Quote Originally Posted by AlexiaKidd View Post
For once I agree, I would prefer if they just scrapped the current system and rebuilt with Jobs from the get go instead of trying to shoehorn them in somehow so as not to upset current players. If they just scrapped and rebuilt with Jobs they could still let us keep our equivalent Ranks/Level and transfer them to the new Jobs so it wouldn't be that big of a deal.

Who knows though maybe they have actually come up with something great, but to me it seems like they are trying to go back to a more FFXI setup but trying not to piss off the current player base and I hope that won't be a mistake by doing that and trying to shoehorn the Job system around the class system as opposed to building it from the ground up.
One problem that I could see with scrapping the current class system and building from scratch is that the current Class system is designed for solo play (especially since you can equip abilities of other jobs). However, making each Class soloable also means balancing abilities/stats/gear, which is not necessarily good for a party setup (ex: the healer was trying to nuke and the PUG was on defense and trying to cure everybody =P). The Jobs system would basically refine the class for party scenarios to make partying more dynamic.

If jobs are refined for partying, they probably won't be good for soloing, which is why they're being built around the class system. Otherwise it would be FFXI all over again, where you pretty much HAD to party. It was great party dynamics because every job was a specialty, but at the same time made soloing a pain (even if u /whm or /nin). We have to remember that part of the game's appeal is that if you can't find a party, or are just trying to squeeze in a quick leve, you can solo relatively painlessly and get decent xp.