Quote Originally Posted by Takahime View Post
This is my vision for Archers, and hopefully Ranger job if it comes:

Regarding the attack itself

1. Light Shot is removed and becomes Ranged Auto Attack.
2. Ranged Auto Attack consumes Ammo, as with stacking 999xarrows and Refill, ammo is not much of a concern.
3. Ranged Auto Attack speed is constant, TP gains constant per second, but Damage scale with weapons.
4. Ranged Auto Attack removes the need to spam normal attacks to build TP.
5. Multishot, Trifurcate are still in the game, but only operate with Heavy Shot or other basic ranged attack (not TP based)
6. Buffs such as Raging Strike, Ferocity, Hawk's Eye, etc. are not consumed by Ranged Auto Attack.


Regarding CC targets there are different options

1. Let players use current mechanics to turn away from mob, disengage or unselect target.
2. Code in that CC targets are unselected by all attacking players.
3. Code in that CC targets get animation time to give players cushion for option 1 above.


We end up with the same result as we have now, but without the need to spam Light/Heavy shot to build TP.
This is a reasonable and sound proposal. Especially the fix for multishot (#5)