Yeah but you're the kind of player who is against auto attack in general. There's no logical reason why archer should be excluded from auto attack over say a lancer. None at all.
Multi Shot will receive a cooldown whether Trifurcate exists or not. There's no other way to balance this when stamina isn't there. A lot of skills that rely on stamina as cost will be changed as a result. Expect Shrieker to be changed too. Currently it's 500 TP with a high stamina cost, it would simply be over powered if the stamina cost wasn't there. The list could go on, all classes will see these changes.
You're rank 34 dude. Yet you're accusing a guy who was 50 ARC before you even started playing of being a bandwagoner. You're a funny onion. Do continue. I'm sat here making wind crystals and bored as hell.
So you're basically saying archers aren't getting auto attack because of Multi Shot? Can you not think for one minute outside the box about how Multi Shot could be changed to work with auto attack? I've already said that they HAVE to add a cool down to it, more changes to it wouldn't hurt.
I don't want extra control over my arrows, what do you think I'm going to do every half second, ask myself "Ooooh should I press 1 now?! Hmm I don't know". I don't need any more control than the guy prodding it with his lance.
If you're playing your class right you won't be using Multi Shot for every damn attack. The stamina used is more than the cost of just hitting 1. Multi Shot works best at the end of a TP regimen when your stamina bar is full and if you're lucky you'll get it at the top of a light regimen. For the rest of the time you're hitting 1 and the odd ability, just like every other non-magic class.
Bind is a non-issue, the ARC skill for bind is useless and even if they make it useful you're rarely going to be using it anyway. Certainly not enough to justify removing auto attack. That lancer dude could just as easily break your bind. Or are you trying to tailor the game to solo play again?
Right we get it, you don't want auto attack, some lancer might not either. Therefore we should both be able to agree that a toggle is the best solution. Apparently in WoW right clicking a mob makes you auto attack it. Anything would work.
SE are adding a hate meter so you will know exactly how much hate you have compared to the tank. Managing hate on ARC is already easier than any other non-tank class due to Chameleon. With a hate meter that skill should ensure you never get hate as an ARC unless you pull off something big at the top of a regimen. That's going to happen regardless of auto attack because it's WS damage not basic attack.
Never do I have to put my bow away or stop tapping 1 during NM fights right now (except hate reset on buffalo where everyone stops DDing) because I manage my hate fine. Auto attack isn't going to make me attack more frequently than current so it's a non-issue.
FFXIV should not be FFXI-2. It should be taking the best bits from FFXI and building upon it, improving it and doing it better. Do you really want FFXIV to be a game that belongs in 2003?
WTF? I'm trolling because you don't want auto attack? Do elaborate.
I LOLed. How am I going to defend myself with a knife for example? If I'm getting that desperate I'll hit Quickstride and run. In reality I can currently solo rank 64 mobs (and probably higher) by shooting them with my bow. I've even backup tanked Dodore when the tank died. Getting hate isn't a life or death situation for ARC in this game like you make it out to be.
WTF are you using then? Because you're getting what, 250 TP every 5 or 6 actions? Your LS must love you with your input in battle regimens once every five minutes.
At the end of the day I'm using all my attack/accuracy buffs and other ARC skills at optimal times yet still find time to build TP by spamming 1. I don't know what you're doing wrong if you can't manage it.
Why do you do that? Light shot * 3 is more cost efficient than Multi shot * 2 + light shot to fire it. You should be stacking those attack buffs to your WSs in regimens rather than using them on standard attacks. The buffs will add more damage to your WS than they will your light shot and you will incap the mob faster.
On the rare occasion I have an attack buff and there's no regimen coming up I'll stack it with Trifurcate. I'll only use Multi Shot during a long fight if I have full stamina otherwise it's just not worth the cost.
I'm not even looking at it from a grinding or farming perspective where I'd always open with Multi Shot *2 with a buff because that's just filler gameplay. What matters is how you perform in a team against mobs that matter.
I'll look into it.