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  1. #1
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Quote Originally Posted by Rochetm View Post
    The biggest difference between mnk and drg is the positional requirements.
    And those delicious 1,000+ dmg figures on a combo'd up, cooldown-using DRG. mmmmmmmm.
    (0)

  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    I decided to do the math to satisfy my own curiosity.

    MNK: Every time you miss a positional, you lose 40 potency per whiff and go right along with your rotation.
    DRG: Every time you miss a positional, you lose an average of 150 potency out of your GCD, plus 11-15% of a GCD (ending up as an additional 22 lost for either), likely an autoattack (8-10 potency on average), and potentially delaying your off-GCD rotation.

    In the 24-GCD rotation, there are 5 positional attacks (3 HT, 2 ID).

    If you miss 1/5 positional GCDs, MNK loses 40 potency out of ca. 1400, or a ~2.8% decrease. DRG misses and extends the rotation by 1 GCD, resulting in 6090 per 25 GCDs instead of 5990 per 24 GCDs, a loss of 2.4%. This is actually a little generous toward MNK due to the loss of off-GCD rotation, but that's beside the point. Despite how insanely annoying it is to miss, you're not actually much different -- MNK suffers less per mistake but has more requirements.

    Re: enemies who can't be hit from behind at all, though... you'd probably lose quite a bit more. Will need to do a complete DRG rotation to say for sure.
    (0)

  3. #3
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gamemako View Post
    Re: enemies who can't be hit from behind at all, though... you'd probably lose quite a bit more. Will need to do a complete DRG rotation to say for sure.
    Both jobs lose a lot of damage like that but Drg would lose more from no rear attacks.

    Something else to keep in mind when comparing drg and mnk... GL. Its only a couple of GCDs to get drg back up to speed after something causes buffs/debuffs to reset. For monk lose of buffs and GL requires a cooldown + 5 GCDs or 9 GCDs to get back up to full power.

    I would say overall Drg vs Mnk is fairly well balanced atm. Both are viable dps jobs and both have a play style that is their own. The only issues I see with mnk and drg is that stacking them is almost always bad idea where stacking other jobs doesn't change much.
    (0)

  4. #4
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bridgeburner View Post
    And those delicious 1,000+ dmg figures on a combo'd up, cooldown-using DRG. mmmmmmmm.
    I actually hit a Full Thrust on EX Ifrit last night for exactly 1337 damage.
    (0)