Quote Originally Posted by Wynn View Post
Nope. I didn't/don't play a ranger in XI and I'm perfectly happy to not have auto attack on my favorite XIV class. Don't speak in absolutes, you will always be wrong. (See what I did thar? :P )
Yeah but you're the kind of player who is against auto attack in general. There's no logical reason why archer should be excluded from auto attack over say a lancer. None at all.

Quote Originally Posted by Wynn View Post
This already exists, which you should know being level 50 archer, it is called Trifurcate. I'm also ok with it getting a cooldown. Many archers spam attack too much anyway and take hate when they shouldn't be. Since I am not one of them, a cool down won't impact me.
Multi Shot will receive a cooldown whether Trifurcate exists or not. There's no other way to balance this when stamina isn't there. A lot of skills that rely on stamina as cost will be changed as a result. Expect Shrieker to be changed too. Currently it's 500 TP with a high stamina cost, it would simply be over powered if the stamina cost wasn't there. The list could go on, all classes will see these changes.

Quote Originally Posted by Wynn View Post
Sweet. I'm kinda tired of everyone bandwagoning on my class simply cause it is OP right now. Maybe this will make people move on to another class and I can look forward to being the only archer in the party again.
You're rank 34 dude. Yet you're accusing a guy who was 50 ARC before you even started playing of being a bandwagoner. You're a funny onion. Do continue. I'm sat here making wind crystals and bored as hell.


Quote Originally Posted by Jynx View Post
why is it so hard to imagine archers wanting to have control of there arrows more than auto attack would allow them? Being able to nock a specific number of arrow to increase damage but not steal hate or to nock to max to finish off a mob before a lethal WS at low health.

What about Bind? Why give them a skill they would automatically break themselves? Archers are dependant on positioning, giving them a meele option would be mainly curcumstancial like when it's not possible to move far back enough to use arrows effectively such as in a small area with multiple agressive monsters. People are in a uproar over nothing.

It's downright hillarious. People are suddenly acting like pressing 1 to attack is a chore now when we have been doing it for months. People haven't even asked obvious questions like.

1. Will Archers attacks be more powerfull at range to compensate for the "Possibly" slower pace of combat for them.

2. What will be the "cooldown" timer on our basic attacks?

3. Will we get more skills that require the abillity to choose when we attack "IE: more charge style skills"

Nope everyone is like "WAAAAAH I'm not part of the AA update" even when you are, the abolition of the stamina system will be a boon to archers just as much as anyone else. Archers who decide they want to meele all the time will find no place in parties and the cycle of darwinism will take effect. Don't get mad when you have no idea how the new system will actually effect you. If anything this was done to make sure Archers don't get nerfed with skills like Multi-shot. I'd rather have control over how many arrows I nock instead of converting it to a random WS.
So you're basically saying archers aren't getting auto attack because of Multi Shot? Can you not think for one minute outside the box about how Multi Shot could be changed to work with auto attack? I've already said that they HAVE to add a cool down to it, more changes to it wouldn't hurt.

I don't want extra control over my arrows, what do you think I'm going to do every half second, ask myself "Ooooh should I press 1 now?! Hmm I don't know". I don't need any more control than the guy prodding it with his lance.

If you're playing your class right you won't be using Multi Shot for every damn attack. The stamina used is more than the cost of just hitting 1. Multi Shot works best at the end of a TP regimen when your stamina bar is full and if you're lucky you'll get it at the top of a light regimen. For the rest of the time you're hitting 1 and the odd ability, just like every other non-magic class.

Bind is a non-issue, the ARC skill for bind is useless and even if they make it useful you're rarely going to be using it anyway. Certainly not enough to justify removing auto attack. That lancer dude could just as easily break your bind. Or are you trying to tailor the game to solo play again?

Right we get it, you don't want auto attack, some lancer might not either. Therefore we should both be able to agree that a toggle is the best solution. Apparently in WoW right clicking a mob makes you auto attack it. Anything would work.


