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  1. #1
    Player

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    May 2011
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    let me explain, for Archer, AA would mess up their damage. using multi shot, trifurcate etc, the key is to stick multiple buffs on to one normal attack. if you have AA randomly going off, it messes up your buff stacking. if you make it not effect normal attacks, then the skill is kind of useless.
    a archer generally goes,
    multi shot multi shot raging ferocity blidside Basic attack Weaponskill1 weaponskill 2, trifurcate basic attack weaponskill. Its simply not an AA class really.
    I know how they work, but you are putting in game design flaw into an unimplemented ranged auto attack to state your case.
    (0)

  2. #2
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Takahime View Post
    I know how they work, but you are putting in game design flaw into an unimplemented ranged auto attack to state your case.
    what game design flaw? the fact that they are strong?
    (0)

  3. #3
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    They playstyle of archer is currently a burst damage class, you very rarely use your basic attack, and when you do, you want it to count. It would do more harm than good to rebalance archer around AA, it would essentially be like if they made the game randomly cast a weak fire on conjurer, which would then prevent your fire damage from getting powerful. Its just not how the class is played.
    Its just not how it is currently played, but we are part of major adjustments to make the game... better. Keeping Archers the Burst, hold, Burst class is not good design for team play. And if it is their final design intent to keep them the fast burst class, then they could still handle it by equating a ranged auto attack to only be a portion of DPS, not consume buffs, and its real purpose to be a TP generating mild-DPS, so we don't have to spam Light Shot.
    (0)

  4. #4
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    This is my vision for Archers, and hopefully Ranger job if it comes:

    Regarding the attack itself

    1. Light Shot is removed and becomes Ranged Auto Attack.
    2. Ranged Auto Attack consumes Ammo, as with stacking 999xarrows and Refill, ammo is not much of a concern.
    3. Ranged Auto Attack speed is constant, TP gains constant per second, but Damage scale with weapons.
    4. Ranged Auto Attack removes the need to spam normal attacks to build TP.
    5. Multishot, Trifurcate are still in the game, but only operate with Heavy Shot or other basic ranged attack (not TP based)
    6. Buffs such as Raging Strike, Ferocity, Hawk's Eye, etc. are not consumed by Ranged Auto Attack.


    Regarding CC targets there are different options

    1. Let players use current mechanics to turn away from mob, disengage or unselect target.
    2. Code in that CC targets are unselected by all attacking players.
    3. Code in that CC targets get animation time to give players cushion for option 1 above.


    We end up with the same result as we have now, but without the need to spam Light/Heavy shot to build TP.
    (1)
    Last edited by Takahime; 06-16-2011 at 10:16 AM.

  5. #5
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Takahime View Post
    This is my vision for Archers, and hopefully Ranger job if it comes:

    1. Light Shot is removed and becomes Ranged Auto Attack.
    2. Ranged Auto Attack consumes Ammo, as with stacking 999xarrows and Refill, ammo is not much of a concern.
    3. Ranged Auto Attack speed is constant, TP gains constant per second, but Damage scale with weapons.
    4. Ranged Auto Attack removes the need to spam normal attacks to build TP.
    5. Multishot, Trifurcate are still in the game, but only operate with Heavy Shot or other basic ranged attack (not TP based)
    6. Buffs such as Raging Strike, Ferocity, Hawk's Eye, etc. are not consumed by Ranged Auto Attack.

    We end up with the same result as we have now, but without the need to spam Light/Heavy shot to build TP.

    whatevs im tired of arguin, i wont main archer anyway, most archers i know dont want AA but if they put it in and make it play like a boring DD thats on them
    (0)

  6. #6
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Takahime View Post
    This is my vision for Archers, and hopefully Ranger job if it comes:

    Regarding the attack itself

    1. Light Shot is removed and becomes Ranged Auto Attack.
    2. Ranged Auto Attack consumes Ammo, as with stacking 999xarrows and Refill, ammo is not much of a concern.
    3. Ranged Auto Attack speed is constant, TP gains constant per second, but Damage scale with weapons.
    4. Ranged Auto Attack removes the need to spam normal attacks to build TP.
    5. Multishot, Trifurcate are still in the game, but only operate with Heavy Shot or other basic ranged attack (not TP based)
    6. Buffs such as Raging Strike, Ferocity, Hawk's Eye, etc. are not consumed by Ranged Auto Attack.


    Regarding CC targets there are different options

    1. Let players use current mechanics to turn away from mob, disengage or unselect target.
    2. Code in that CC targets are unselected by all attacking players.
    3. Code in that CC targets get animation time to give players cushion for option 1 above.


    We end up with the same result as we have now, but without the need to spam Light/Heavy shot to build TP.
    This is a reasonable and sound proposal. Especially the fix for multishot (#5)
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    Physic's Avatar
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    Character
    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    This is a reasonable and sound proposal. Especially the fix for multishot (#5)
    how is that a fix? thats exactly how multi shot works now, other than being able to be used with light shot.

    CC fixes turn away? that is an archaic and bad design. Though with AA they really should have an option to not AA. i guess the option is to select another mob, but what if there is no mob to select. It really sounds bad. they should just have made AA a button you toggle on and off.

    the dudes style of playing is his by choice, and i wont tell him to play the job a different way, but not using basic attacks on archer is a very real, and very effective playstyle. so why should every one play his style, when with current AA plans allow his playing style and theirs, and a new playing style.
    (1)

  8. #8
    Player
    Rentahamster's Avatar
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    how is that a fix? thats exactly how multi shot works now, other than being able to be used with light shot.
    The fix is so that auto attack doesn't waste your multishot or buffs. That way you can have both auto attack, and be able to use multishot the same way you do now.

    Quote Originally Posted by Physic View Post
    CC fixes turn away? that is an archaic and bad design. Though with AA they really should have an option to not AA. i guess the option is to select another mob, but what if there is no mob to select. It really sounds bad. they should just have made AA a button you toggle on and off.
    #1 usually the mob you are trying to sleep/stun/bind is not the mob you are currently attacking anyway. The most common scenario is crowd controlling links and adds.

    But, if you need to bind the current mob...

    #2 You don't have to change target. Just press the cancel button twice on controller, or Esc key once on the keyboard and you drop your current target.

    #3 Yes, a AA on/off toggle would be nice too.

    Quote Originally Posted by Physic View Post
    the dudes style of playing is his by choice, and i wont tell him to play the job a different way, but not using basic attacks on archer is a very real, and very effective playstyle. so why should every one play his style, when with current AA plans allow his playing style and theirs, and a new playing style.
    With Takahime's fixes, you'd still have your playstyle even with AA. It's not as different as you think it is.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #9
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Have fun with that then~

    *edit*
    Quote Originally Posted by Biggs View Post
    Trust me buddy
    I'm not your buddy, pal.
    (0)
    Last edited by Jynx; 06-16-2011 at 02:19 PM.

  10. #10
    Player
    Wynn's Avatar
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    Mar 2011
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    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Xenor, I just want to point out two things.

    1. I agree with you multishot will get a cool down. Not arguing that one bit.

    2. Not accusing you personally of being a bandwagoner. Sorry if my post somehow construed that to be the case. I was basically just making a comment that I wouldn't mind if more people stopped playing the class. Lots of people are playing archer right now. It is very OP. I anticipate nerfing at some point, but I digress. Groups of 6 archers are no fun so if this pushes some people away from the class, in my opinion, it is welcome.

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