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  1. #41
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Hey we only need very little time to expose ourselves to massive damage caused by several boss mechanics using ID and HT compared to those poor monks who expose themselves much longer when they doin the flank or the rear combos for max damage output. Honestly the only buff we need is a "flank/rear bonus" to our main rotation of TT VT FT and a 100% increased potency in all jumps.
    (0)

  2. #42
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Empressia View Post
    Hey we only need very little time to expose ourselves to massive damage caused by several boss mechanics using ID and HT compared to those poor monks who expose themselves much longer when they doin the flank or the rear combos for max damage output. Honestly the only buff we need is a "flank/rear bonus" to our main rotation of TT VT FT and a 100% increased potency in all jumps.
    Most rear attacks are triggered so the trick for monks is to trigger the rear attack while still using flank attacks. By the time you get to the flank attacks the bosses rear move should be over and leave you free to stand there safely.

    As for the OP... Why would you want Drg to work like monk? The biggest difference between mnk and drg is the positional requirements.
    (0)

  3. #43
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Quote Originally Posted by Rochetm View Post
    The biggest difference between mnk and drg is the positional requirements.
    And those delicious 1,000+ dmg figures on a combo'd up, cooldown-using DRG. mmmmmmmm.
    (0)

  4. #44
    Player
    Swordphobic's Avatar
    Join Date
    Aug 2013
    Location
    Gnomeregan
    Posts
    61
    Character
    Auto Vector
    World
    Malboro
    Main Class
    Scholar Lv 60
    I´d like to point out that slow, at least shadow flare, has no diminishing returns. Heavy does, but slow can be kept permanently.
    (0)

  5. #45
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Swordphobic View Post
    I´d like to point out that slow, at least shadow flare, has no diminishing returns. Heavy does, but slow can be kept permanently.
    Thats a trait of shadowflare, not slow, because it applies the effect constantly. Slow itself definitely has diminishing returns.
    (1)

  6. #46
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    I decided to do the math to satisfy my own curiosity.

    MNK: Every time you miss a positional, you lose 40 potency per whiff and go right along with your rotation.
    DRG: Every time you miss a positional, you lose an average of 150 potency out of your GCD, plus 11-15% of a GCD (ending up as an additional 22 lost for either), likely an autoattack (8-10 potency on average), and potentially delaying your off-GCD rotation.

    In the 24-GCD rotation, there are 5 positional attacks (3 HT, 2 ID).

    If you miss 1/5 positional GCDs, MNK loses 40 potency out of ca. 1400, or a ~2.8% decrease. DRG misses and extends the rotation by 1 GCD, resulting in 6090 per 25 GCDs instead of 5990 per 24 GCDs, a loss of 2.4%. This is actually a little generous toward MNK due to the loss of off-GCD rotation, but that's beside the point. Despite how insanely annoying it is to miss, you're not actually much different -- MNK suffers less per mistake but has more requirements.

    Re: enemies who can't be hit from behind at all, though... you'd probably lose quite a bit more. Will need to do a complete DRG rotation to say for sure.
    (0)

  7. #47
    Quote Originally Posted by SeraviEdalborez View Post
    Do I need to keep repeating this? This is "crying"?
    I just don't understand whats the big deal with that. Its cool to have contraints sometimes, other than that lets just wait to see the boss in question. I'd be concerned to not be able to hit a boss from lets say, Turn 6 to 9 in the back, honestly a not mandatory Primal is fine if its the case
    (0)

  8. #48
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    actually, there are some differences here in what your saying, your main combo can be done from any direction and get the chain combo so your still able to do decent dps as a drg, mnk fits into a different category on this matter, if they made it as anal, it would be tough to build greased lightning, and that would also cause mnk dps to be lower than a brds, possibly lower than a tanks, while drg can still do damage and still hit average levels with just that one combo.....i do agree that they need to rethink how drg's skills work though for sure

    one major problem that can come from the changes you suggest is, there could be an actual drop in dps if done incorrectly, or possibly make it too strong changing the overall balance of the classes, so i just hope SE looks at this issue and comes up with a suitable solution
    (0)

  9. #49
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bridgeburner View Post
    And those delicious 1,000+ dmg figures on a combo'd up, cooldown-using DRG. mmmmmmmm.
    I actually hit a Full Thrust on EX Ifrit last night for exactly 1337 damage.
    (0)

  10. #50
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gamemako View Post
    Re: enemies who can't be hit from behind at all, though... you'd probably lose quite a bit more. Will need to do a complete DRG rotation to say for sure.
    Both jobs lose a lot of damage like that but Drg would lose more from no rear attacks.

    Something else to keep in mind when comparing drg and mnk... GL. Its only a couple of GCDs to get drg back up to speed after something causes buffs/debuffs to reset. For monk lose of buffs and GL requires a cooldown + 5 GCDs or 9 GCDs to get back up to full power.

    I would say overall Drg vs Mnk is fairly well balanced atm. Both are viable dps jobs and both have a play style that is their own. The only issues I see with mnk and drg is that stacking them is almost always bad idea where stacking other jobs doesn't change much.
    (0)

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