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  1. #21
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Well lets just say this is one reason why i prefer to play monk when doing duty finder with random group.
    Much, much more relaxing.
    (1)

  2. #22
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    They actually fixed the stoneskin bug with 2.1 though.
    We can "combo" fine on stoneskin now.
    (0)

  3. #23
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    After thinking about it more. They need to change these 4 skills:

    Feint
    Disembowel
    Ring of Talons
    Doom Spike


    My suggestions:

    Feint should swap with Disembowel and give the piercing debuff. This way if you run into a monster that you cannot get behind, demon wall, it would not screw us over too much.

    Disembowel gives the slow instead of Feint. Validates actually having slow on the mob granted it doesn't naturally resist.

    Ring of Talons should give a weaker AoE piercing debuff or possibly another debuff. IF it gives the piercing debuff the potency should be lowered.

    Doom Spike still needs to be buffed by 10-20 potency, have potentially less tp drain, or give a mini dot. Anything really to make it a "different" kind of AoE when compared to RoT (YES, I know one is a line and another is a circle but in most fights you do AoE it is a trivial matter lol)
    (0)

  4. #24
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mardel View Post
    Feint should swap with Disembowel and give the piercing debuff. This way if you run into a monster that you cannot get behind, demon wall, it would not screw us over too much.

    Disembowel gives the slow instead of Feint. Validates actually having slow on the mob granted it doesn't naturally resist.
    No, please don't do that. This would mess with our rotation too much and requires us to incorporate a low-DPS skill into our rotation, that hasn't been part of the rotation before.
    (0)

  5. #25
    And with fights like demon wall we're at a severe disadvantage.
    I've yet to be outdps'd by anything but summoner on the demon wall, you guys are doin it wrong. There's no huge disadvantage there
    (0)

  6. #26
    Player
    Akirakogami's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Akira Pink
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    You're missing the point. Or rather, missing Disembowel's debuff, and Chaos Thrust combo being 180 > 220 > 500!.
    more than heavy shot > heavy shot > heavy shot combo. 150 > 150 > 150

    thats my point.
    (0)

  7. #27
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    It's fine as-is, quit crying.

    Demon Wall is the only enemy in the game that removes rear-positionals from the table.
    (0)

  8. #28
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SeraviEdalborez View Post
    I'm speaking to a hypothetical enemy that is like Demon Wall, where you CAN'T do rear attacks. Obviously we know nothing about Leviathan other than a 20 second teaser, but from just initial impressions it looks like it could be the same as Demon Wall: no rear attacks.
    Do I need to keep repeating this? This is "crying"?
    (0)

    XI: Zeroblade, Titan Server

  9. #29
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    I like the separation between DRG and MNK. The classes are distinct in the current configuration. Changing them to be too much like the other will push us into the realm of all melee damage being cookie-cutter, something nobody wants.

    Vote to remain as they are.
    (0)

  10. #30
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    This is "crying"?
    Yes.

    10ch
    (0)

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