Instead you can just take 4 crappy ranged, of course, doesn't matter if they are crappy or not because the game is piss easy for ranged.I'm sure everyone knows melee can do ex bosses just fine. My coil/static group does ex bosses with melee. The issue is that, from my experience, most PuG melee don't know how to dodge. They'll eat WWs and instantly die, etc. It's simply easier/lazier to take out the chance of getting a crappy melee and search for an all ranged group while using PF.
Reduce the brd dps when foe requiem is on.
You want mobility? you lose dps.
You want dps? learn to play.
Last edited by ZohnoReecho; 01-24-2014 at 07:58 PM.
Bard is strong enough for being a support/DD class and not a pure DD class.
Once we get a real ranged DD with physical damage and with a damage LB, you can complain.
And what's the problem with lowered accuracy while moving? None of the BRD attacks have a casttime, so you could stop, shoot and move on.
You don't have to be in certain positions to get the full potential of your skills and you don't have any combos you have to follow to bring out the full potential.
I agree with silentwindfr that melee DDs and especially monks have enough to do with keeping GL or other dmg buffs up, moving in the correct position and combine their high number of attack skills.
Compared to that, playing BRD is like a walk through the park. I can't and won't comment on SMN and BLM because I don't play them enough.
To make melee DDs more attractive for encounters, they should offer a unique bonus or advantage.
Like BRDs who can move while shooting and ranged DDs in general which can stay out of the more dangerous melee range, saving healers time and MP.
Just to be clear. I'm not whining about melee being poor and I like playing and having melees in my parties.
I just think most of the current encounters favor ranged DDs, and to counter that, melee should get a buff which is not "more damaaaaage".
Last edited by Kyana; 01-24-2014 at 08:08 PM.
What I am really sick of...is people saying. "just make your own party!" Yea...try it. Most people aren't willing to party with melee on this. They join PF..see 1 or god forbid 2 melee in a group, they LEAVE.
Are these fights melee capable?! YES...yes they are. Just like EVERY fight in 1.0. But still no one wants to bring melee. Sh%t...who remembers Ifrit or especially Garuda in 1.0...Tank, 2 healers, RANGED only.
WHY? It's easier to ranged. I am more welcome on my poorly geared BRD than my MNK that is 9 iLvls higher.
Here is what SE is saying.
Want to run CT? Have a Tank or Healer ready or you will be in queue for 30-40 minutes.
Want to run Coil? Well we have a spot open for 1 melee...lucky you!
Want to run EXs? Either pray your friends allow you to melee -or- better be ranged.
No. They already nerfed Bard once, if hey nerf us again it would be just lunacy. We are already the lowest DPS, with hampered RoD, and Internal Release and a set of songs that only 2 have much relevance. And that being said Foe's only has relevance if there is a BLM. Currently there is no advantage to playing a bard over your monk, and if people in the game were more reasonable they would take your class for its superior DPS. (provided you can max your procs using your rotations)
The problem is really a lack of new content. It is easy for them to put lipstick on the pig so to speak than go out and find something new. Make some better Ai so the boss is actually more than a pattern. Randomize them.
I think it's just people being picky.. If your on exodus always welcome a dp idc what the class as long as you know what your doing..
Gadzi_h you just did resume the trouble, people are not reasonable and they are right! why that? because get the max dps from a monk will ask a loot more skill.... why take the risk to get a monk or a dragoon that can't avoid certain death mechanic? when ranged have rarely this situation. it's easier to get the best of the class, it's easier to survive...
the trouble is the difficulty for this class to get the best of it. why? because SE have make melee way too hard in comparaison of the ranged.
don't get me wrong, i don't ask that melee are faceroll... i ask that ranged become harder to play... that ranged will risk them life as much as the melee for get them best dps.
SE error was to make the ranged soo easy to play when you have a ton of stuff to keep track as melee for get the best dps of your class.
and is horrible, because if you arrive to master your class, even if you play well... it's still possible to get one error and be bashed for it. because all the mechanic, that the melee must face are 80% of the time...certain death mechanic.
The only way I would pop foe's then would be if the advantage to the caster was over double what my DD is and it is not. Currently, with parsing I can see there is not a big enough difference in the casters damage to justify adding yet another disadvantage to being a bard. Bard is not OP. What you are actually asking for is a nerf because of player preference. This has no relevance.
we did ifrit extreme this week with 2 melees Oo wasnt harder than 3 ranged 1 melee :/
Party finder partys prefer ranged ? , suprise! ....no.....but dont blame SE because of that , blame the players.....the only thing extremes have against melee is whicked weel and once u learn how to avoid it is easy ....
btw , Magical DDs in this game DONT RUN OUT OF MP EVER. I dont know why ppl say that mages are limited by MP in FFXIV
Bards are at the bottom of the dps food chain already , nerfing brd wont help melees get more partys.
and even if SE nerfed Bard to the ground, pugs will take 3 magical DDs and 1 melee.
3 ranged 2 melee , 4 spots....1 gets out no matter what.
Last edited by Warlyx; 01-24-2014 at 08:42 PM.
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