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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Why must you guys make multshot or any skill for that matter so complicated? what's so "special" about multishot it can be dumb down or changed like any other skill.

    really arcs... prissy because their reign might be over.

    FYI FF14 isn't the first game with an archer or range attacker for class. It'll work, easily.

    Heck, why are we even talking about "playstyle"? The playstyle is an abomination, that we wanted change from day 1.

    That's the goal, not the roadblock.
    (0)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by kukurumei View Post
    Why must you guys make multshot or any skill for that matter so complicated? what's so "special" about multishot it can be dumb down or changed like any other skill.

    really arcs... prissy because their reign might be over.

    FYI FF14 isn't the first game with an archer or range attacker for class. It'll work, easily.

    Heck, why are we even talking about "playstyle"? The playstyle is an abomination, that we wanted change from day 1.

    That's the goal, not the roadblock.
    im not an archer main, i would never be an archer main, i think archers will probably need some changes because their dps is too high for too little risk. That said archer actually feels like you re playing a different class, its basic style of play is different. they can hold back, and do burst damage, but still actually do High DD, they can choose to buff 1 arrow, 2 arrows. The way multishot works and the choices they make, make it at its basic level even outside of WS and skills feel like a different playstyle, this is good imo. Making them use a more standard AA for tp and use multishot with no choices (the choice being choosing steady damage or choosing burst damage, high hate from buffs, or high tp gains etc) just sounds like you play it the same way other DD play only you do it from far away.

    Im just against every class playing the same way. One interesting facet of this AA system is the archer can choose to increase his damage, and his risk by getting in close, or choose to act safely from a difference, and adapt to that on the fly. Thats another interesting mechanic, and may be a balancer for archers damage with no risk if balanced right. My only beef with this archer plan they have presented, is it seems to give them way more options than other classes, but we ll see how it works out once the basic skills are added.

    I must say making pugilist an MP user doesnt seem to be a good idea to me, unless they alter the way mp is regained or give more option, but we ll see what the full plan is. The key here i think is building different play styles for different classes, make them interesting in thier own way. The way the other dude is talking about setting up archer seems to not leave many options for playstyle, and only give one path, and not that much descions of import in battle, under his system it seems like thier is one way to play archer, i can almost imagine the macro, In the new suggested system, you can use his style, you can use the stacking multi shot style, you can use a go in close style with a multi shot style, or many variations.

    his method sounds to me like, stand far away AA use multi shot whenever its up, use tp whenever you get it, its just a robot, multishot is partial;ly balnced by the fact that you dont attack while stacking it.

    Nerf ranger if you want, but dont make it a less entertaining job with less viable options of play is what im getting at.

    the playstyle is an abomination to YOU, many people enjoy archer, but even if you hate the current playstyle, there is no point to multiple classes if they all play the exact same way. Each class should bring a different style of play to the table. That was one of the huge flaws with ffxi that they slowly fixed over years of rebalances.
    (0)
    Last edited by Physic; 06-16-2011 at 07:55 PM.