Job traits would be nice.
Would have much preferred either a straight up job system, we become classes/jobs by something other than our arms & tools so we can use multiple weapons on a given job, but that's not happening now (or ever).


Job traits would be nice.
Would have much preferred either a straight up job system, we become classes/jobs by something other than our arms & tools so we can use multiple weapons on a given job, but that's not happening now (or ever).


I wouldn't be so sure, I feel like the game checks for a soul stone when we create a Gear Set. Otherwise it wouldn't allow us to equip say Thyrus on conjurer. Thus the coding is probably implemented to check for the stone just not the requirement to change jobs.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

Not sure if I'm the only person who doesn't really like being able to play as more than one class.
I like the idea of needing to find someone who is a really good tank and get them to take the damage, though, with being able to change your main class, anyone can say "sure I can play tank for you", even if they play heal or DPS mostly, I dunno, it seems to take away from the game. Not that I'm saying the game is bad by no means.
Gathering too though, you should choose a single main class, a single trade and a single gathering class.
That way you a reliant on other players to aid you in your trade if your gathering class doesn't, though, even if it does, at some point, your need to ask the community for some thing / markets.
The pinnacle to any working economy is a successful trade.
Food should also heal you too, not only stat-bonuses.
These are my opinions.
Thanks for reading.
Take care.
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Jake.
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Side-note:
This would also make the community more sustained since there is little communication between bands of players.
It's sad to see this cause people not bothering to talk in a game, is a sad sign that the game is dying. >.>
(Sorry for posting again)
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Jake.
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Lack of communications isn't due to the class system, IMO, it's due to how the content is designed (i.e. piece-meal, easy, short and fast content that need no communication).
Back in WoW I hated that to experience a different class, I'd have to grind through all the levels, collect all the gear and do everything again. It's much better this way in FFXIV IMO. Although I do agree that the class design is the elephant in the room right now.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway



I like the fact to be able to play all jobs in one character. You are bored to play dps? So let's change into healer. Your friends are blocked in a dungeon their tank left? Let's change to tank!
Don't erase the possibility to play multi class on a character, imagine we have already a lack of tanks if we can't change ourself depending the situation we will wait forever!!!
And seriously usually i like to create alts but i don't like the "main story" which is full of stupid random quests "touch that" "pick that" "travel 10 km then come back" and all these FATES...eww no way to lv several characters like that. I hope they will really improve the aspect of the main stories in the futur!!!
I can remember all of them from ff11 it was entertaining, well done with some real quests and fights with nice CSs. A real adventure each time, i don't have this feeling on xiv.
In ff14 there is a good potential but the main part is flooded by all these stupid quests we ALREADY do by lving "please save the world but help me to pick my salad in my garden before please it's too hard for me" wtf
Anyway i agree that the class/job system is "strange" the idea was good in theory but in the game once you have unlocked your job you won't play the class anymore, so what the point of the classes if it's not more interesting than that.
We need more skills too i know we are only lv50 and we will have some more later but compared to ff11 or aion at lv50 we had 2x more skills that we have here and each was useful.

I also like being able to play all the different classes/jobs I choose to with one character. I don't think cross skills should be removed. If my character learns other skills, a certain subset should be available to him from different classes, that just makes sense.
One thing I would like to see is some variation in attack motions that would still look just as effective. Every PLD for instance has the exact same motions for Rage of Halone. It would be nice if it varied so that it didn't look cookie cutter.
I do agree that the job/class system is kinda weird. It's almost like choosing a job at 30 or above really isn't an option for a given class (except arcanist which has two choices but that results in a hard choice in allocation of mind and int if you want both jobs). If you don't take a job you don't get the hp boost. Not saying it should be changed just saying it is weird.
I'll add my 2 cents. I agree with much of what has been said, but I think the main problem is that every class except arcanist only leads to 1 job at present. Once there are more jobs and there is more branching, the 'core' of each class will feel like it has more purpose as a central base for different types of character and play. Rather than turning classes into jobs by giving them unique abilities, add more jobs with abilities that affect how the class works.


The problem with the branching is you end up having to specialise on one job or gimp both when it comes to the allocation of bonus attributes. This surely must undermine the whole concept of being able to play all jobs on one character because it essentially encourages you to marginalise one job in favour of another, albeit not permanently because of the GC item but seriously who wants to farm 10k seals everytime you want to play a job considering FATEs are rarely touched anymore.
The current class/job system just feels clunky and in need of serious work really. I'd sooner we retained the fantastic system we had in FFXI rather than this half-arsed one that really doesn't encourage any experimentation at all with jobs. The whole cross class ability system is lacklustre at best and is borderline useless for some jobs. Granted, the classes in this game have a fraction of the depth of their FFXI counterparts, this accounts for my lack of any real excitement at the prospect of my much-loved ninja class ever being added to the game. Tank or not it'll be a sad shadow of its previous incarnation.


Attributes don't have to be optimally allocated for the job you feel like playing. The effect of the 30 points is quite marginal, so you can either go for a mix that fits both SMN and SCH for example, or optimize for one and still be able to do good on the other.The problem with the branching is you end up having to specialise on one job or gimp both when it comes to the allocation of bonus attributes. This surely must undermine the whole concept of being able to play all jobs on one character because it essentially encourages you to marginalise one job in favour of another, albeit not permanently because of the GC item but seriously who wants to farm 10k seals everytime you want to play a job considering FATEs are rarely touched anymore.
In short, you don't HAVE to min-max.
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