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  1. #26
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Langureion View Post
    Wel, that's why a lot of people choose to un-sub and wait to see if it's worth to come back later.
    Even if SE decided to make all the changes you've requested....how long it's gonna take before they can implant it?
    Not mentioning all the things they are working on right now.
    You still need to wait.

    Let's say IF you have idea for all 5 abilities for each job, what are those and how are they gonna affect over game design and battle design?
    Same goes for all the changes you requested. What are the consequences?
    ie: tank without stoneskin and bloodbath, how's that gonna effect over all design? And that's just one job...

    You can't just point out what you don't like and what you want it to be.
    You'll need much more solid proposal than this.
    Well the 2 you chose are pretty poor ones to choose because they are both... pretty bad skills lol. Sure SS is okay to use because pld has bleh dmg, and warriors use bloodbath because you might as well. It doesn't make the skills/abilities that you can cross class currently in place any better. I know the letter is long but I even mentioned that the replacement skills (from losing the 5 cross class) could in fact be the SAME SKILL as before but implemented in a fashion that suites the lore/individuality of the job. A paladin stone skin could be based off of vit and only work on allies, called Holy Curtain. An ability to gain hp on each swing for paladin could be an affect from sword oath.

    Also these changes to the job/class system would take very little effort to implement because it really requires them to add a Soul Stones for the classes and have the lv 30 whm soul stone replace it. They don't have to remove coding from the battle system to implement this. As for how you would change jobs, it would just check for a soul stone in place. As for how long this would take, I don't know the biggest hindrance is that they put smn/sch together based off of arcanist. As for a much more solid proposal, I could go write up a full in-depth proposal on step-by-step on how to implement the changes needed to do this. However, I am not the one being paid to make this game better/worse.

    Another thing is I did say to take my ideas with a grain of salt as there are holes in it for now. It took me literally 20-30minutes to type up that letter w/o fully reviewing it. The purpose it served was so that people and devs could see other options that wouldn't take a massive overhaul like many of the others have suggested. I am sure if I made a poll on how people wanted classes to be handled the majority would want them to be useful or removed.
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    Last edited by Mardel; 01-31-2014 at 09:21 AM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.