Quote Originally Posted by Jynx View Post
What makes them different is that Hate control and positioning is far more important to Archers hence being able to remain locked onto your target while cooling off your emnity or knocking arrows for a large attack your not constantly garnering hate to pull off the tank. It's not as large an issue when the marauder draws hate because he is still goin to be within meele range of the monster.

From previous dev comments Mob ranged attacks may be going the way of the Dodo, and the last thing I want is archers blaming auto attack as to why they are ping-ponging the mob between them and the tank. Much like mages, Archers should be far more concerned about positioning than they are auto attack.

Thats my opinion though, it's far beyond multishot and bind.
SE are adding a hate meter so you will know exactly how much hate you have compared to the tank. Managing hate on ARC is already easier than any other non-tank class due to Chameleon. With a hate meter that skill should ensure you never get hate as an ARC unless you pull off something big at the top of a regimen. That's going to happen regardless of auto attack because it's WS damage not basic attack.

Never do I have to put my bow away or stop tapping 1 during NM fights right now (except hate reset on buffalo where everyone stops DDing) because I manage my hate fine. Auto attack isn't going to make me attack more frequently than current so it's a non-issue.


Quote Originally Posted by Shikyo View Post
if you dont like how archer playes just dont play archer, imo this is final fantasy and this move follows in the steps of its mmo origins which is XI so it just seems perfectly fitting to me.
I was high lvl rng and loved the style in that ff so I wouldnt expect archer in this FF to be any other way.
FFXIV should not be FFXI-2. It should be taking the best bits from FFXI and building upon it, improving it and doing it better. Do you really want FFXIV to be a game that belongs in 2003?


Quote Originally Posted by Shikyo View Post
>.> that was a accident i ment it seemed Xenor was trolling
I agree with you 100% =P
WTF? I'm trolling because you don't want auto attack? Do elaborate.


Quote Originally Posted by Lerris View Post
The purpose of giving archers a melee autoattack is to give them some means of defending themselves when the mob loses bind and charges up close.
I LOLed. How am I going to defend myself with a knife for example? If I'm getting that desperate I'll hit Quickstride and run. In reality I can currently solo rank 64 mobs (and probably higher) by shooting them with my bow. I've even backup tanked Dodore when the tank died. Getting hate isn't a life or death situation for ARC in this game like you make it out to be.


Quote Originally Posted by Shai View Post
lol if that's how you play archer you must be one sorry archer. Here's how I play and you can use your imagination to fill in what abilities are where.

2 2 3 4 5 1 6 (maybe 7 if TP) 8 3 1 2 2 (4 or 5 if ready) 1 [repeat]

Look at all the 1s I have in there. All three of them. Play another job, dood.
WTF are you using then? Because you're getting what, 250 TP every 5 or 6 actions? Your LS must love you with your input in battle regimens once every five minutes.

At the end of the day I'm using all my attack/accuracy buffs and other ARC skills at optimal times yet still find time to build TP by spamming 1. I don't know what you're doing wrong if you can't manage it.


Quote Originally Posted by elreed View Post
I dont really use that much light shots to build tp, i use multishots, and most of the times i get to use 7-9 different skills before i get back to a light shot, in my opinion archer is the only job that worked correctly for me, i really was against autoattack for archers and im glad it doesnt range AA..
Why do you do that? Light shot * 3 is more cost efficient than Multi shot * 2 + light shot to fire it. You should be stacking those attack buffs to your WSs in regimens rather than using them on standard attacks. The buffs will add more damage to your WS than they will your light shot and you will incap the mob faster.

On the rare occasion I have an attack buff and there's no regimen coming up I'll stack it with Trifurcate. I'll only use Multi Shot during a long fight if I have full stamina otherwise it's just not worth the cost.

I'm not even looking at it from a grinding or farming perspective where I'd always open with Multi Shot *2 with a buff because that's just filler gameplay. What matters is how you perform in a team against mobs that matter.


Quote Originally Posted by Jynx View Post
Just because I don't agree with you doesn't mean your a bad person or an idiot.
I'll look into it.