear, which is not necessarily good for a party setup (ex: the healer was trying to nuke and the PUG was on defense and trying to cure everybody =P). The Jobs system would basically refine the class for party scenarios to make partying more dynamic.

    If jobs are refined for partying, they probably won't be good for soloing, which is why they're being built around the class system. Otherwise it would be FFXI all over again, where you pretty much HAD to party. It was great party dynamics because every job was a specialty, but at the same time made soloing a pain (even if u /whm or /nin). We have to remember that part of the game's appeal is that if you can't find a party, or are just trying to squeeze in a quick leve, you can solo relatively painlessly and get decent xp.
    (0)

  5. #5
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    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Serio View Post
    If jobs are refined for partying, they probably won't be good for soloing, which is why they're being built around the class system. Otherwise it would be FFXI all over again, where you pretty much HAD to party. It was great party dynamics because every job was a specialty, but at the same time made soloing a pain (even if u /whm or /nin). We have to remember that part of the game's appeal is that if you can't find a party, or are just trying to squeeze in a quick leve, you can solo relatively painlessly and get decent xp.
    It's an eternal struggle, but there's a load of successful protocols to remedy it. They probably don't have the man power right now, but it's not like it's an impossible wall as oppose to 5yrs ago.
    (0)

  6. #6
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    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Serio View Post
    One problem that I could see with scrapping the current class system and building from scratch is that the current Class system is designed for solo play (especially since you can equip abilities of other jobs). However, making each Class soloable also means balancing abilities/stats/gear, which is not necessarily good for a party setup (ex: the healer was trying to nuke and the PUG was on defense and trying to cure everybody =P). The Jobs system would basically refine the class for party scenarios to make partying more dynamic.

    If jobs are refined for partying, they probably won't be good for soloing, which is why they're being built around the class system. Otherwise it would be FFXI all over again, where you pretty much HAD to party. It was great party dynamics because every job was a specialty, but at the same time made soloing a pain (even if u /whm or /nin). We have to remember that part of the game's appeal is that if you can't find a party, or are just trying to squeeze in a quick leve, you can solo relatively painlessly and get decent xp.
    I see what you are saying in the solo vs. party situation but honestly if SE made some decent content like for solo players to group up in easy then this wouldn't even be an issue. If they did something like campaign or redid the Leve system then solo would be viable. They could even allow you to call your Companion to fight at your side while solo to fill a needed role like cures or tank.
    (0)

  7. #7
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by AlexiaKidd View Post
    They could even allow you to call your Companion to fight at your side while solo to fill a needed role like cures or tank.
    I'd like to see the path companion become more useful overall. Of course, there's the issue with you already choosing your companion's class, but I guess that can be worked around. More choices for appearance would be nice too...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
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    Quote Originally Posted by AlexiaKidd View Post
    I see what you are saying in the solo vs. party situation but honestly if SE made some decent content like for solo players to group up in easy then this wouldn't even be an issue. If they did something like campaign or redid the Leve system then solo would be viable. They could even allow you to call your Companion to fight at your side while solo to fill a needed role like cures or tank.
    This is somewhat true to the extent that the game would then become FFXI-2. However, the content designed for solo players is the class system itself. Aside from the fact that Campaign would be cool (which let me lvl RDM to 75 w/o being a refresh/haste whore), leves are already soloable, behest allows you to hop right into a group, and a Companion isn't really needed to fill any role because you can tank/cure/DD by yourself on any class.

    I say that the class system is designed for solo players because if you take away the overlapping party member bonus, the light/max party buffs, and leve linking (especially under Guardian's Aspect), soloing and partying levels out in reward. (Remember back in the day when none of these existed?) The Jobs system is essentially another party bonus to add to the big book of party bonuses, but yet it's somehow an "issue" that classes are optional.

    Because that's what's really happening. They're scrapping the classes and recreating them as jobs. Just like a lot of people wanted. Except that classes are optional. And I really think that doing some quick quest (cause everything in this game is quick) to unlock the jobs and abilities isn't asking too much considering how ridiculously easy this game is if you're always in a party.
    (0)

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