I decided to do the math to satisfy my own curiosity.
MNK: Every time you miss a positional, you lose 40 potency per whiff and go right along with your rotation.
DRG: Every time you miss a positional, you lose an average of 150 potency out of your GCD, plus 11-15% of a GCD (ending up as an additional 22 lost for either), likely an autoattack (8-10 potency on average), and potentially delaying your off-GCD rotation.
In the 24-GCD rotation, there are 5 positional attacks (3 HT, 2 ID).
If you miss 1/5 positional GCDs, MNK loses 40 potency out of ca. 1400, or a ~2.8% decrease. DRG misses and extends the rotation by 1 GCD, resulting in 6090 per 25 GCDs instead of 5990 per 24 GCDs, a loss of 2.4%. This is actually a little generous toward MNK due to the loss of off-GCD rotation, but that's beside the point. Despite how insanely annoying it is to miss, you're not actually much different -- MNK suffers less per mistake but has more requirements.
Re: enemies who can't be hit from behind at all, though... you'd probably lose quite a bit more. Will need to do a complete DRG rotation to say for sure.
Both jobs lose a lot of damage like that but Drg would lose more from no rear attacks.
Something else to keep in mind when comparing drg and mnk... GL. Its only a couple of GCDs to get drg back up to speed after something causes buffs/debuffs to reset. For monk lose of buffs and GL requires a cooldown + 5 GCDs or 9 GCDs to get back up to full power.
I would say overall Drg vs Mnk is fairly well balanced atm. Both are viable dps jobs and both have a play style that is their own. The only issues I see with mnk and drg is that stacking them is almost always bad idea where stacking other jobs doesn't change much.
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