Quote Originally Posted by juniglee View Post
I understand. I've never said totally don't do it at all either. I am the sort of student who learns by going to class not knowing anything, and forming my own understand of how it works.
So am I. But that is because I am a lazy person.

When I do read chapters before going to class, the difference is very clear to me. I am able to understand what the professor is saying and form my own questions opposed to just thinking about what is told to me and trying to grasp the concept that is fresh in my brain.

We could have a talk about why my grades don't affect anyone but myself (or that they actually do)...but I'd rather not.

Here's my attitude: if I make As in advanced engineering courses with my current habits, why would I change those habits if I can't receive a higher grade?

Logic: Because a grade is just a grade: you can always seek to become a better person (and SHOULD) to improve.

I am just not that interested in the material to immerse myself that deeply in it. I don't think this is analogous to the game.



My attitude in FF14: Why should I need to watch a video? Every encounter I've been involved with I've overcome. I've done it all and have cleared most content faster than ~97% of my server and ~95% of the general population.

Logic: You can (and should) always seek to be a better player. You were not server first. You were not world first. If you tried harder, you might could be that way. You are skilled as a player but not the most skilled. World first groups may contain the most skilled player of a certain job but certainly not all of the players in that group are the top echelon of that job.

Corollary: There is no way for a progression oriented player to become better besides practice since most of the fights do not have strategies attached to them during the time that you do them in (aka: first few days of a new patch). Furthermore, you are not the only thing holding you back: there are 7 other players influencing your status in most cases.


In this way, progression oriented players are the ones who formulate the strategies. If we were to use school as an analogy, progression oriented players would be the ones who lay down the rules and laws as observed (and tested) by them while students are the ones who study those rules and laws.


Conclusion: Those who knowingly have access to a breadth of knowledge yet refuse to use it seek only to emulate those who came before them yet without the same passion and desire.

Quote Originally Posted by juniglee View Post
I have always fought for the welfare of newer players, and people on the OF seems to clump new and incompetent together, because they don't have time to waste on people. I didn't think people could be so self-centred, that they'd just step on others, at the expense of their welfare. I suppose that's how it works in life too. But this is a video game, not life.
In my observation, the OF tends to be very friendly to new players yet encourages bad practices (like the one being discussed in this topic). You can go to just about any other forum and make a topic like this. If you advocate unpreparedness, you will most likely be shunned anywhere but here. For some reason, the OF enables bad players by continuing to favor emotional reasoning rather than logical reasoning. Coddling, if you will.

Quote Originally Posted by juniglee View Post
I once read about how being a newcomer in a knitting community, you'd be welcomed with open arms, and taught the way of the needle. Video gamers simply berate others for being new, and turn them off. And slowly it forms a vicious cycle, the community begins to be filled by more toxic players, and new players aren't coming in as much.
This is due to anonymity and age groups more than anything, I would speculate.